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BurgerTime (NES, Famicom Disk System)/ROM map: Difference between revisions
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(New page: == Text Values == === Title Screen === *<tt>3205 to 3207</tt> = "1UP" *<tt>3217 to 3218</tt> = "HI" *<tt>3231 to 3233</tt> = "2UP" *<tt>558 to 559</tt> =PPU Adress of text "1 PLAYER" (4C2...) |
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*<tt>5DD to 5DE</tt> =PPU Adress of text "GAME OVER" (0D22=220D) | *<tt>5DD to 5DE</tt> =PPU Adress of text "GAME OVER" (0D22=220D) | ||
*<tt>5DF to 5E7</tt> = "GAME OVER" | *<tt>5DF to 5E7</tt> = "GAME OVER" | ||
=== Graphics Values === | |||
=== Title Screen === | |||
*<tt>BFE to BFF</tt> =PPU Adress of initial "BURGUER TIME" (PPU Addres=20E8) | |||
*<tt>C00</tt> = Number of tiles to draw (03) | |||
*<tt>C01 to C03</tt> = Tiles (C3, C4, C5) | |||
*<tt>C07 to C08</tt> =PPU Adress "BURGUER TIME" (PPU Adress=20F4) | |||
*<tt>C09</tt> = Number of tiles to draw (03) | |||
*<tt>C0A to C0C</tt> = Tiles (C6, C7, C8) | |||
*<tt>C10 to C11</tt> =PPU Adress "BURGUER TIME" (PPU Adress=2108) | |||
*<tt>C12</tt> = Number of tiles to draw (03) | |||
*<tt>C13 to C15</tt> = Tiles (C9, CA, CB) | |||
*<tt>C19 to C1A</tt> =PPU Adress "BURGUER TIME" (PPU Adress=2115) | |||
*<tt>C1B</tt> = Number of tiles to draw (01) | |||
*<tt>C1C</tt> = Tiles (CC) | |||
*<tt>C20 to C21</tt> =PPU Adress "BURGUER TIME" (PPU Adress=2128) | |||
*<tt>C22</tt> = Number of tiles to draw (13 hexadecimal=19 decimal) | |||
*<tt>C23 to C35</tt> = Tiles (CD, CE, CF, D0, D1, D2, D3, D4, D5, D6, D1, D2, D7, D8, D9, DA, D5, D6, B9) | |||
*<tt>C39 to C3A</tt> =PPU Adress "BURGUER TIME" (PPU Adress=2148) | |||
*<tt>C3B</tt> = Number of tiles to draw (12 hexadecimal=18 decimal) | |||
*<tt>C3C to C4D</tt> = Tiles (DB, DC, DD, DE, DF, 00, E0, E1, E2, E3, DF, 00, E4, E5, E6, E7, E2, E3) |
Revision as of 09:52, 28 August 2009
Text Values
Title Screen
- 3205 to 3207 = "1UP"
- 3217 to 3218 = "HI"
- 3231 to 3233 = "2UP"
- 558 to 559 =PPU Adress of text "1 PLAYER" (4C22=224C)
- 55A to 561 = "1 PLAYER"
- 565 to 566 =PPU Adress of text "2 PLAYERS" (8C22=228C)
- 567 to 56F = "2 PLAYERS"
- 570 to 571 =PPU Adress of text "© 1982 DATA EAST USA. INC." (C322=22C3)
- 572 to 58E = "© 1982 DATA EAST USA. INC."
- 593 to 5A6 = "LICENSED BY NITENDO"
- 5B0 to 5BF = "OF AMERICA. INC."
- 5F5 to 5FD = "DATA EAST"
Other Text
- 5C3 to 5C4 =PPU Adress of text "PLAYER 1" (CE21=21CE)
- 5C5 to 5CC = "PLAYER 1"
- 5D0 to 5D1 =PPU Adress of text "PLAYER 2" (CE21=21CE)
- 5D2 to 5D9 = "PLAYER 2"
- 5DD to 5DE =PPU Adress of text "GAME OVER" (0D22=220D)
- 5DF to 5E7 = "GAME OVER"
Graphics Values
Title Screen
- BFE to BFF =PPU Adress of initial "BURGUER TIME" (PPU Addres=20E8)
- C00 = Number of tiles to draw (03)
- C01 to C03 = Tiles (C3, C4, C5)
- C07 to C08 =PPU Adress "BURGUER TIME" (PPU Adress=20F4)
- C09 = Number of tiles to draw (03)
- C0A to C0C = Tiles (C6, C7, C8)
- C10 to C11 =PPU Adress "BURGUER TIME" (PPU Adress=2108)
- C12 = Number of tiles to draw (03)
- C13 to C15 = Tiles (C9, CA, CB)
- C19 to C1A =PPU Adress "BURGUER TIME" (PPU Adress=2115)
- C1B = Number of tiles to draw (01)
- C1C = Tiles (CC)
- C20 to C21 =PPU Adress "BURGUER TIME" (PPU Adress=2128)
- C22 = Number of tiles to draw (13 hexadecimal=19 decimal)
- C23 to C35 = Tiles (CD, CE, CF, D0, D1, D2, D3, D4, D5, D6, D1, D2, D7, D8, D9, DA, D5, D6, B9)
- C39 to C3A =PPU Adress "BURGUER TIME" (PPU Adress=2148)
- C3B = Number of tiles to draw (12 hexadecimal=18 decimal)
- C3C to C4D = Tiles (DB, DC, DD, DE, DF, 00, E0, E1, E2, E3, DF, 00, E4, E5, E6, E7, E2, E3)