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Keitai Denjuu Telefang/Notes: Difference between revisions
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{{Internal Data|game=Keitai Denjuu Telefang}} |
Revision as of 04:55, 6 June 2016
Item Index Numbers
Here are index numbers for every item in the game. The first column is the name that the bootleg games (Pokémon Diamond/Jade) call it, and the second column is a more accurate translation of the original Japanese game.
00 = A-gun (Flamethrower) 01 = Gun (Gun) 02 = Revolver (Revolver) 03 = R-gun (Bazooka) 04 = Mo-gun (Machine Gun) 05 = Missile (Missile) 06 = Bomb (Bomb) 07 = Ma-gun (Gatling Gun) 08 = Sabre (Sabre) 09 = Drill (Drill) 0A = Jet (Jet Engine) 0B = Propelle (Propeller Engine) 0C = Dart (Shuriken) 0D = Battery (Battery) 0E = Shooter (Archery Set) 0F = Range (Microwave) 10 = Flatiron (Iron) 11 = Blender (Mixer) 12 = Phone (Telephone) 13 = Antenna (Antenna) 14 = Spanner (Spanner) 15 = Saw (Saw) 16 = ChainSaw (Chainsaw) 17 = L-gun (Beam Gun) 18 = Axe (Axe) 19 = Screwdri (Screwdriver) 1A = Screw (Screw) 1B = Spring (Spring) 1C = Gear (Gear) 1D = P-card (Telecard) 1E = Spear (Lance) 1F = Crane (Crane) 20 = Dagger (Army Knife) 21 = Sickle (Sickle) 22 = Computer (Computer) 23 = Moving (Laptop) 24 = Hammer (Hammer) 25 = Injector (Syringe) 26 = Camera (Camera) 27 = Video (Video Camera) 28 = Flying (Frypan) 29 = Pencil (Pencil) 2A = Tire (Tire) 2B = O-bottle (Gas Tank) 2C = Tap (Faucet) 2D = Bucket (Bucket) 2E = Cleaner (Vacuum) 2F = Mouse (Mouse) 30 = Key (Key) 31 = Game (Game Machine) 32 = Toy (Plush) 33 = Pengpeng (Comic BonBon) 34 = Racket (Scooter) 35 = Tsita (Titarium) 36 = Luna (Lunatium) 37 = Diamond (Giamond) 38 = L-medal (Round Medal) 39 = Tayta (Titanyum) 3A = Reform1 (Mod Pass 1) 3B = Reform2 (Mod Pass 2) 3C = Reform3 (Mod Pass 3) 3D = Test1 (Experimental Pass 1) 3E = Test2 (Experimental Pass 2) 3F = Test3 (Experimental Pass 3) 40 = Baolan (Biolent3) 41 = Gulap (Graplight9) 42 = Jigay (Gigaia00)
Location Index Numbers
Here are index numbers for the locations in the game.
