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Arkanoid (NES)/ROM map: Difference between revisions
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Revision as of 01:43, 6 June 2010
The following article is a ROM map for Arkanoid (NES).
Level Data
46C0 Level Data (23 * 100 = 2300 bytes + 100 bytes for Boss level) Each level is 0x100 bytes long Offsets: 0000 - 00DE Brick Data (DF bytes) 00DF - 00EE Palettes (4 * 4 = 10 bytes) 00EF - 00FE Tile codes for each brick type (10 bytes) 00FF - 00FF Number of bricks to destroy to complete level (1 byte) Brick Data Structure xxxx.... Type of brick (0 - F) ....x... Contains a capsule (0 - 1) .....xxx Number of hits needed to clear (0 - 7) (0 = 8 hits) 00 Nothing 0x 45000 Points ? 1x 50 Points 2x 60 Points 3x 70 Points 4x 80 Points 5x 90 Points 6x 100 Points 7x 110 Points 8x 120 Points 9x 0 Points Ax 5000 Points Bx Crash (score goes up indefinitely) Cx 200 Points Dx 25000 Points Ex Hard Brick (Gray) 50 Points Fx Indestructible Brick (Gold) 479F - 47A2 Palette Type 0 47A3 - 47A6 Palette Type 1 47A7 - 47AA Palette Type 2 47AB - 47AE Palette Type 3 47AF Tile Mapping for Bricks Type 0 47B0 Tile Mapping for Bricks Type 1 47B1 Tile Mapping for Bricks Type 2 47B2 Tile Mapping for Bricks Type 3 47B3 Tile Mapping for Bricks Type 4 47B4 Tile Mapping for Bricks Type 5 47B5 Tile Mapping for Bricks Type 6 47B6 Tile Mapping for Bricks Type 7 47B7 Tile Mapping for Bricks Type 8 47B8 Tile Mapping for Bricks Type 9 47B9 Tile Mapping for Bricks Type A 47BA Tile Mapping for Bricks Type B 47BB Tile Mapping for Bricks Type C 47BC Tile Mapping for Bricks Type D 47BD Tile Mapping for Bricks Type E 47BE Tile Mapping for Bricks Type F 47BF Number of bricks required to clear level