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Shadowrun (SNES): Difference between revisions
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|image = [[Image:Shadowrun Title.PNG|center]] | |image = [[Image:Shadowrun Title.PNG|center]] | ||
|name = Shadowrun | |name = Shadowrun | ||
|company = Data East | |company = Data East, Beam Software, and Fasa Interactive | ||
|header = SWC | |header = SWC | ||
|bank = LoROM | |bank = LoROM |
Revision as of 15:41, 2 June 2009
Shadowrun | |
Name | Shadowrun |
Company | Data East, Beam Software, and Fasa Interactive |
Header | SWC |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | Unknown |
Checksum | Good 0xF834 |
CRC32 | 3F34DFF0 |
Template:Not Extensively Hacked
Utilities
Shadowrun Savestate editor for Zsnes savestates. Get it here.
A text dumper has also been written.
Hacks
No known Shadowrun hacks exist.
Miscellaneous
Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.
Known Dumps
- Shadowrun (Beta)
- Shadowrun (E)
- Shadowrun (G)
- Shadowrun (J)
- Shadowrun (SW)
- Shadowrun (U)(17759)
- Shadowrun (U)(63540)
External Links
- A dump of the compressed text
- The source code for the text decompressor, written by Alchemic