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Final Fantasy Tactics Advance/Items: Difference between revisions
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==Information== | ==Information== | ||
*The item/equipment data starts at | *The item/equipment data starts at 0x51D1A0. | ||
*Pointers to the item names start at 0x526870. | *Pointers to the item names start at 0x526870. | ||
*There are 0x177 (374) items/equipment. | *There are 0x177 (374) items/equipment. | ||
Line 6: | Line 6: | ||
==Equipment Data Structure== | ==Equipment Data Structure== | ||
''The Equipment Data Structure is 0x20 bytes long.'' | ''The Equipment Data Structure is 0x20 bytes long.'' | ||
{| style="border: 1px solid; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | {| style="border: 1px solid; margin: auto; | ||
border-collapse: collapse;" cellspacing="0" | |||
cellpadding="3" border="1" | |||
|- style="background: #eeeeee;" | |- style="background: #eeeeee;" | ||
!Name | !Name | ||
Line 15: | Line 19: | ||
!Description | !Description | ||
|- | |- | ||
| | | Name || 2 || 0x00 || uint16 || ''unknown'' || The | ||
number of items name. | |||
|- | |||
| Description || 2 || 0x02 || uint16 || ''unknown'' || | |||
The number of items description. | |||
|- | |- | ||
| Buy_Value || 2 || | | Buy_Value || 2 || 0x04 || uint16 || 65,535 || The | ||
price the item can be purchased for. | |||
|- | |- | ||
| Sell_Value || 2 || | | Sell_Value || 2 || 0x06 || uint16 || 65,535 || The | ||
price the item can be sold for. | |||
|- | |- | ||
| Type || 1 || | | Type || 1 || 0x08 || uint8 || | ||
0x1E{{User:Archaemic/Templates/NeedVer}} || The type of | |||
the weapon. | |||
:Values: | :Values: | ||
:*0x00 - N/A | :*0x00 - N/A | ||
Line 55: | Line 73: | ||
:*0x1E - Item | :*0x1E - Item | ||
|- | |- | ||
|Element || 1 || | |Element || 1 || 0x09 || uint8 || | ||
0x08{{User:Archaemic/Templates/NeedVer}} || Elemental | |||
Damage. | |||
:Values: | :Values: | ||
:*0x00 - None | :*0x00 - None | ||
Line 67: | Line 89: | ||
:*0x08 - Dark | :*0x08 - Dark | ||
|- | |- | ||
|Range || 1 || | |Range || 1 || 0x0A || | ||
int8{{User:Archaemic/Templates/NeedVer}} || | |||
127{{User:Archaemic/Templates/NeedVer}} || The range of | |||
the weapon.{{User:Archaemic/Templates/NeedVer}} | |||
|- | |- | ||
|Worn || 1 || | |Worn || 1 || 0x0B || | ||
uint8{{User:Archaemic/Templates/NeedVer}} || | |||
0x07{{User:Archaemic/Templates/NeedVer}} || Where the | |||
item is worn on the body. | |||
:Values: | :Values: | ||
:*0x00 - Not Worn | :*0x00 - Not Worn | ||
Line 80: | Line 114: | ||
:*0x07 - Accessory | :*0x07 - Accessory | ||
|- | |- | ||
|''unknown'' || | | ''unknown'' || 3 || 0x0C || | ||
uint8{{User:Archaemic/Templates/NeedVer}} || ''unknown'' | |||
|| Not fully researched yet. | |||
|- | |- | ||
| | |Buffer || 1 || 0x0F || | ||
uint8{{User:Archaemic/Templates/NeedVer}} || Only | |||
observed as 0x00 || A buffer. | |||
|- | |- | ||
| | |Attack || 1 || 0x10 || uint8 || 255 || The amount of | ||
Attack that is gained from wearing the item. | |||
|- | |- | ||
| | |Defense || 1 || 0x11 || uint8 || 255 || The amount of | ||
Defense that is gained from wearing the item. | |||
|- | |- | ||
| | |Power || 1 || 0x12 || uint8 || 255 || The amount of | ||
Power that is gained from wearing the item. | |||
|- | |- | ||
|Speed || 1 || | |Resistance || 1 || 0x13 || uint8 || 255 || The amount | ||
of Resistance that is gained from wearing the item. | |||
|- | |||
|Speed || 1 || 0x14 || int8 || 127 || The amount of | |||
Speed is gained from wearing the item. | |||
(Anything over 0x7F (127) becomes negative) | (Anything over 0x7F (127) becomes negative) | ||
|- | |- | ||
|Evade || 1 || | |Evade || 1 || 0x15 || int8 || 127 || The amount of | ||
(Capped at 100. Anything over 0x7F (127) becomes negative) | |||
Evade is gained from wearing the item. | |||
(Capped at 100. Anything over 0x7F (127) becomes | |||
negative) | |||
|- | |||
|Move || 1 || 0x16 || int8 || 127 || The amount of Move | |||
that is gained from wearing the item. | |||
(It only shows up to a value of 9 on screen however the | |||
real value can be up to 127, if the real value is over | |||
127 it becomes 0.) | |||
|- | |||
|Jump || 1 || 0x17 || int8 || 127 || The amount of Jump | |||
that is gained from wearing the item. | |||
(It only shows up to a value of 9 on screen however the | |||
real value can be up to 127, if the real value is over | |||
127 it becomes 0.) | |||
|- | |||
| ''unknown'' || 1 || 0x18 || | |||
