Final Fantasy Tactics Advance/Scripting: Difference between revisions

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[[Category:Final Fantasy Tactics Advance]]
[[Category:Final Fantasy Tactics Advance|Scripting]]
=Script format=
=Script format=
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{|+
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:*0x0A: ''Observed''
:*0x0A: ''Observed''
  |}
  |}
[[Category:FFTA data formats]]

Revision as of 00:18, 2 May 2010

Script format

Opcode list

All values are little-endian, unless otherwise stated

Opcode Instruction length Description Operands
0x01 3 Execute callback[need verification]
  • 0xXXXX: The callback number
0x02 1 Delimiter[need verification] None
0x03 2 Observed
  • 0xXX: Unknown
  • 0x01: Observed
0x04 1 Observed None
0x05 1 Not observed None
0x06 4 Fade scene
  • 0xXX:Unknown (possibly a bitfield)
  • 0x23: Fade in from white
  • 0x13: Fade in from black
  • 0x21: Fade out to white[need verification]
  • 0x31: Fade out to black
  • 0xYY: Time to take for fade, Y/10 seconds
  • 0xZZ: Final visibility
  • Capped at 0x64 (100)[need verification]
0x07 1 Not observed None
0x08 1 Not observed None
0x09 1 Not observed None
0x0A 3 Not observed Unknown
0x0B 4 Not observed Unknown
0x0C 2 Set map

