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River City Ransom/ROM map: Difference between revisions
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m (moved River City Ransom: ROM Map to River City Ransom:ROM map over redirect: Match template) |
m (Redundant category removal) |
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{{ | {{rommap|game=River City Ransom}} | ||
$005CBB: Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]] | $005CBB: Room captions - Array of [[River City Ransom:Page1Text|Page1Text]] indexed by [[River City Ransom:RoomNumber|RoomNumber]] | ||
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** 7 = stamina | ** 7 = stamina | ||
* [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above. | * [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above. | ||
Revision as of 20:16, 28 August 2011
The following article is a ROM map for River City Ransom.
$005CBB: Room captions - Array of Page1Text indexed by RoomNumber
$00A4F9: Array[128] of pointer to item records indexed by ItemNumber
Each item record:
- [variable] item name terminated by 05
- [03 bytes] YZ WX 0V: item cost $VWX.YZ (digits are BCD)
- [03 bytes] ?? ?? ??: unknown
- [01 byte] Abilities enhanced bitmask:
- 7 = punch
- 6 = kick
- 5 = weapon
- 4 = throw
- 3 = agility
- 2 = defense
- 1 = strength
- 0 = will power
- [01 byte] Status enhanced bitmask:
- 7 = stamina
- [variable] Variable length array of ability values, in the order above. Array element is present only if corresponding bit is set above.