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Castlevania: Symphony of the Night (PlayStation): Difference between revisions
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(Created page with '{{PSX| title=Castlevania: Symphony of the Night| image=File:SotN_Title.png| game=CASTLEVANIA: SYMPHONY OF THE NIGHT| developer=KCE Tokyo (Konami)| designer=Koji Igarashi| art…') |
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==Reverse Engineer Reference== | ==Reverse Engineer Reference== | ||
==External Links== | ==External Links== | ||
[http://www.youtube.com/user/nyxojaele Nyxojaele] has released a technical document outlining much of the file formats used for levels and entities [http://www.romhacking.net/docs/528/ here]. | |||
{{Stub}} | {{Stub}} |
Revision as of 03:20, 28 December 2010
Castlevania: Symphony of the Night | |
Game | CASTLEVANIA: SYMPHONY OF THE NIGHT |
Release Dates | March 20, 1997 |
Versions | (US) SLUS-00067 (US) SLUS-00067GHA |
Discs | 1x CDROM |
Template:Hacked More non-ROM hacking specific information can be found at Wikipedia's Castlevania:_Symphony_of_the_Night article.
Utilities
Nyxojaele is working on a map and entity editor called SNEER. Updates can be viewed here.
Reverse Engineer Reference
External Links
Nyxojaele has released a technical document outlining much of the file formats used for levels and entities here.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |