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Mike Tyson's Punch-Out!!/ROM map: Difference between revisions
Ice Ranger (talk | contribs) m (corrected the link) |
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{{rommap|game=Punch-Out!!}} | |||
==Opponents== | |||
=Opponents= | |||
0x001326 to 0x001385 = Glass Joe (Minor Circuit) | 0x001326 to 0x001385 = Glass Joe (Minor Circuit) | ||
0x00132C = Stamina | 0x00132C = Stamina | ||
Line 57: | Line 56: | ||
0x00BB4E = Stamina | 0x00BB4E = Stamina | ||
=Sound effect= | ==Sound effect== | ||
0x00D210 to 0x00DD0F = Cheering sound | 0x00D210 to 0x00DD0F = Cheering sound | ||
=Passwords= | ==Passwords== | ||
<pre> | |||
0x00EDB2 to 0x00EDBB = Password for Busy Signal | 0x00EDB2 to 0x00EDBB = Password for Busy Signal | ||
0x00EDBC to 0x00EDC5 = Password for Busy Signal | 0x00EDBC to 0x00EDC5 = Password for Busy Signal | ||
Line 73: | Line 73: | ||
* example: 09 06 08 09 09 03 08 00 07 04 | * example: 09 06 08 09 09 03 08 00 07 04 | ||
000 000 0000 is now password for World Circuit | 000 000 0000 is now password for World Circuit | ||
</pre> | |||
=Song pointers= | ==Song pointers== | ||
<pre> | |||
0x01107E to 0x011085 = Opening credits song | 0x01107E to 0x011085 = Opening credits song | ||
0x0110EE to 0x0110F5 = Coming to center ring song | 0x0110EE to 0x0110F5 = Coming to center ring song | ||
0x011106 to 0x01110D = Glass Joe intro song | 0x011106 to 0x01110D = Glass Joe intro song | ||
0x01110E to 0x011115 = Don Flamenco intro song | 0x01110E to 0x011115 = Don Flamenco intro song | ||
</pre> | |||
=Music data= | ==Music data== | ||
==Look Sharp intro== | ===Look Sharp intro=== | ||
<pre> | |||
0x011176 to 0x0111B5 = Melody | 0x011176 to 0x0111B5 = Melody | ||
0x0111B6 to 0x0111D2 = Harmony | 0x0111B6 to 0x0111D2 = Harmony | ||
0x0111D3 to 0x0111F0 = Bass | 0x0111D3 to 0x0111F0 = Bass | ||
0x0111F1 to 0x01???? = Drums | 0x0111F1 to 0x01???? = Drums | ||
</pre> | |||
==Look Sharp main song== | ===Look Sharp main song=== | ||
<pre> | |||
0x01???? to | 0x01???? to | ||
</pre> | |||
==Look Sharp tag== | ===Look Sharp tag=== | ||
<pre> | |||
0x0112A6 to 0x0112BF = Melody | 0x0112A6 to 0x0112BF = Melody | ||
0x0112C0 to 0x0112F0 = Harmony | 0x0112C0 to 0x0112F0 = Harmony | ||
0x0112F1 to 0x011316 = Bass | 0x0112F1 to 0x011316 = Bass | ||
0x011317 to 0x011347 = Drums | 0x011317 to 0x011347 = Drums | ||
</pre> | |||
==Glass Joe intro== | ===Glass Joe intro=== | ||
<pre> | |||
0x0117B0 to 0x0117E0 = Melody | 0x0117B0 to 0x0117E0 = Melody | ||
0x0117E1 to 0x011812 = Harmony | 0x0117E1 to 0x011812 = Harmony | ||
0x011813 to 0x01183C = Bass | 0x011813 to 0x01183C = Bass | ||
0x01183D to 0x011875 = Drums | 0x01183D to 0x011875 = Drums | ||
</pre> | |||
==Don Flamenco intro== | ===Don Flamenco intro=== | ||
<pre> | |||
0x011876 to 0x0118B6 = Melody | 0x011876 to 0x0118B6 = Melody | ||
0x0118B7 to 0x0118F7 = Harmony | 0x0118B7 to 0x0118F7 = Harmony | ||
0x0118F8 to 0x011908 = Bass | 0x0118F8 to 0x011908 = Bass | ||
0x011909 to 0x01194B = Drums | 0x011909 to 0x01194B = Drums | ||
</pre> | |||
==King Hippo intro== | ===King Hippo intro=== | ||
<pre> | |||
0x01194C to 0x01195C = Melody | 0x01194C to 0x01195C = Melody | ||
0x01195D to 0x01196C = Harmony | 0x01195D to 0x01196C = Harmony | ||
0x01196D to 0x01197E = Bass | 0x01196D to 0x01197E = Bass | ||
0x01197F to 0x0????? = Drums | 0x01197F to 0x0????? = Drums | ||
</pre> | |||
=Character Profile= | ==Character Profile== | ||
<pre> | |||
0x012CE3 ~ 0x012CEB - Name of Glass Joe | 0x012CE3 ~ 0x012CEB - Name of Glass Joe | ||
0x012CF0 ~ 0x012CF5 - City of Glass Joe | 0x012CF0 ~ 0x012CF5 - City of Glass Joe | ||
Line 122: | Line 136: | ||
0x012D03 ~ 0x012D04 - Age of Glass Joe | 0x012D03 ~ 0x012D04 - Age of Glass Joe | ||
0x012D09 ~ 0x012D0B - Weight of Glass Joe | 0x012D09 ~ 0x012D0B - Weight of Glass Joe | ||
</pre> | |||
=Song to play= | ==Song to play== | ||
0x014AEB - Song to play during Cast | 0x014AEB - Song to play during Cast | ||
= | ==Palette== | ||
0x019926 to 0x019945 = | 0x019926 to 0x019945 = Palette for stat screen after fight | ||
=Song to play= | ==Song to play== | ||
0x01A530 - Song to play after bell dings on opening | 0x01A530 - Song to play after bell dings on opening | ||
=Graphics= | ==Graphics== | ||
0x020010 to 0x040010 = | 0x020010 to 0x040010 = Graphics |
Revision as of 01:21, 28 September 2011
The following article is a ROM map for Mike Tyson's Punch-Out!!.
