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EarthBound/NPC Battle AI Table: Difference between revisions
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(Changed "Categories" to "Category") |
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|start=0x15912D | |start=0x15912D | ||
|end=0x159147 | |end=0x159147 | ||
|numentries=13 | |numentries=13 (0xD) | ||
|entrylength=2 | |entrylength=2 | ||
|totallength=26 bytes (0x1A) | |totallength=26 bytes (0x1A) | ||
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[AA BB] | [AA BB] | ||
'' | ==Targetability== | ||
{{table el|len=1 byte|loc=0 (0x00)|valrange=0x01, 0x06, or 0x07}} | |||
'''Targetability''' of the AI entry. There are three known values. | |||
*0x01 - Untargetable. Enemies will not be able to attack this NPC. | *0x01 - Untargetable. Enemies will not be able to attack this NPC. | ||
*0x06 - Forced targeting. All attacks from enemies will be directed at this NPC. | *0x06 - Forced targeting. All attacks from enemies will be directed at this NPC. | ||
*0x07 - Variable targeting. Attacks from enemies will be directed at this NPC randomly, as with [[Player Characters]]. | *0x07 - Variable targeting. Attacks from enemies will be directed at this NPC randomly, as with [[Player Character|Player Characters]]. | ||
==Enemy Number== | |||
{{table el|len=1 byte|loc=1 (0x01)|valrange=0-255 (0x00-0xFF) (Must be a valid index in the [[EarthBound:Enemy Configuration Table|enemies table]])}} | |||
[[EarthBound:Enemy Configuration Table|Enemy Configuration]] entry to be used for this AI. The NPC acts like it is the referenced enemy, except on the player's side. | |||
=See Also= | =See Also= | ||
[[Non-Player | *[[Non-Player Character]] | ||
[[ | *[[EarthBound:Enemy Configuration Table|Enemy Configuration Table]] | ||
[[Category:EarthBound]] | [[Category:EarthBound|NPC Battle AI Table]] |
Revision as of 03:37, 16 October 2005
NPC Battle AI Table | |
Game | [[EarthBound]] |
Start Address | 0x15912D |
End Address | 0x159147 |
# of Entries | 13 (0xD) |
Entry Length | 2 |
Total Length | 26 bytes (0x1A) |
Back to the [[EarthBound/{{{loc}}} map|{{{loc}}} map]] |
The NPC Battle AI Table controls how Non-Player Characters behave in battle. It designates Enemy Configuration AI entries to each NPC and controls how they are targeted by enemy attacks.
Format
[AA BB]
Targetability
- Length: 1 byte
- Offset within entry: 0 (0x00)
- Range of values: 0x01, 0x06, or 0x07
Targetability of the AI entry. There are three known values.
- 0x01 - Untargetable. Enemies will not be able to attack this NPC.
- 0x06 - Forced targeting. All attacks from enemies will be directed at this NPC.
- 0x07 - Variable targeting. Attacks from enemies will be directed at this NPC randomly, as with Player Characters.
Enemy Number
- Length: 1 byte
- Offset within entry: 1 (0x01)
- Range of values: 0-255 (0x00-0xFF) (Must be a valid index in the enemies table)
Enemy Configuration entry to be used for this AI. The NPC acts like it is the referenced enemy, except on the player's side.