Note: This opcode will cause the background to glitch for a second

0xXX: Which map to use
0x0D 1 Observed None
0x0E 2 Observed
  • 0x089A744E
  • 0xXX: Unknown
  • 0x00: Observed
  • 0x01: Observed
0x0F 4 Show message box
  • 0xXX: The number of the message in the array of messages for this scene
  • 0xYY: The number of the character whose portrait to use
  • 0xZZ: Options (seems to be a bitfield [need verification])
  • Default: Top left
  • Bit 0: Horizontal middle[need verification]
  • Bit 1: Right
  • Bit 3: Vertical middle
  • Bit 4: Bottom
  • 0x80: Observed
  • 0x82: Observed
  • 0xA4: Observed, guess position[need verification]
0x10 3 Not observed Unknown
0x11 2 Display centered, transparent message
  • 0xXX: Which message to display
0x12 2 Display notice
  • 0xXX: Which notice to display (distinct from messages)
0x13 ? Unknown, can trigger failsafe Unknown
0x15 2 Scripted delay
  • 0xXX: The length of the delay, in X/100 seconds
0x16 1 Unknown None
0x17 2 Observed
  • 0xXX: Unknown
  • 0x00: Observed
  • 0x02: Fade in from clip
  • 0x04: Begin intro fight
  • 0x05: Enter world map for the first time[need verification]
0x18 2 Predefined event
  • 0xXX: Unknown
  • 0x01: Place units[need verification]
Crashes when map type is cutscene
  • 0x03: Place units[need verification]
  • 0x0A: Set Marche's name
  • 0x0B: Set clan name
  • 0x0E: Save game[need verification]
0x19 3 Observed
  • 0xXX: Unknown
  • 0x19: Observed
  • 0xYY: Unknown
  • 0x00: Observed
0x1A 4 Observed
  • 0xXXXX[need verification]: Unknown
  • 0x0200: Observed
  • 0xYY[need verification]: Unknown
0x1B 4 Not observed Unknown
0x1C 3 Observed, 0x089A6FFF
  • 0xXXXX: Unknown
  • 0x0004: Observed
0x1D 2 Not observed Unknown
0x1E 2 Not observed Unknown
0x1F 6 Place character
  • 0xXX: Which character to place
  • 0xYZ: Where to place the character. X is the NE-SW position and Y is the NW-SE position
  • 0xWW: The facing direction
  • 0xVVVV: Unknown, Set to 0x20 0x00
0x20 5 Place character
  • 0xXX: Which character to place
  • 0xYZ: Where to place the character. X is the NE-SW position and Y is the NW-SE position
  • 0xWW: The facing direction
  • 0xVV: Unknown
  • 0x00: Observed
0x21 3 Not observed Unknown
0x22 2 Observed
  • 0xXX: Unknown
  • 0x00: Clear character positions
  • 0x4E: Reset all character animations[need verification]
0x23 2 Enable character[need verification]
  • 0xXX: Which character to enable
0x24 2[need verification] Observed
  • 0xYY: Unknown
  • 0x00: Observed
0x25 4 Change facing direction
  • 0xXX: Which character should look.
  • 0xYY: New facing direction
  • 0xZZ: Unknown
  • 0x01: Observed
0x26 3 Look at character
  • 0xXX: Which character should look. Values less than 0x0F crash the game in the intro scene
  • 0xYY: Which character to look at
0x27 5 Set character's sprite
  • 0xXX: Which character to set the sprite for
  • 0xYY: Which sprite to use
  • 0xZZ[need verification]: Unknown
  • 0x00: Observed
0xWW[need verification]: Unknown
  • 0x00: Observed
  • 0x04: Observed
0x28 2 Reset animation
  • 0xXX: Which character's anim to stop
0x29 3 Observed
  • 0xXX: Which character to affect
  • 0xYY: Facing direction[need verification]
0x2B 9 Observed Parameters unknown
0x2C 4 Not observed Unknown
0x2D 4 Not observed Unknown
0x2E 7 Observed
  • 0xXX: Which character to affect
  • 0xYYYY[need verification]: Unknown
  • 0x0000: Observed
  • 0xZZZZ[need verification]: Unknown
  • 0xFFF0: Observed
  • 0xFFF4: Observed
  • 0xFFF8: Observed
  • 0xWWWW[need verification]: Unknown
  • 0x0000: Observed
0x2F 4 Teleport character (absolute)
  • 0xXX: Which character to move
  • 0xYY: The new NW-SE position (tile units)
  • 0xZZ: The new NE-SW position (tile units)
0x30 4 Observed
  • 0xXX: Which character to affect
  • 0xYY: Unknown
  • 0x00: Observed
  • 0xZZ: Unknown
  • 0x00: Observed
  • 0x01: Observed
0x31 5 Set character's sprite
  • 0xXX: Which character to set the sprite for
  • 0xYY: Which sprite to use
  • 0xZZ[need verification]: Unknown
  • 0x00: Observed
  • 0xWW[need verification]: Unknown
  • 0x00: Observed
0x36 ? Character join request [Parameters unknown]
0x38 7 Affect sprite positioning
  • 0xXX: Which character's sprite to affect
  • 0xYY: Unknown
  • 0xZZ: Unknown
  • OxWW: Unknown
  • 0x01: Observed
  • 0xVV: Affects timing
  • 0xUU: Unknown
  • Ox00: Observed
0x39 9 Move character (relative, subunits)
  • 0xXX: Which character to affect
  • 0xYYYY: The NW-SE distance
  • 0xZZZZ: The NE-SW distance
0xWW[need verification]: Affects timing
0xVV[need verification]: Affects timing
0xUU[need verification]: Affects timing
0x3A 7 Move character (absolute, tile units)
  • 0xXX: Which character to move
  • 0xYY: The new NW-SE position
  • 0xZZ: The new NE-SW position
  • 0xWW[need verification]: Unknown
  • 0x00: Observed
  • 0xVV[need verification]: Unknown
  • 0x01: Observed
0xUU: Unknown
  • 0x00: Observed
0x3C 2 Observed
  • 0xXX: Unknown
  • 0x64: Observed, 0x089A5EC5
0x3D 10[need verification] Move character (relative, subunits)
  • 0xXX: Which character to move
  • 0xYYYY: The NW-SE distance
  • 0xZZZZ: The NE-SW distance
  • 0xWW: Facing direction during walking
  • 0xVV: Time to take (units unknown)
0x3E 8 Move character (absolute, units)
  • 0xXX: Which character to move
  • 0xYY: The new NW-SE position
  • 0xZZ: The new NE-SW position
  • 0xWW[need verification]: Unknown
  • 0x00: Observed
  • 0xVV[need verification]: Unknown
  • 0x01: Observed
0xUUUU: Time to take (units unknown)
0x3F 4 Observed
  • Affects state
  • 0xXX: Unknown
  • 0xYY: Unknown
  • 0xZZ: Unknown, seems to be incremental
0x41 4 Run character script[need verification]
  • 0xXX: Which character to move
  • 0xYY[need verification]: Unknown
    • 0x20: Observed
  • 0xZZ[need verification]: Unknown
  • 0x00: Observed
0x42 4[need verification] Observed, 0x089A7398 Parameters unknown
0x44 5 Move character in direction
  • 0xXX: Which character to move
  • 0xYY: Unknown (seems to be a bitfield)
  • 0x3C: Observed
  • 0xZZ: Unknown
  • 0x00: Observed
  • 0xWW: Affects timing
  • 0x01: Observed
0x46 4 Center camera on character[need verification]
  • 0xXX: Character to center on[need verification] if Y = 0x00. Values less than 0x0F are invalid in the intro scene
  • 0xYY:
  • 0x00: Center on character[need verification], observed
  • 0xZZ: Unknown (possibly bitfield)
  • 0x00: Fast[need verification]
  • 0x02: Slow[need verification], observed
0x47 7 Center camera
  • 0xXXXX: The new x center (pixels[need verification])
  • 0xYYYY: The new y center (pixels[need verification])
  • 0xZZ[need verification]: Affects speed (possibly a bitfield)
  • 0xWW[need verification]: Affects speed
0x48 2 Set map type
  • 0xXX: Unknown
  • 0x00: Cutscene[need verification], observed
  • 0x01: Battle[need verification], observed
  • 0x02: Pub[need verification]
  • 0x03: "Monster farm"[need verification]
0x49 2 Observed
  • 0xXX: Unknown
  • 0x01 Observed
0x4A 1 Show battle sprites[need verification] None
0x4B 2 Set background music
  • 0xXX: Which BGM to play
0x4C 4 Play sound effect
  • 0xXXXX: Which sound effect to play
  • 0xYY: Unknown
  • 0xFF: Observed
0x4D 5 Fade background music
  • 0xXX: Final volume
  • 0xYY: Time to take
  • 0xZZ: Unknown
  • 0x00: Observed
  • 0xWW: Unknown
  • 0x01: Observed
0x4E 1 Observed None
0x53 3 Observed
  • 0xXXXX[need verification]: Unknown
  • 0x0001: Observed
0x54 2 Set weather effect
  • 0xXX: Unknown
  • 0x00: None[need verification]
  • 0x01: Rain
  • 0x02: Snow
0x57 1 Unknown None
0x58 1 Unknown None
0x5A 2 Show clip
  • Must between 0x57 and 0x58
  • 0xXX: Which clip[need verification]
  • 0x33: "Final Fantasy" book clip
  • 0x25: Dissolve map
0x5B 1 End clip[need verification] None
0x65 2 Observed
  • 0xXX: Unknown
  • 0x44: Observed
0x8C Observed
  • 0xYY: Unknown
  • 0x0A: Observed