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Shadowrun (SNES): Difference between revisions
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{{SNES| title = Shadowrun | {{SNES| title = Shadowrun | ||
|image = [[Image:Shadowrun Title.PNG|center]] | |image = [[Image:Shadowrun Title.PNG|center]] | ||
|name = | |name = SHADOWRUN | ||
|company = Data East | |company = Data East | ||
|header = | |header = None | ||
|bank = LoROM | |bank = LoROM | ||
|interleaved = No | |interleaved = No | ||
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|rom = 8 Mb | |rom = 8 Mb | ||
|country = USA | |country = USA | ||
|video = NTSC | |||
|romspeed = 120ns (FastROM) | |romspeed = 120ns (FastROM) | ||
| | |revision = 1.0 | ||
|checksum = Good 0xF834 | |checksum = Good 0xF834 | ||
|crc32 = 3F34DFF0 | |crc32 = 3F34DFF0 | ||
|game = Shadowrun | |game = Shadowrun | ||
}} | }} | ||
==Utilities== | ==Utilities== | ||
* [http://www.zophar.net/utilities/sneslevel/shadowrun-sse.html Shadowrun ZSNES savestate editor] | |||
* Data and text decompressors exist. See the External Links for the source code. | |||
==Hacks== | |||
* None known. | |||
==Translations== | |||
* None known. | |||
== | |||
==Miscellaneous== | ==Miscellaneous== | ||
Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. | * Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]]. | ||
==Known Dumps== | ==Known Dumps== | ||
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* Shadowrun (J) | * Shadowrun (J) | ||
* Shadowrun (SW) | * Shadowrun (SW) | ||
* Shadowrun (U) | * Shadowrun (U) [!] | ||
==External Links== | ==External Links== | ||
* [http://starmen.net/pkhack/misc/shadowtextdump.txt | * [http://starmen.net/pkhack/misc/shadowtextdump.txt Dump of the Huffman-coded text] | ||
* [http:// | * [http://pkhack.fobby.net/misc/python/shadowrun_decomp.txt Data decompressor source code] (Python) | ||
* [http://pkhack.fobby.net/misc/python/shadowrun_huffman.txt Text decompressor source code] (Python) | |||
[ |
Revision as of 18:25, 27 August 2011
Shadowrun | |
Name | SHADOWRUN |
Company | Data East |
Header | None |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0xF834 |
CRC32 | 3F34DFF0 |
Utilities
- Shadowrun ZSNES savestate editor
- Data and text decompressors exist. See the External Links for the source code.
Hacks
- None known.
Translations
- None known.
Miscellaneous
- Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via Huffman coding.
Known Dumps
- Shadowrun (Beta)
- Shadowrun (E)
- Shadowrun (G)
- Shadowrun (J)
- Shadowrun (SW)
- Shadowrun (U) [!]