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Super Mario Kart/ROM map: Difference between revisions
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- TABLE (as in the LEVEL TEXT offsets) -<br> | - TABLE (as in the LEVEL TEXT offsets) -<br> | ||
<br> | <br> | ||
00 - 0 | 00 - 0<br> | ||
01 - 1 | 01 - 1<br> | ||
02 - 2 | 02 - 2<br> | ||
03 - 3 | 03 - 3<br> | ||
04 - 4 | 04 - 4<br> | ||
05 - 5 | 05 - 5<br> | ||
06 - 6 | 06 - 6<br> | ||
07 - 7 | 07 - 7<br> | ||
08 - 8 | 08 - 8<br> | ||
09 - 9 | 09 - 9<br> | ||
0A - A | 0A - A<br> | ||
0B - B | 0B - B<br> | ||
0C - C | 0C - C<br> | ||
0D - D | 0D - D<br> | ||
0E - E | 0E - E<br> | ||
0F - F | 0F - F<br> | ||
10 - G | 10 - G<br> | ||
11 - H | 11 - H<br> | ||
12 - I | 12 - I<br> | ||
13 - J | 13 - J<br> | ||
14 - K | 14 - K<br> | ||
15 - L | 15 - L<br> | ||
16 - M | 16 - M<br> | ||
17 - N | 17 - N<br> | ||
18 - O | 18 - O<br> | ||
19 - P | 19 - P<br> | ||
1A - Q | 1A - Q<br> | ||
1B - R | 1B - R<br> | ||
1C - S | 1C - S<br> | ||
1D - T | 1D - T<br> | ||
1E - U | 1E - U<br> | ||
1F - V | 1F - V<br> | ||
20 - W | 20 - W<br> | ||
21 - X | 21 - X<br> | ||
22 - Y | 22 - Y<br> | ||
23 - Z | 23 - Z<br> | ||
24 - ? | 24 - ?<br> | ||
25 - . | 25 - .<br> | ||
26 - , | 26 - ,<br> | ||
27 - ! | 27 - !<br> | ||
28 - ' | 28 - '<br> | ||
29 - " | 29 - "<br> | ||
2A - cc | 2A - cc<br> | ||
2B - *blank* | 2B - *blank*<br> | ||
2C - *blank* | 2C - *blank*<br> | ||
2D - *black square* | 2D - *black square*<br> | ||
2E - : | 2E - :<br> | ||
2F - *blank* | 2F - *blank*<br> | ||
30 - L | 30 - L<br> | ||
31 - A | 31 - A<br> | ||
32 - P | 32 - P<br> | ||
33 - T | 33 - T<br> | ||
34 - IM | 34 - IM<br> | ||
35 - E | 35 - E<br> | ||
36-DF - I dunno<br> | 36-DF - I dunno<br> | ||
E0 - MUSHROOM CUP<br> | E0 - MUSHROOM CUP<br> |
Revision as of 06:30, 7 December 2008
The following article is a ROM map for Super Mario Kart.
-- LEVEL NUMBER TEXT OFFSETS (uses normal table) --
E=1CA65, USA=1CBC9 - 1 (As in Battle Course 1)
E=1CA69, USA=1CBCD - 2 (As in Battle Course 2)
E=1CA6D, USA=1CBD1 - 3 (As in Battle Course 3)
E=1CA71, USA=1CBD5 - 4 (As in Battle Course 4)
E=1CA81, USA=1CBE5 - 1 (As in Mario Circuit 1)
E=1CA85, USA=1CBE9 - 1 (As in Donut Plains 1)
E=1CA89, USA=1CBED - 1 (As in Ghost Valley 1)
E=1CA8D, USA=1CBF1 - 1 (As in Bowser Castle 1)
E=1CA91, USA=1CBF5 - 2 (As in Mario Circuit 2)
E=1CA95, USA=1CBF9 - 1 (As in Choco Island 1)
E=1CA99, USA=1CBFD - 2 (As in Ghost Valley 2)
E=1CA9D, USA=1CC01 - 2 (As in Donut Plains 2)
E=1CAA1, USA=1CC05 - 2 (As in Bowser Castle 2)
E=1CAA5, USA=1CC09 - 3 (As in Mario Circuit 3)
E=1CAA9, USA=1CC0D - 1 (As in Koopa Beach 1)
E=1CAAD, USA=1CC11 - 2 (As in Choco Island 2)
E=1CAB1, USA=1CC15 - 1 (As in Vanilla Lake 1)
E=1CAB5, USA=1CC19 - 3 (As in Bowser Castle 3)
E=1CAB9, USA=1CC1D - 4 (As in Mario Circuit 4)
E=1CABD, USA-1CC21 - 3 (As in Donut Plains 3)
E=1CAC1, USA=1CC25 - 2 (As in Koopa Beach 2)
E=1CAC5, USA=1CC29 - 3 (As in Ghost Valley 3)
E=1CAC9, USA=1CC2D - 2 (As in Vanilla Lake 2)
You get the pattern? This relates to the LEVEL TEXT OFFSETS.
Which is shown in Time Trials and Battle Mode.
