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Lagoon (SNES)/RAM map: Difference between revisions
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(item inventory) |
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Character Info: | Character Info: | ||
Item Inventory: | |||
0x7e:04d4 Bits act as booleans | |||
0x7e:04d5 | |||
0x7e:04d6 | |||
0x7e:04d7 For this byte, only bits 7 and 6 control the final two items | |||
0x7e:0520-0521 HP Current | 0x7e:0520-0521 HP Current | ||
0x7e:0522 MP Current | 0x7e:0522 MP Current |
Revision as of 23:51, 8 May 2008
Character Info:
Item Inventory: 0x7e:04d4 Bits act as booleans 0x7e:04d5 0x7e:04d6 0x7e:04d7 For this byte, only bits 7 and 6 control the final two items
0x7e:0520-0521 HP Current 0x7e:0522 MP Current 0x7e:0524 Strength stat 0x7e:0526 Defense stat 0x7e:0528-0529 Gold 0x7e:052a-052b Experience 0x7e:052c Level
0x7e:1011 Qty. HP healed while resting
0x7e:5000 Dialogue text (first byte of array)
Starting bytes for arrays dealing with the decompression dictionary 0x7f:2000 0x7f:2110 0x7f:2220 0x7f:2330 0x7f:2440 0x7f:2800
0x7f:7f7c Temporary storage for graphics after decompression