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Hudson's Adventure Island II (NES)/RAM map: Difference between revisions
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m (moved Hudson's Adventure Island II: RAM Map to Hudson's Adventure Island II:RAM map over redirect: Match template) |
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Revision as of 02:17, 6 June 2010
The following article is a RAM map for Hudson's Adventure Island II (NES).
RAM Address | Function | Details | ||||||||||||
0x007C | Other properties |
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0x00D0 | World Number | not exactly sure how it works, differs for each world | ||||||||||||
0x00D1 | Level Pointer | not exactly sure how it works, differs for each world | ||||||||||||
0x0631 | PPU data? | |||||||||||||
0x07C8 - Number of Fire Strike Dinos in reserve | ||||||||||||||
0x07C9 - Number of Strike Dinos in reserve | ||||||||||||||
0x07CA - Number of Water Dinos in reserve | ||||||||||||||
0x07CB - Number of Sky Dinos in reserve | ||||||||||||||
0x07CC - Number of Stone Hammers in reserve | ||||||||||||||
0x07D2 - Number of Lives in reserve | ||||||||||||||
0x07D3 - Amount of Time left | ||||||||||||||
0x07D8 - 0000*0 score | ||||||||||||||
0x07D9 - 000*00 score | ||||||||||||||
0x07DA - 00*000 score | ||||||||||||||
0x07DB - 0*0000 score | ||||||||||||||
0x07DC - *00000 score |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |