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Metroid Zero Mission/RAM map: Difference between revisions
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(added a list of values for interaction) |
(found stuff relating to the start menu, but I'm too lazy to write down all the addresses. It's just a bunch of incrementation.) |
||
Line 635: | Line 635: | ||
|- | |- | ||
|300175D || Final percentage | |300175D || Final percentage | ||
|- | |||
|30017CC || Map/Menu Item 1 Vertical Position | |||
|- | |||
|30017CE || Map/Menu Item 1 Horizontal Position | |||
|- | |||
|30017D4 || Map/Menu Item 1 Animation Counter | |||
|- | |||
|30017D5 || Map/Menu Item 1 Animation | |||
|- | |||
|30017D6 || Map/Menu Item 1 ID | |||
|- | |||
|30017DC || Map/Menu Item 2 Vertical Position | |||
|- | |||
|30017DE || Map/Menu Item 2 Horizontal Position | |||
|- | |||
|30017E4 || Map/Menu Item 2 Animation Counter | |||
|- | |||
|30017E5 || Map/Menu Item 2 Animation | |||
|- | |||
|30017E6 || Map/Menu Item 2 ID | |||
|- | |||
|30017EC || Map/Menu Item 3 Vertical Position | |||
|- | |||
|30017EE || Map/Menu Item 3 Horizontal Position | |||
|- | |||
|30017F4 || Map/Menu Item 3 Animation Counter | |||
|- | |||
|30017F5 || Map/Menu Item 3 Animation | |||
|- | |||
|30017F6 || Map/Menu Item 3 ID | |||
|- | |||
|400180C || Map/Menu Item 4 Vertical Position | |||
|- | |||
|400180E || Map/Menu Item 4 Horizontal Position | |||
|- | |||
|4001814 || Map/Menu Item 4 Animation Counter | |||
|- | |||
|4001815 || Map/Menu Item 4 Animation | |||
|- | |||
|4001816 || Map/Menu Item 4 ID | |||
|- | |- | ||
|300545C || Start of door data | |300545C || Start of door data |
Revision as of 15:20, 2 July 2008
The following article is a RAM map for Metroid Zero Mission.
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
203809D | Slot A area number |
203809E | Slot A room number |
203809F | Slot A door number |
20392BD | Slot B area number |
20392BE | Slot B room number |
20392BF | Slot B door number |
203A4DE | Slot C area number |
203A4DE | Slot C room number |
203A4DF | Slot C door number |
203B6FD | Slot A area number back-up |
203B6FE | Slot A room number back-up |
203B6FF | Slot A door number back-up |
203C91D | Slot B area number back-up |
203C91E | Slot B room number back-up |
203C91F | Slot B door number back-up |
203DB3D | Slot C area number back-up |
203DB3E | Slot C room number back-up |
203DB3F | Slot C door number back-up |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound test + original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
300002E | Time attack switch |
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
30000E4 | Horizantal background 0 positioning |
30000E6 | Vertical background 0 positioning |
30000E8 | Horizantal background 1 positioning |
30000EA | Vertical background 1 positioning |
30000EC | Horizantal background 2 positioning |
30000EE | Vertical background 2 positioning |
30000F0 | Horizantal background 3 positioning |
30000F2 | Vertical background 3 positioning |
3000150 | In-game timer |
30001A8 | Alarm timer |
30001AC | Enemy 1 orientation |
30001AD | Enemy 1 rotation |
30001AE | Enemy 1 vertical position |
30001B0 | Enemy 1 horizontal position |
30001B2 | Enemy 1 vertical spawn position |
30001B4 | Enemy 1 horizontal spawn position |
30001BE | Ridley's fireball shooting timer |
30001C0 | Enemy 1 health |
30001C2 | Enemy 1 animation frame |
30001C4 | Enemy 1 ROM pointer (32-bit) |
30001C8 | Enemy 1 animation counter |
30001C9 | Enemy 1 ID |
30001CB | Enemy 1 sprite set slot |
30001CC | Enemy 1 palette (4-bit) |
30001D0 | Enemy 1 pose |
30001D1 | Enemy 1 interaction type
|
30001D2 | Enemy 1 cooldown timer |
30001D7 | Enemy 1 invincibility timer |
30001D9 | Enemy 1 respawn timer |
30001DC | Enemy 1 freeze timer |
30004BE | Positioning of Kraid's nails |
300095E | Escape timer |
3000A34 | 1st vertical projectile positioning |
3000A36 | 1st horizontal projectile positioning |
3000A3B | 1st projectile type
|
3000A3F | 1st bomb timer |
3000A50 | 2nd vertical projectile positioning |
3000A52 | 2nd horizontal projectile positioning |
3000A57 | 2nd projectile type |
3000A5B | 2nd bomb timer |
3000A6C | 3rd vertical projectile positioning |
3000A6E | 3rd horizontal projectile positioning |
3000A73 | 3rd projectile type |
3000A77 | 3rd bomb timer |
3000A88 | 4th vertical projectile positioning |
3000A8A | 4th horizontal projectile positioning |
3000A8F | 4th projectile type |