00 - ??? 01 - ??? 02 - Overworld Map - Upper left quadrant 03 - Overworld Map - Upper right quadrant 04 - Overworld Map - Lower left quadrant 05 - Overworld Map - Lower right quadrant 06 - Antenna Tree - Upper left quadrant 07 - Antenna Tree - Upper right quadrant 08 - Antenna Tree - Lower left quadrant 09 - Antenna Tree - Lower right quadrant 0A - Toronko Village Water Station 0B - Mart/House 0C - Kurinon Village Cave - Floor 1 0D - Kurinon Village Cave - Floor 2 0E - Craft Laboratory 0F - Dementia's Mansion 10 - Tripa Antenna Tree Cave - Floor 1 11 - Tripa Antenna Tree Cave - Floor 2 12 - Tripa Antenna Tree Cave - Floor 3 13 - Tripa Antenna Tree Cave - Floor 4 14 - Tripa Antenna Tree Cave - Floor 5 15 - Peperi Mountain - Floor 1 16 - Peperi Mountain - Floor 2 17 - Peperi Mountain - Floor 3 18 - Peperi Mountain - Floor 4 19 - Peperi Mountain - Floor 5 1A - Kakutos Relic - Floor 1 1B - Kakutos Relic - Floor 2 1C - Kakutos Relic - Floor 3 1D - Kakutos Relic - Floor 4 1E - Kakutos Relic - Floor 5 1F - Kakutos Relic - Floor 6 20 - Kakutos Relic - Floor 7 21 - Kakutos Relic - Floor 8 22 - Burion Relic - Floor 1 23 - Burion Relic - Floor 2 24 - Burion Relic - Floor 3 25 - Burion Relic - Floor 4 26 - Burion Relic - Floor 5 27 - Burion Relic - Floor 6 28 - Burion Relic - Floor 7 29 - Burion Relic - Floor 8 2A - Burion Relic - Floor 9 2B - Human World - Main Area 2C - Human World - Antenna Tree 2D - Human World - Unused Buildings 2E - ??? 2F - ??? 30 - Room with Second D-Shoot 31 - Room with switch which activates Palm Sea Antenna Tree 32 - Sanaeba Laboratory - Floor 1 33 - Sanaeba Laboratory - Basement 1 34 - Sanaeba Laboratory - Basement 2
Denjuu Index Numbers
In this game, the index number for a Denjuu is the same as its number shown in the game.
Type Index Numbers
Here are index numbers for every type in the game. An accurate translation is listed first, followed by the translation used in the bootleg version.
00 = Mountain (Hill) 01 = Grassland (Land) 02 = Forest (Wood) 03 = Aquatic (Lake) 04 = Sky (Sky) 05 = Desert (Sand) Anything else = glitch type
Using a glitch type can cause an erratic Exp. growth rate.
Stat Formula
The formula for calculating a Denjuu's stats is as follows:
- Base Stat = The stat that the Denjuu starts out with at Level 1. This data is located from 1D4B48-1D5627. Each Denjuu has an array of 16 ($10) bytes, and the first six bytes are base HP, Speed, Attack, Defense, Denma Attack, and Denma Defense, in that order. The other ten bytes are unrelated and have other purposes.
- Current Level = The current level that the Denjuu is at.
- Stat Growth = This is an integer which determines how rapidly a stat increases every two levels. The data is from 09C715-09CB28, with an array of 6 bytes for every Denjuu. Again, the order is HP, Speed, Attack, Defense, Denma Attack, and Denma Defense.
- Rounding rule: If a Denjuu is at level 2 or below, and a stat ends up being a non-whole number, it will round up. If it is at a level higher than 2, then it will round down. Note that due to how the formula is set up, a stat will always be a whole number at an odd level, so this rule is only necessary when the current level is even.
- Max stats: If you know a Denjuu's base stat and stat growth rate, you can figure out the max stat. Since the highest possible level is 99, you can simplify the formula to:
Map Coordinates
This diagram is how the game determines your position on the map. The values inside the cells are what the game uses to know where you are.
1 2 3 4 5 6 7 8 +--+--+--+--+--+--+--+--+ 1 |00|01|02|03|04|05|06|07| +--+--+--+--+--+--+--+--+ 2 |08|09|0A|0B|0C|0D|0E|0F| +--+--+--+--+--+--+--+--+ 3 |10|11|12|13|14|15|16|17| +--+--+--+--+--+--+--+--+ 4 |18|19|1A|1B|1C|1D|1E|1F| +--+--+--+--+--+--+--+--+ 5 |20|21|22|23|24|25|26|27| +--+--+--+--+--+--+--+--+ 6 |28|29|2A|2B|2C|2D|2E|2F| +--+--+--+--+--+--+--+--+ 7 |30|31|32|33|34|35|36|37| +--+--+--+--+--+--+--+--+ 8 |38|39|3A|3B|3C|3D|3E|3F| +--+--+--+--+--+--+--+--+
Internal Data for Keitai Denjuu Telefang
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