Harvest Moon: Friends of Mineral Town/RAM map: Difference between revisions

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|'''RAM Address(Hex)''' || '''Function''' || '''Details'''
|'''RAM Address(Hex)''' || '''Function''' || '''Details'''
|-
|-
020025F0 || The farm name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated.
| 020025F0 || The farm name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated.
|-
|-
020025FE || The amount of boards (12 bits) || Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF.
| 020025FE || The amount of boards (12 bits) || Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF.
|-
|-
02004080 || The amount of money (4 bytes) || Nothing remarkable.
| 02004080 || The amount of money (4 bytes) || Nothing remarkable.
|-
|-
020041B0 || The farmer's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated.
| 020041B0 || The farmer's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated.
|-
|-
02004250 || The dog's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated.
| 02004250 || The dog's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated.
|-
|-
|}
|}
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Revision as of 08:43, 30 March 2009

Chip tiny.png The following article is a RAM map for Harvest Moon: Friends of Mineral Town.

Memory addresses found using the rerecording version of the 'VBA' emulator for windows.


Big-Endian.


Addresses may or may not change depending on the length of the names chosen but are always within 36 bytes of the listed address. (12 bytes max per name * 3 names: Farm,Farmer & Dog)

RAM Address(Hex) Function Details
020025F0 The farm name (Null-terminated) The game only allows twelve characters of input, but it reads it as null-terminated.
020025FE The amount of boards (12 bits) Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF.
02004080 The amount of money (4 bytes) Nothing remarkable.
020041B0 The farmer's name (Null-terminated) The game only allows twelve characters of input, but it reads it as null-terminated.
02004250 The dog's name (Null-terminated) The game only allows twelve characters of input, but it reads it as null-terminated.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?