3000A93 | 4th bomb timer |
3000AA4 | 5th vertical projectile positioning |
3000AA6 | 5th horizontal projectile positioning |
3000AAB | 5th projectile type |
3000AAF | 5th bomb timer |
3000AC0 | 6th vertical projectile positioning |
3000AC2 | 6th horizontal projectile positioning |
3000AC7 | 6th projectile type |
3000ACB | 6th bomb timer |
3000ADC | 7th vertical projectile positioning |
3000ADE | 7th horizontal projectile positioning |
3000AE3 | 7th projectile type |
3000AE7 | 7th bomb timer |
3000AF8 | 8th vertical projectile positioning |
3000AFA | 8th horizontal projectile positioning |
3000AFF | 8th projectile type |
3000B03 | 8th bomb timer |
3000B14 | 9th vertical projectile positioning |
3000B16 | 9th horizontal projectile positioning |
3000B1B | 9th projectile type |
3000B1F | 9th bomb timer |
3000B30 | 10th vertical projectile positioning |
3000B32 | 10th horizontal projectile positioning |
3000B37 | 10th projectile type |
3000B3B | 10th bomb timer |
3000B4C | 11th vertical projectile positioning |
3000B4E | 11th horizontal projectile positioning |
3000B53 | 11th projectile type |
3000B57 | 11th bomb timer |
3000B68 | 12th vertical projectile positioning |
3000B6A | 12th horizontal projectile positioning |
3000B6F | 12th projectile type |
3000B73 | 12th bomb timer |
3000B84 | 13th vertical projectile positioning |
3000B86 | 13th horizontal projectile positioning |
3000B8B | 13th projectile type |
3000B8F | 13th bomb timer |
3000BA0 | 14th vertical projectile positioning |
3000BA2 | 14th horizontal projectile positioning |
3000BA7 | 14th projectile type |
3000BAB | 14th bomb timer |
3000BBC | 15th vertical projectile positioning |
3000BBE | 15th horizontal projectile positioning |
3000BC3 | 15th projectile type |
3000BC7 | 15th bomb timer |
3000BD8 | 16th vertical projectile positioning |
3000BDA | 16th horizontal projectile positioning |
3000BDF | 16th projectile type |
3000BE3 | 16th bomb timer |
3000BF0 | Menu status
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
300137C | Button Input |
300137E | New Input |
3001380 | Changed Input |
30013D4 | Pose status
|
30013D5 | Collision detection status?
|
30013D6 | Arm cannon direction
|
30013D7 | Turning switch
|
30013D8 | Shinespark angle
|
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-jump timer |
30013DC | Shinespark timer |
30013DD | Unmorph glow timer |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E6 | Horizontal positioning |
30013E8 | Vertical positioning |
30013EA | Horizontal momentum |
30013EC | Vertical momentum |
30013EE | Slope type
|
30013F0 | Animation counter |
30013F1 | Animation status |
30013F4 | Animation type |
3001414 | L aiming status
|
3001415 | Shot type
|
3001416 | Missile switch
|
3001417 | Missile selector switch
|
3001418 | Weapon cooldown |
3001419 | Charge beam counter |
300141A | Arm cannon knockback timer |
300141C | Echo switch |
300141D | Echo remove timer |
300141E | Echo distance |
3001424-30014A2 | Previous 64 horizontal positionings |
30014A4-3001522 | Previous 64 vertical positionings |
3001530 | Health capacity |
3001532 | Missile capacity |
3001534 | Super missile capacity |
3001535 | Power bomb capacity |
3001536 | Health status |
3001538 | Missile status |
300153A | Super missile status |
300153B | Power bomb status |
300153C | Beam + Bomb status
|
300153D | Beam + Bomb activation status
|
300153E | Suit + Misc. status
|
300153F | Suit + Misc. activation status
|
3001540 | Scanned map status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
300175D | Final percentage |
30017CC | Map/Menu Item 1 Vertical Position |
30017CE | Map/Menu Item 1 Horizontal Position |
30017D4 | Map/Menu Item 1 Animation Counter |
30017D5 | Map/Menu Item 1 Animation |
30017D6 | Map/Menu Item 1 ID |
30017DC | Map/Menu Item 2 Vertical Position |
30017DE | Map/Menu Item 2 Horizontal Position |
30017E4 | Map/Menu Item 2 Animation Counter |
30017E5 | Map/Menu Item 2 Animation |
30017E6 | Map/Menu Item 2 ID |
30017EC | Map/Menu Item 3 Vertical Position |
30017EE | Map/Menu Item 3 Horizontal Position |
30017F4 | Map/Menu Item 3 Animation Counter |
30017F5 | Map/Menu Item 3 Animation |
30017F6 | Map/Menu Item 3 ID |
400180C | Map/Menu Item 4 Vertical Position |
400180E | Map/Menu Item 4 Horizontal Position |
4001814 | Map/Menu Item 4 Animation Counter |
4001815 | Map/Menu Item 4 Animation |
4001816 | Map/Menu Item 4 ID |
300545C | Start of door data |
30054F4 | Tide image movement type
|