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Lagoon (SNES): Difference between revisions
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Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed. | Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed. | ||
==External Links== | |||
* GameFAQs | |||
* Secret Place: a Lagoon fansite |
Revision as of 16:34, 5 May 2008
Lagoon | |
Name | Lagoon |
Company | Kemco |
Header | |
Bank | LoROM |
Interleaved | |
SRAM | 8 kb |
Type | Rom + Ram Batt |
ROM | 8 Mbit |
Country | USA |
Video | NTSC |
ROM Speed | |
Revision | Unknown |
Checksum | |
CRC32 |
Miscellaneous
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.
Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed.
External Links
- GameFAQs
- Secret Place: a Lagoon fansite