Super Mario Kart/ROM map: Difference between revisions

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- TABLE (as in the LEVEL TEXT offsets) -<br>
- TABLE (as in the LEVEL TEXT offsets) -<br>
<br>
<br>
00 - 0
00 - 0<br>
01 - 1
01 - 1<br>
02 - 2
02 - 2<br>
03 - 3
03 - 3<br>
04 - 4
04 - 4<br>
05 - 5
05 - 5<br>
06 - 6
06 - 6<br>
07 - 7
07 - 7<br>
08 - 8
08 - 8<br>
09 - 9
09 - 9<br>
0A - A
0A - A<br>
0B - B
0B - B<br>
0C - C
0C - C<br>
0D - D
0D - D<br>
0E - E
0E - E<br>
0F - F
0F - F<br>
10 - G
10 - G<br>
11 - H
11 - H<br>
12 - I
12 - I<br>
13 - J
13 - J<br>
14 - K
14 - K<br>
15 - L
15 - L<br>
16 - M
16 - M<br>
17 - N
17 - N<br>
18 - O
18 - O<br>
19 - P
19 - P<br>
1A - Q
1A - Q<br>
1B - R
1B - R<br>
1C - S
1C - S<br>
1D - T
1D - T<br>
1E - U
1E - U<br>
1F - V
1F - V<br>
20 - W
20 - W<br>
21 - X
21 - X<br>
22 - Y
22 - Y<br>
23 - Z
23 - Z<br>
24 - ?
24 - ?<br>
25 - .
25 - .<br>
26 - ,
26 - ,<br>
27 - !
27 - !<br>
28 - '
28 - '<br>
29 - "
29 - "<br>
2A - cc
2A - cc<br>
2B - *blank*
2B - *blank*<br>
2C - *blank*
2C - *blank*<br>
2D - *black square*
2D - *black square*<br>
2E - :
2E - :<br>
2F - *blank*
2F - *blank*<br>
30 - L
30 - L<br>
31 - A
31 - A<br>
32 - P
32 - P<br>
33 - T
33 - T<br>
34 - IM
34 - IM<br>
35 - E
35 - E<br>
36-DF - I dunno<br>
36-DF - I dunno<br>
E0 - MUSHROOM CUP<br>
E0 - MUSHROOM CUP<br>

Revision as of 06:30, 7 December 2008

Chip tiny.png The following article is a ROM map for Super Mario Kart.

-- LEVEL NUMBER TEXT OFFSETS (uses normal table) --

E=1CA65, USA=1CBC9 - 1 (As in Battle Course 1)
E=1CA69, USA=1CBCD - 2 (As in Battle Course 2)
E=1CA6D, USA=1CBD1 - 3 (As in Battle Course 3)
E=1CA71, USA=1CBD5 - 4 (As in Battle Course 4)
E=1CA81, USA=1CBE5 - 1 (As in Mario Circuit 1)
E=1CA85, USA=1CBE9 - 1 (As in Donut Plains 1)
E=1CA89, USA=1CBED - 1 (As in Ghost Valley 1)
E=1CA8D, USA=1CBF1 - 1 (As in Bowser Castle 1)
E=1CA91, USA=1CBF5 - 2 (As in Mario Circuit 2)
E=1CA95, USA=1CBF9 - 1 (As in Choco Island 1)
E=1CA99, USA=1CBFD - 2 (As in Ghost Valley 2)
E=1CA9D, USA=1CC01 - 2 (As in Donut Plains 2)
E=1CAA1, USA=1CC05 - 2 (As in Bowser Castle 2)
E=1CAA5, USA=1CC09 - 3 (As in Mario Circuit 3)
E=1CAA9, USA=1CC0D - 1 (As in Koopa Beach 1)
E=1CAAD, USA=1CC11 - 2 (As in Choco Island 2)
E=1CAB1, USA=1CC15 - 1 (As in Vanilla Lake 1)
E=1CAB5, USA=1CC19 - 3 (As in Bowser Castle 3)
E=1CAB9, USA=1CC1D - 4 (As in Mario Circuit 4)
E=1CABD, USA-1CC21 - 3 (As in Donut Plains 3)
E=1CAC1, USA=1CC25 - 2 (As in Koopa Beach 2)
E=1CAC5, USA=1CC29 - 3 (As in Ghost Valley 3)
E=1CAC9, USA=1CC2D - 2 (As in Vanilla Lake 2)

You get the pattern? This relates to the LEVEL TEXT OFFSETS.
Which is shown in Time Trials and Battle Mode.