uint8{{User:Archaemic/Templates/NeedVer}} || ''unknown'' | |||
|| Not fully researched yet. | |||
(Always 0x1E for Mithril items.) | |||
|- | |||
|Buffer || 1 || 0x19 || | |||
uint8{{User:Archaemic/Templates/NeedVer}} || Only | |||
observed as 0x00 || A buffer. | |||
|- | |- | ||
| | |Effect_1 || 1 || 0x1A || | ||
( | |||
uint8{{User:Archaemic/Templates/NeedVer}} || ''unknown'' | |||
|| The first effect of the equipment. (i.e. absorb fire) | |||
No list yet. | |||
|- | |- | ||
| | |Effect_2 || 1 || 0x1B || | ||
( | |||
uint8{{User:Archaemic/Templates/NeedVer}} || ''unknown'' | |||
|| The second effect of the equipment. (i.e. absorb fire) | |||
No list yet. | |||
|- | |||
|Effect_3 || 1 || 0x1C || | |||
uint8{{User:Archaemic/Templates/NeedVer}} || ''unknown'' | |||
|| The third effect of the equipment. (i.e. absorb fire) | |||
No list yet. | |||
|- | |||
|Abilites || 1 || 0x1D || | |||
uint8{{User:Archaemic/Templates/NeedVer}} || ''unknown'' | |||
|| The abilities the equipment can teach. No list yet. | |||
|- | |||
|Buffer || 1 || 0x1E || | |||
uint8{{User:Archaemic/Templates/NeedVer}} || Only | |||
observed as 0x00 || A buffer. | |||
|- | |||
|Buffer || 1 || 0x1F || | |||
uint8{{User:Archaemic/Templates/NeedVer}} || Only | |||
observed as 0x00 || A buffer. | |||
|} | |} |
Revision as of 15:06, 30 June 2009
Information
- The item/equipment data starts at 0x51D1A0.
- Pointers to the item names start at 0x526870.
- There are 0x177 (374) items/equipment.
Equipment Data Structure
The Equipment Data Structure is 0x20 bytes long.
border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1"Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Name | 2 | 0x00 | uint16 | unknown | The
number of items name. |
Description | 2 | 0x02 | uint16 | unknown |
The number of items description. |
Buy_Value | 2 | 0x04 | uint16 | 65,535 | The
price the item can be purchased for. |
Sell_Value | 2 | 0x06 | uint16 | 65,535 | The
price the item can be sold for. |
Type | 1 | 0x08 | uint8 |
0x1E[need verification] || The type of the weapon.
| |
Element | 1 | 0x09 | uint8 |
0x08[need verification] || Elemental Damage.
| |
Range | 1 | 0x0A |
int8[need verification] || 127[need verification] || The range of the weapon.[need verification] | ||
Worn | 1 | 0x0B |
uint8[need verification] || 0x07[need verification] || Where the item is worn on the body.
| ||
unknown | 3 | 0x0C |
uint8[need verification] || unknown |
Not fully researched yet. | |
Buffer | 1 | 0x0F |
uint8[need verification] || Only observed as 0x00 || A buffer. | ||
Attack | 1 | 0x10 | uint8 | 255 | The amount of
Attack that is gained from wearing the item. |
Defense | 1 | 0x11 | uint8 | 255 | The amount of
Defense that is gained from wearing the item. |
Power | 1 | 0x12 | uint8 | 255 | The amount of
Power that is gained from wearing the item. |
Resistance | 1 | 0x13 | uint8 | 255 | The amount
of Resistance that is gained from wearing the item. |
Speed | 1 | 0x14 | int8 | 127 | The amount of
Speed is gained from wearing the item. (Anything over 0x7F (127) becomes negative) |
Evade | 1 | 0x15 | int8 | 127 | The amount of
Evade is gained from wearing the item. (Capped at 100. Anything over 0x7F (127) becomes negative) |
Move | 1 | 0x16 | int8 | 127 | The amount of Move
that is gained from wearing the item. (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
Jump | 1 | 0x17 | int8 | 127 | The amount of Jump
that is gained from wearing the item. (It only shows up to a value of 9 on screen however the real value can be up to 127, if the real value is over 127 it becomes 0.) |
unknown | 1 | 0x18 |
uint8[need verification] || unknown |
Not fully researched yet.
(Always 0x1E for Mithril items.) | |
Buffer | 1 | 0x19 |
uint8[need verification] || Only observed as 0x00 || A buffer. | ||
Effect_1 | 1 | 0x1A |
uint8[need verification] || unknown |
The first effect of the equipment. (i.e. absorb fire)
No list yet. | |
Effect_2 | 1 | 0x1B |
uint8[need verification] || unknown |
The second effect of the equipment. (i.e. absorb fire)
No list yet. | |
Effect_3 | 1 | 0x1C |
uint8[need verification] || unknown |
The third effect of the equipment. (i.e. absorb fire)
No list yet. | |
Abilites | 1 | 0x1D |
uint8[need verification] || unknown |
The abilities the equipment can teach. No list yet. | |
Buffer | 1 | 0x1E |
uint8[need verification] || Only observed as 0x00 || A buffer. | ||
Buffer | 1 | 0x1F |
uint8[need verification] || Only observed as 0x00 || A buffer. |