Opponents
0x001326 to 0x001385 = Glass Joe (Minor Circuit)
0x00132C = Stamina 0x001335 = Opponent strength 0x001353 = Mug shot, etc. 0x00135C = countdown stat 0x001360 = clock speed
0x0014D3 to 0x001532 = Don Flamenco (Major Circuit)
0x0014D9 = Stamina
0x001533 to 0x001592 = Don Flamenco (World Circuit)
0x001539 = Stamina
0x002C5E to 0x002CBD = King Hippo (Major Circuit, AWC)
0x002C64 = Stamina 0x002C6D = Opponent strength 0x002C8B = Mug shot, etc. 0x002C94 = countdown stat
0x0053D9 to 0x005438 = Great Tiger (Major Circuit, AWC)
0x00540F = countdown stat
0x007887 to 0x0078E6 = Bald Bull (Demo play)
0x0078E7 to 0x007946 = Bald Bull (Major Circuit)
0x0078ED = Stamina 0x0078F6 = Opponent strength 0x007914 = Mug shot, etc. 0x00791D = countdown stat
0x007947 to 0x0079A6 = Bald Bull (World Circuit)
0x00794D = Stamina 0x007956 = Opponent strength 0x007974 = Mug shot, etc. 0x00797D = countdown stat
0x009A5C to 0x009ABB = Soda Popinski (World Circuit)
0x009A62 = Stamina 0x009A6B = Opponent strength 0x009A89 = Mug shot, etc. 0x009A92 = countdown stat
0x00B819 to 0x00B878 = Mike Tyson (Dream Fight)
0x00B81F = Stamina
0x00BAE8 to 0x00BB47 = Piston Honda (World Circuit, AWC)
0x00BAEE = Stamina 0x00BAF7 = Opponent strength 0x00BB15 = Mug shot, etc. 0x00BB1E = countdown stat
0x00BB48 to 0x00BBA7 = Piston Honda (Minor Circuit)
0x00BB4E = Stamina
Sound effect
0x00D210 to 0x00DD0F = Cheering sound
Passwords
0x00EDB2 to 0x00EDBB = Password for Busy Signal 0x00EDBC to 0x00EDC5 = Password for Busy Signal 0x00EDC6 to 0x00EDCF = Password for Busy Signal 0x00EDD0 to 0x00EDD8 = Password for Another World Circuit 0x00EDD9 to 0x00EDE3 = Password for Credits 0x00EDE4 to 0x00EDED = Password for Dream Fight 0x00F111 to 0x00F11A = Password encryption * example: 06 03 00 00 06 03 06 00 00 05 000 000 0000 is now password for Major Circuit * example: 09 06 08 09 09 03 08 00 07 04 000 000 0000 is now password for World Circuit
Song pointers
0x01107E to 0x011085 = Opening credits song 0x0110EE to 0x0110F5 = Coming to center ring song 0x011106 to 0x01110D = Glass Joe intro song 0x01110E to 0x011115 = Don Flamenco intro song
Music data
Look Sharp intro
0x011176 to 0x0111B5 = Melody 0x0111B6 to 0x0111D2 = Harmony 0x0111D3 to 0x0111F0 = Bass 0x0111F1 to 0x01???? = Drums
Look Sharp main song
0x01???? to
Look Sharp tag
0x0112A6 to 0x0112BF = Melody 0x0112C0 to 0x0112F0 = Harmony 0x0112F1 to 0x011316 = Bass 0x011317 to 0x011347 = Drums
Glass Joe intro
0x0117B0 to 0x0117E0 = Melody 0x0117E1 to 0x011812 = Harmony 0x011813 to 0x01183C = Bass 0x01183D to 0x011875 = Drums
Don Flamenco intro
0x011876 to 0x0118B6 = Melody 0x0118B7 to 0x0118F7 = Harmony 0x0118F8 to 0x011908 = Bass 0x011909 to 0x01194B = Drums
King Hippo intro
0x01194C to 0x01195C = Melody 0x01195D to 0x01196C = Harmony 0x01196D to 0x01197E = Bass 0x01197F to 0x0????? = Drums
Character Profile
0x012CE3 ~ 0x012CEB - Name of Glass Joe 0x012CF0 ~ 0x012CF5 - City of Glass Joe 0x012CF9 ~ 0x012CFE - Country of Glass Joe 0x012D03 ~ 0x012D04 - Age of Glass Joe 0x012D09 ~ 0x012D0B - Weight of Glass Joe
Song to play
0x014AEB - Song to play during Cast
Palette
0x019926 to 0x019945 = Palette for stat screen after fight
Song to play
0x01A530 - Song to play after bell dings on opening
Graphics
0x020010 to 0x040010 = Graphics