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Lagoon (SNES)/RAM map: Difference between revisions
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(item inventory) |
(added equipment bits) |
||
Line 1: | Line 1: | ||
Equipment booleans: | |||
0x7e:04d0 Bits toggle items | |||
Item | 6 short sword | ||
5 silver sword | |||
4 magic sword | |||
3 force sword | |||
2 moon blade | |||
1 bandit armor | |||
0 gold armor | |||
0x7e:04d1 | |||
7 sonic armor | |||
6 thunder armor | |||
5 moon armor | |||
4 iron shield | |||
3 large shield | |||
2 great shield | |||
1 maxim shield | |||
0 moon shield | |||
0x7e:04d2 | |||
7 protective ring | |||
6 power ring | |||
5 defensive ring | |||
4 curing ring | |||
3 time ring | |||
2 earth staff | |||
1 sky staff | |||
0 star staff | |||
0x7e:04d3 | |||
7 moon staff | |||
6 fire crystal | |||
5 wind crystal | |||
4 water crystal | |||
3 thunder crystal | |||
Item booleans: | |||
0x7e:04d4 Bits act as booleans | 0x7e:04d4 Bits act as booleans | ||
0x7e:04d5 | 0x7e:04d5 | ||
Line 7: | Line 39: | ||
0x7e:04d7 For this byte, only bits 7 and 6 control the final two items | 0x7e:04d7 For this byte, only bits 7 and 6 control the final two items | ||
Event booleans: | |||
0x7e:04e2 Examples: bit 3 toggles event 1, bit 5 toggles event 2 | |||
0x7e:04e3 | |||
0x7e:04e4 | |||
0x7e:04e5 | |||
Character Stats: | |||
0x7e:0520-0521 HP Current | 0x7e:0520-0521 HP Current | ||
0x7e:0522 MP Current | 0x7e:0522 MP Current |
Revision as of 19:50, 11 May 2008
Equipment booleans: 0x7e:04d0 Bits toggle items 6 short sword 5 silver sword 4 magic sword 3 force sword 2 moon blade 1 bandit armor 0 gold armor 0x7e:04d1 7 sonic armor 6 thunder armor 5 moon armor 4 iron shield 3 large shield 2 great shield 1 maxim shield 0 moon shield 0x7e:04d2 7 protective ring 6 power ring 5 defensive ring 4 curing ring 3 time ring 2 earth staff 1 sky staff 0 star staff 0x7e:04d3 7 moon staff 6 fire crystal 5 wind crystal 4 water crystal 3 thunder crystal Item booleans: 0x7e:04d4 Bits act as booleans 0x7e:04d5 0x7e:04d6 0x7e:04d7 For this byte, only bits 7 and 6 control the final two items
Event booleans: 0x7e:04e2 Examples: bit 3 toggles event 1, bit 5 toggles event 2 0x7e:04e3 0x7e:04e4 0x7e:04e5
Character Stats: 0x7e:0520-0521 HP Current 0x7e:0522 MP Current 0x7e:0524 Strength stat 0x7e:0526 Defense stat 0x7e:0528-0529 Gold 0x7e:052a-052b Experience 0x7e:052c Level
0x7e:1011 Qty. HP healed while resting
0x7e:5000 Dialogue text (first byte of array)
Starting bytes for arrays dealing with the decompression dictionary 0x7f:2000 0x7f:2110 0x7f:2220 0x7f:2330 0x7f:2440 0x7f:2800
0x7f:7f7c Temporary storage for graphics after decompression