BurgerTime (NES, Famicom Disk System)/ROM map: Difference between revisions

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=== In Game ===
=== In Game ===
*<tt>AC4 to AC5</tt> =PPU Adress icon salt
*<tt>AC4 to AC5</tt> =PPU Adress icon salt PPU Adress=2078)
*<tt>AC6</tt> = Number of tiles to draw (01)
*<tt>AC6</tt> = Number of tiles to draw (01)
*<tt>AC7</tt> = Tile (AF)
*<tt>AC7</tt> = Tile (AF)

Revision as of 10:12, 28 August 2009

Text Values

Title Screen

  • 3205 to 3207 = "1UP"
  • 3217 to 3218 = "HI"
  • 3231 to 3233 = "2UP"
  • 558 to 559 =PPU Adress of text "1 PLAYER" (4C22=224C)
  • 55A to 561 = "1 PLAYER"
  • 565 to 566 =PPU Adress of text "2 PLAYERS" (8C22=228C)
  • 567 to 56F = "2 PLAYERS"
  • 570 to 571 =PPU Adress of text "© 1982 DATA EAST USA. INC." (C322=22C3)
  • 572 to 58E = "© 1982 DATA EAST USA. INC."
  • 593 to 5A6 = "LICENSED BY NITENDO"
  • 5B0 to 5BF = "OF AMERICA. INC."
  • 5F5 to 5FD = "DATA EAST"

Other Text

  • 5C3 to 5C4 =PPU Adress of text "PLAYER 1" (CE21=21CE)
  • 5C5 to 5CC = "PLAYER 1"
  • 5D0 to 5D1 =PPU Adress of text "PLAYER 2" (CE21=21CE)
  • 5D2 to 5D9 = "PLAYER 2"
  • 5DD to 5DE =PPU Adress of text "GAME OVER" (0D22=220D)
  • 5DF to 5E7 = "GAME OVER"


Graphics Values

Title Screen

  • BFE to BFF =PPU Adress of initial "BURGUER TIME" (PPU Addres=20E8)
  • C00 = Number of tiles to draw (03)
  • C01 to C03 = Tiles (C3, C4, C5)
  • C07 to C08 =PPU Adress "BURGUER TIME" (PPU Adress=20F4)
  • C09 = Number of tiles to draw (03)
  • C0A to C0C = Tiles (C6, C7, C8)
  • C10 to C11 =PPU Adress "BURGUER TIME" (PPU Adress=2108)
  • C12 = Number of tiles to draw (03)
  • C13 to C15 = Tiles (C9, CA, CB)
  • C19 to C1A =PPU Adress "BURGUER TIME" (PPU Adress=2115)
  • C1B = Number of tiles to draw (01)
  • C1C = Tiles (CC)
  • C20 to C21 =PPU Adress "BURGUER TIME" (PPU Adress=2128)
  • C22 = Number of tiles to draw (13 hexadecimal=19 decimal)
  • C23 to C35 = Tiles (CD, CE, CF, D0, D1, D2, D3, D4, D5, D6, D1, D2, D7, D8, D9, DA, D5, D6, B9)
  • C39 to C3A =PPU Adress "BURGUER TIME" (PPU Adress=2148)
  • C3B = Number of tiles to draw (12 hexadecimal=18 decimal)
  • C3C to C4D = Tiles (DB, DC, DD, DE, DF, 00, E0, E1, E2, E3, DF, 00, E4, E5, E6, E7, E2, E3)
  • C51 to C52 =PPU Adress "BURGUER TIME" (PPU Adress=2168)
  • C53 = Number of tiles to draw (12 hexadecimal=18 decimal)
  • C54 to C65 = Tiles (E8, E8, E8, E8, E8, E8, E9, EA, E8, E8, E8, E8, E8, E8, E8, E8, E8, E8)

In Game

  • AC4 to AC5 =PPU Adress icon salt PPU Adress=2078)
  • AC6 = Number of tiles to draw (01)
  • AC7 = Tile (AF)