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Nintendo Entertainment System/Hardware information: Difference between revisions
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* 2A03 Central Processing Unit | * 2A03 Central Processing Unit | ||
** A 6502 8-bit (using a custom MOS Technology 6502 class) Processor running at | ** A 6502 8-bit (using a custom MOS Technology 6502 class) Processor running at 1.789Mhz | ||
** On-die PSG sound supporting 5 channels: | ** On-die PSG sound supporting 5 channels: | ||
*** 2 | *** 2 pulse wave | ||
*** 1 triangle wave | *** 1 triangle wave | ||
*** 1 noise | *** 1 noise | ||
*** 1 | *** 1 DPCM | ||
** 16 Kbit (2kb) of RAM | ** 16 Kbit (2kb) of RAM | ||
* 2C02 Picture Processing Unit | * 2C02 Picture Processing Unit |
Revision as of 23:46, 12 November 2005
The Nintendo Entertainment System (NES for short) consists of:
- 2A03 Central Processing Unit
- A 6502 8-bit (using a custom MOS Technology 6502 class) Processor running at 1.789Mhz
- On-die PSG sound supporting 5 channels:
- 2 pulse wave
- 1 triangle wave
- 1 noise
- 1 DPCM
- 16 Kbit (2kb) of RAM
- 2C02 Picture Processing Unit
- 16 Kbit (2kb) of VRAM
- Screen Resolution of 256x240
- 52 Colours Available (four levels of gray, and four levels of each of 12 hues)
- Up to 25 colours on screen
- Maximum of 64 sprites
- Maximum of 8 sprites per scanline
- 8x8 or 8x16 sprite size
- Two picture scrolls, Horizontal and Verical
- Game Pak
- Min/Max attested cart size: 192 Kbit - 4 Mbit
- More than 320 Kbit requires bankswitching hardware
- Some games contain extra RAM for the CPU and/or PPU
More NES hardware information can be found at http://nesdev.parodius.com/wiki/