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The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Kid Icarus/ROM map: Difference between revisions
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Ice Ranger (talk | contribs) (Added a sound effects and lots of data for music pointers (some descriptions could be incorrect such as confusing World 3 and the final stage)) |
Ice Ranger (talk | contribs) mNo edit summary |
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=Sound effects= | =Sound effects= | ||
*<tt>0x012202 to 0x012203</tt> sound effect for timer after grabbing harp | *<tt>0x012202 to 0x012203</tt> = sound effect for timer after grabbing harp | ||
=Music= | =Music= | ||
==Effects== | ==Effects== | ||
*<tt>0x012C76 to 0x012C77</tt> World 1 main theme | *<tt>0x012C76 to 0x012C77</tt> = World 1 main theme | ||
*<tt>0x012C78 to 0x012C79</tt> title screen | *<tt>0x012C78 to 0x012C79</tt> = title screen | ||
==Pointers== | ==Pointers== | ||
*<tt>0x012C98 to 0x012CA4</tt> fortress boss music | *<tt>0x012C98 to 0x012CA4</tt> = fortress boss music | ||
*<tt>0x012CA5 to 0x012CA5</tt> side scrolling area music | *<tt>0x012CA5 to 0x012CA5</tt> = side scrolling area music | ||
*<tt>0x012CB2 to 0x012CBE</tt> final boss music | *<tt>0x012CB2 to 0x012CBE</tt> = final boss music | ||
*<tt>0x012CBF to 0x012CCB</tt> fortress music | *<tt>0x012CBF to 0x012CCB</tt> = fortress music | ||
*<tt>0x012CCC to 0x012CD8</tt> final side scrolling area music | *<tt>0x012CCC to 0x012CD8</tt> = final side scrolling area music | ||
*<tt>0x012CD9 to 0x012CE5</tt> spotted by Grim Reapers music | *<tt>0x012CD9 to 0x012CE5</tt> = spotted by Grim Reapers music | ||
*<tt>0x012CE6 to 0x012CF2</tt> ending music | *<tt>0x012CE6 to 0x012CF2</tt> = ending music | ||
*<tt>0x012CF3 to 0x012CFF</tt> title screen music | *<tt>0x012CF3 to 0x012CFF</tt> = title screen music | ||
*<tt>0x012D00 to 0x012D0C</tt> game over music | *<tt>0x012D00 to 0x012D0C</tt> = game over music | ||
*<tt>0x012D0D to 0x012D19</tt> stage complete music | *<tt>0x012D0D to 0x012D19</tt> = stage complete music | ||
*<tt>0x012D1A to 0x012D26</tt> World 1 main music | *<tt>0x012D1A to 0x012D26</tt> = World 1 main music | ||
*<tt>0x012D27 to 0x012D33</tt> World 2 main music | *<tt>0x012D27 to 0x012D33</tt> = World 2 main music | ||
==Music Data== | ==Music Data== | ||
*<tt>0x012E0B to 0x012FAB</tt> World 1 music data | *<tt>0x012E0B to 0x012FAB</tt> = World 1 music data | ||
*<tt>0x013533 - 0x0137A7</tt> Title Screen music data | *<tt>0x013533 - 0x0137A7</tt> = Title Screen music data |
Revision as of 22:29, 16 October 2010
Sound effects
- 0x012202 to 0x012203 = sound effect for timer after grabbing harp
Music
Effects
- 0x012C76 to 0x012C77 = World 1 main theme
- 0x012C78 to 0x012C79 = title screen
Pointers
- 0x012C98 to 0x012CA4 = fortress boss music
- 0x012CA5 to 0x012CA5 = side scrolling area music
- 0x012CB2 to 0x012CBE = final boss music
- 0x012CBF to 0x012CCB = fortress music
- 0x012CCC to 0x012CD8 = final side scrolling area music
- 0x012CD9 to 0x012CE5 = spotted by Grim Reapers music
- 0x012CE6 to 0x012CF2 = ending music
- 0x012CF3 to 0x012CFF = title screen music
- 0x012D00 to 0x012D0C = game over music
- 0x012D0D to 0x012D19 = stage complete music
- 0x012D1A to 0x012D26 = World 1 main music
- 0x012D27 to 0x012D33 = World 2 main music
Music Data
- 0x012E0B to 0x012FAB = World 1 music data
- 0x013533 - 0x0137A7 = Title Screen music data