-- LEVEL TEXT OFFSETS (uses normal table) --

E=1CB51, USA=1CCB5 - MARIO CIRCUIT
E=1CB60, USA=1CCC4 - GHOST VALLEY
E=1CB6E, USA=1CCD2 - DONUT PLAINS
E=1CB7C, USA=1CCE0 - BOWSER CASTLE
E=1CB8B, USA=1CCEF - VANILLA LAKE
E=1CB99, USA=1CCFD - CHOCO ISLAND
E=1CBA7, USA=1CD0B - KOOPA BEACH
E=1CBB4, USA=1CD18 - BATTLE COURSE
E=1CBC3, USA=1CD27 - RAINBOW ROAD

Only shown in Time Trials and Battle Mode and uses the LEVEL NUMBER TEXT OFFSETS.

-- TEXT PLACEMENT OFFSETS (uses it's own table) --

E=1CA64, USA=1CBC8 - BATTLE COURSE 1
E=1CA68, USA=1CBCC - BATTLE COURSE 2
E=1CA6C, USA=1CBD0 - BATTLE COURSE 3
E=1CA70, USA=1CBD4 - BATTLE COURSE 4
E=1CA74, USA=1CBD8 - MUSHROOM CUP
E=1CA77, USA=1CBDB - FLOWER CUP
E=1CA7A, USA=1CBDE - STAR CUP
E=1CA7D, USA=1CBE1 - SPECIAL CUP
E=1CA80, USA=1CBE4 - MUSHROOM CUP 1 (MARIO CIRCUIT)
E=1CA84, USA=1CBE8 - MUSHROOM CUP 2 (DONUT PLAINS)
E=1CA88, USA=1CBEC - MUSHROOM CUP 3 (GHOST VALLEY)
E=1CA8C, USA=1CBF0 - MUSHROOM CUP 4 (BOWSER CASTLE)
E=1CA90, USA=1CBF4 - MUSHROOM CUP 5 (MARIO CIRCUIT)
E=1CA94, USA=1CBF8 - FLOWER CUP 1 (CHOCO ISLAND)
E=1CA98, USA=1CBFC - FLOWER CUP 2 (GHOST VALLEY)
E=1CA9C, USA=1CC00 - FLOWER CUP 3 (DONUT PLAINS)
E=1CAA0, USA=1CC04 - FLOWER CUP 4 (BOWSER CASTLE)
E=1CAA4, USA=1CC08 - FLOWER CUP 5 (MARIO CIRCUIT)
E=1CAA8, USA=1CC0C - STAR CUP 1 (KOOPA BEACH)
E=1CAAC, USA=1CC10 - STAR CUP 2 (CHOCO ISLAND)
E=1CAB0, USA=1CC14 - STAR CUP 3 (VANILLA LAKE)
E=1CAB4, USA=1CC18 - STAR CUP 4 (BOWSER CASTLE)
E=1CAB8, USA=1CC1C - STAR CUP 5 (MARIO CIRCUIT)
E=1CABC, USA=1CC20 - SPECIAL CUP 1 (DONUT PLAINS)
E=1CAC0, USA=1CC24 - SPECIAL CUP 2 (KOOPA BEACH)
E=1CAC4, USA=1CC28 - SPECIAL CUP 3 (GHOST VALLEY)
E=1CAC8, USA=1CC2C - SPECIAL CUP 4 (VANILLA LAKE)
E=1CACC, USA=1CC30 - SPECIAL CUP 5 (RAINBOW ROAD)

- TABLE (as in the LEVEL TEXT offsets) -

00 - 0
01 - 1
02 - 2
03 - 3
04 - 4
05 - 5
06 - 6
07 - 7
08 - 8
09 - 9
0A - A
0B - B
0C - C
0D - D
0E - E
0F - F
10 - G
11 - H
12 - I
13 - J
14 - K
15 - L
16 - M
17 - N
18 - O
19 - P
1A - Q
1B - R
1C - S
1D - T
1E - U
1F - V
20 - W
21 - X
22 - Y
23 - Z
24 - ?
25 - .
26 - ,
27 - !
28 - '
29 - "
2A - cc
2B - *blank*
2C - *blank*
2D - *black square*
2E - :
2F - *blank*
30 - L
31 - A
32 - P
33 - T
34 - IM
35 - E
36-DF - I dunno
E0 - MUSHROOM CUP
E1 - FLOWER CUP
E2 - STAR CUP
E3 - SPECIAL CUP
E4 - MARIO CIRCUIT
E5 - GHOST VALLEY
E6 - DONUT PLAINS
E7 - BOWSER CASTLE
E8 - VANILLA LAKE
E9 - CHOCO ISLAND
EA - KOOPA BEACH
EB - BATTLE COURSE
EC - RAINBOW ROAD
ED-FF - I dunno

This selects an offset from an offset category. For example, if you change E4 in 1CA80 to EB, it will show BATTLE COURSE 1 instead of MARIO CIRCUIT 1.

and if you change E0 in 1CA74 to EC, it will show RAINBOW ROAD instead of MUSHROOM CUP.


- Information found by NES Tea, reposted on acmlm's board by Ok Impala!