Mega Man 3 (NES)/RAM map: Difference between revisions

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| '''RAM''' || '''Function'''
| '''RAM''' || '''Function'''
|-
|-
| $00A3 || Gemini Beam ||
| $00A3 || Gemini Beam
|-
|-
| $00A4 || Needle Cannon ||
| $00A4 || Needle Cannon
|-
|-
| $00A5 || Hard Knuckle ||
| $00A5 || Hard Knuckle
|-
|-
| $00A6 || Magnet Missile ||
| $00A6 || Magnet Missile
|-
|-
| $00A7 || Top Spin ||
| $00A7 || Top Spin
|-
|-
| $00A8 || Search Snake ||
| $00A8 || Search Snake
|-
|-
| $00AA || Spark Shock ||
| $00AA || Spark Shock
|-
|-
| $00AC || Shadow Blade ||
| $00AC || Shadow Blade
|-
|-
|}
|}
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Hex value:
Hex value:
00 = No weapon  
00 = Don't have weapon  
C9 = have it
C9 = Have weapon


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Revision as of 21:37, 14 August 2009

Chip tiny.png The following article is a RAM map for Mega Man 3 (NES).

Player Variables


Life & Health

RAM Function Details
$00A2 Current HP
$00AE Lives Remaining
$00AF Energy Tanks Remaining


Weapons

RAM Function
$00A3 Gemini Beam
$00A4 Needle Cannon
$00A5 Hard Knuckle
$00A6 Magnet Missile
$00A7 Top Spin
$00A8 Search Snake
$00AA Spark Shock
$00AC Shadow Blade


Hex value: 00 = Don't have weapon C9 = Have weapon


Rush Equipment

RAM Function Details
$00A9 Rush Coil
$00AB Rush Marine
$00AD Rush Jet