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Super Mario Bros. 2 (NES): Difference between revisions
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==Known Dumps== | ==Known Dumps== | ||
* Doki Doki Panic (J) | |||
* Super Mario Bros. 2 (Prototype) | * Super Mario Bros. 2 (Prototype) | ||
* Super Mario Bros. 2 (E) [!] | * Super Mario Bros. 2 (E) [!] |
Revision as of 00:16, 4 August 2008
Super Mario Bros. 2 | |
Mapper No. | 4 |
Mapper Name | [[T*ROM, HKROM (MMC3)]][[Category:NES games using the T*ROM, HKROM (MMC3) mapper]] |
PRG-ROM Pages | 8 x 16kB |
CHR-ROM Pages | 16 x 8kB |
Mirroring | Vertical |
4-Screen Mirroring | No |
SRAM Enabled | No |
Hacks
- Transformers Episode 2 - Return of Unicon by krinkls
- Disco Mario
- Legend of the Blob Bros. 2 by BMF54123
- Ninja Mario 2 homepage by ^RUD
- Strange Mario Bros. 2 by Acmlm
- Subcon 2000
- Super Carrots: A New Harvest by DarKnight13
- Super Mario Bros. 2 Christmas Edition by BMF54123
- Super KKK Bros 2
- SMB2 - 2nd Run - Completed level only hack * Patch
- Super Pikachu World by PR Translations
Miscellaneous
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.
Known Dumps
- Doki Doki Panic (J)
- Super Mario Bros. 2 (Prototype)
- Super Mario Bros. 2 (E) [!]
- Super Mario Bros. 2 (PC10)
- Super Mario Bros. 2 (U) (PRG0) [!]
- Super Mario Bros. 2 (U) (PRG1) [!]
- Super Mario USA (J)
External Links
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |