If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Template talk:NES: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
<pre> | <pre> | ||
{{INES| title = | {{INES| title = | ||
|image= | |||
|game= | |game= | ||
|mapperno= | |mapperno= | ||
|mappername= | |mappername= |
Revision as of 08:20, 9 June 2009
Usage
From Super Mario Bros.:
{{INES| title = Super Mario Bros. (JU) (PRG1) |image=[[Image:Super_Mario_Bros.png]] |game=Super Mario Bros. |mapperno=0 |mappername=[[NROM]] |prgrom=2 x 16kB |chrrom=1 x 8kB |mirroring=Vertical |4screen=No |sram=No }}
Empty Syntax
{{INES| title = |image= |game= |mapperno= |mappername= |prgrom= |chrrom= |mirroring= |4screen= |sram= }}
Discussion
"Data Table" Link
User:TheEmulatorGuy added a "data table" link to this template, which I removed. What was that intended for? --AnyoneEB 21:54, 14 November 2005 (EST)
- If you had did a bit more studying, you'd realise I used it for Thingy32 tables (for text) - you should've realised it would be for something like this anyway. Can it be put back? Data Tables are used for every single game. Does that not make it important enough? --TheEmulatorGuy
- I apologize, I was confused because I usually use the term data table as a generic term for the many table-like areas in a ROM. You meant .tbl files or maybe you could call them Text Tables? Or maybe just .tbl? --AnyoneEB 15:06, 15 November 2005 (EST)
Notes on finding data for this template
Byte Contents --------------------------------------------------------------------------- 0-3 String "NES^Z" used to recognize .NES files. 4 Number of 16kB ROM banks. 5 Number of 8kB VROM banks. 6 bit 0 1 for vertical mirroring, 0 for horizontal mirroring. bit 1 1 for battery-backed RAM at $6000-$7FFF. bit 2 1 for a 512-byte trainer at $7000-$71FF. bit 3 1 for a four-screen VRAM layout. bit 4-7 Four lower bits of ROM Mapper Type. 7 bit 0 1 for VS-System cartridges. bit 1-3 Reserved, must be zeroes! bit 4-7 Four higher bits of ROM Mapper Type. 8 Number of 8kB RAM banks. For compatibility with the previous versions of the .NES format, assume 1x8kB RAM page when this byte is zero. 9 bit 0 1 for PAL cartridges, otherwise assume NTSC. bit 1-7 Reserved, must be zeroes! 10-15 Reserved, must be zeroes! 16-... ROM banks, in ascending order. If a trainer is present, its 512 bytes precede the ROM bank contents. ...-EOF VROM banks, in ascending order. --------------------------------------------------------------------------- Source: http://fms.komkon.org/EMUL8/NES.html#LABM