Super Mario Bros. 2 (NES): Difference between revisions

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==Known Dumps==
==Known Dumps==
* Doki Doki Panic (J)
* Super Mario Bros. 2 (Prototype)
* Super Mario Bros. 2 (Prototype)
* Super Mario Bros. 2 (E) [!]
* Super Mario Bros. 2 (E) [!]

Revision as of 00:16, 4 August 2008

Super Mario Bros. 2
Mapper No. 4
Mapper Name [[T*ROM, HKROM (MMC3)]][[Category:NES games using the T*ROM, HKROM (MMC3) mapper]]
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Vertical
4-Screen Mirroring No
SRAM Enabled No


Template:Extensively Hacked

Hacks

Miscellaneous

0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.

Known Dumps

  • Doki Doki Panic (J)
  • Super Mario Bros. 2 (Prototype)
  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External Links

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Template:Super Mario