-- LEVEL TEXT OFFSETS (uses normal table) --
E=1CB51, USA=1CCB5 - MARIO CIRCUIT
E=1CB60, USA=1CCC4 - GHOST VALLEY
E=1CB6E, USA=1CCD2 - DONUT PLAINS
E=1CB7C, USA=1CCE0 - BOWSER CASTLE
E=1CB8B, USA=1CCEF - VANILLA LAKE
E=1CB99, USA=1CCFD - CHOCO ISLAND
E=1CBA7, USA=1CD0B - KOOPA BEACH
E=1CBB4, USA=1CD18 - BATTLE COURSE
E=1CBC3, USA=1CD27 - RAINBOW ROAD
Only shown in Time Trials and Battle Mode and uses the LEVEL
NUMBER TEXT OFFSETS.
-- TEXT PLACEMENT OFFSETS (uses it's own table) --
E=1CA64, USA=1CBC8 - BATTLE COURSE 1
E=1CA68, USA=1CBCC - BATTLE COURSE 2
E=1CA6C, USA=1CBD0 - BATTLE COURSE 3
E=1CA70, USA=1CBD4 - BATTLE COURSE 4
E=1CA74, USA=1CBD8 - MUSHROOM CUP
E=1CA77, USA=1CBDB - FLOWER CUP
E=1CA7A, USA=1CBDE - STAR CUP
E=1CA7D, USA=1CBE1 - SPECIAL CUP
E=1CA80, USA=1CBE4 - MUSHROOM CUP 1 (MARIO CIRCUIT)
E=1CA84, USA=1CBE8 - MUSHROOM CUP 2 (DONUT PLAINS)
E=1CA88, USA=1CBEC - MUSHROOM CUP 3 (GHOST VALLEY)
E=1CA8C, USA=1CBF0 - MUSHROOM CUP 4 (BOWSER CASTLE)
E=1CA90, USA=1CBF4 - MUSHROOM CUP 5 (MARIO CIRCUIT)
E=1CA94, USA=1CBF8 - FLOWER CUP 1 (CHOCO ISLAND)
E=1CA98, USA=1CBFC - FLOWER CUP 2 (GHOST VALLEY)
E=1CA9C, USA=1CC00 - FLOWER CUP 3 (DONUT PLAINS)
E=1CAA0, USA=1CC04 - FLOWER CUP 4 (BOWSER CASTLE)
E=1CAA4, USA=1CC08 - FLOWER CUP 5 (MARIO CIRCUIT)
E=1CAA8, USA=1CC0C - STAR CUP 1 (KOOPA BEACH)
E=1CAAC, USA=1CC10 - STAR CUP 2 (CHOCO ISLAND)
E=1CAB0, USA=1CC14 - STAR CUP 3 (VANILLA LAKE)
E=1CAB4, USA=1CC18 - STAR CUP 4 (BOWSER CASTLE)
E=1CAB8, USA=1CC1C - STAR CUP 5 (MARIO CIRCUIT)
E=1CABC, USA=1CC20 - SPECIAL CUP 1 (DONUT PLAINS)
E=1CAC0, USA=1CC24 - SPECIAL CUP 2 (KOOPA BEACH)
E=1CAC4, USA=1CC28 - SPECIAL CUP 3 (GHOST VALLEY)
E=1CAC8, USA=1CC2C - SPECIAL CUP 4 (VANILLA LAKE)
E=1CACC, USA=1CC30 - SPECIAL CUP 5 (RAINBOW ROAD)
- TABLE (as in the LEVEL TEXT offsets) -
00 - 0
01 - 1
02 - 2
03 - 3
04 - 4
05 - 5
06 - 6
07 - 7
08 - 8
09 - 9
0A - A
0B - B
0C - C
0D - D
0E - E
0F - F
10 - G
11 - H
12 - I
13 - J
14 - K
15 - L
16 - M
17 - N
18 - O
19 - P
1A - Q
1B - R
1C - S
1D - T
1E - U
1F - V
20 - W
21 - X
22 - Y
23 - Z
24 - ?
25 - .
26 - ,
27 - !
28 - '
29 - "
2A - cc
2B - *blank*
2C - *blank*
2D - *black square*
2E - :
2F - *blank*
30 - L
31 - A
32 - P
33 - T
34 - IM
35 - E
36-DF - I dunno
E0 - MUSHROOM CUP
E1 - FLOWER CUP
E2 - STAR CUP
E3 - SPECIAL CUP
E4 - MARIO CIRCUIT
E5 - GHOST VALLEY
E6 - DONUT PLAINS
E7 - BOWSER CASTLE
E8 - VANILLA LAKE
E9 - CHOCO ISLAND
EA - KOOPA BEACH
EB - BATTLE COURSE
EC - RAINBOW ROAD
ED-FF - I dunno
This selects an offset from an offset
category. For example, if you change E4 in 1CA80 to EB,
it will show BATTLE COURSE 1 instead of MARIO CIRCUIT 1.
and if you change E0 in 1CA74 to EC, it will show
RAINBOW ROAD instead of MUSHROOM CUP.
- Information found by NES Tea, reposted on acmlm's board by Ok Impala!