If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mega Man 5/Vulnerability: Difference between revisions
Jump to navigation
Jump to search
m (Mega Man 5:Vulnerability moved to Mega Man V: Vulnerability) |
No edit summary |
||
Line 5: | Line 5: | ||
In some cases, the MSB bit (bit 0) in the vulnerability byte is set. This seems to indicate that a special event should incur (like the weapon is reflected, or a hit results in the enemy [[Mega Man 5:Object|Object]] being instantly killed). More research is needed on this. | In some cases, the MSB bit (bit 0) in the vulnerability byte is set. This seems to indicate that a special event should incur (like the weapon is reflected, or a hit results in the enemy [[Mega Man 5:Object|Object]] being instantly killed). More research is needed on this. | ||
[[Category:Mega Man | [[Category: Mega Man V]] |
Revision as of 07:54, 5 June 2009
Vulnerability is simply how much hit-points an enemy Object loses if it's hit by one of Megaman's weapons. In a vulnerability table, each byte (entry) represents an Object ID.
If the vulnerability byte is set to zero, the Object loses no HP, and the weapon Object will in some cases be thrown off in an direction towards off the screen. (like the Gyro Blade).
In some cases, the MSB bit (bit 0) in the vulnerability byte is set. This seems to indicate that a special event should incur (like the weapon is reflected, or a hit results in the enemy Object being instantly killed). More research is needed on this.