Mega Man 3 (NES)/Notes: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
(No difference)

Revision as of 19:45, 28 August 2011

003d = Megaman Sprite/effect showing [Some with/or only sounds]

[00] Default
[01] Jump noise
[04] Spawning noise
[06] Damage sprite, knock back, no real damage
[08] Messed up sprite (This value stays), can jump and shoot. I think it's rush marine
[09] Health raising noise
[0c] Gain power [Auto finish stage]
[0d] Auto Finish stage, no power gained [will give you Rush mobiles though]
[0e] Death
[11] Takes you to another point, with screwed up graphics on enemies
[13] Dr. Light's Lab [Element message]
[14] Walks back, cannon appears, ends stage
[15] Walks back, gets stuck
[16] Locks up game
[17] Locks up game
[1c] Locks up game
[1d] Locks up game
[1e] Screen jumps, locks up game
[1f] Locks up game
[20] Invisible. When get hit, you forever go back. You're stuck like that
[21] Restart level
[22] Game over
[23] Restart level
[24] Restart Level
[25] Game over
[26] Restart Level
[27] Restart Level
[28] Game over
[29] Restart Level
[2a] Restart level
[2b] Game over
[2c] Restart Level
[2d] Restart Level
[2e] Game over
[2f] Restart Level
[30] Restart Level
[31] Game over
[Mostly from here on out it's restart level or game over]