Vagrant Story/ZUD files: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 10: Line 10:
  $06 1 Unknown
  $06 1 Unknown
  $07 1 padding (Always == 0)
  $07 1 padding (Always == 0)
$08 4 ptrCharacterSHP
$0C 4 lenCharacterSHP
$10 4 ptrWeaponWEP
$14 4 lenWeaponWEP
$18 4 ptrShieldWEP
$1C 4 lenShieldWEP
$20 4 ptrCommonSEQ
$24 4 lenCommonSEQ
$28 4 ptrBattleSEQ
$2C 4 lenBattleSEQ
   
   
  + character section (same as [[Vagrant Story:SHP files|SHP format]])
  + character section (same as [[Vagrant Story:SHP files|SHP format]])

Revision as of 15:26, 15 September 2010

Zone Unit Data Zud files are archives. They group various files relating to a single character together in one file. Zud files have a single SHP file which defines the character, a zud file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a Zud file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.

$00	1	idCharacter (as used by ZND files)
$01	1	idWeapon (as per weapons list)
$02	1	idWeaponCategory (as per weapon categories)
$03	1	idWeaponMaterial (as per materials list)
$04	1	idShield (as per armours list)
$05	1	idShieldMaterial (as per materials list)
$06	1	Unknown
$07	1	padding (Always == 0)
$08	4	ptrCharacterSHP
$0C	4	lenCharacterSHP
$10	4	ptrWeaponWEP
$14	4	lenWeaponWEP
$18	4	ptrShieldWEP
$1C	4	lenShieldWEP
$20	4	ptrCommonSEQ
$24	4	lenCommonSEQ
$28	4	ptrBattleSEQ
$2C	4	lenBattleSEQ

+ character section (same as SHP format)
+ weapon section (same as WEP format)
+ shield section (same as WEP fromat)
+ common animations (standard SEQ format)
+ battle animations (standard SEQ format)