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Lagoon (SNES): Difference between revisions
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|header = | |header = | ||
|bank = LoROM | |bank = LoROM | ||
|interleaved = | |interleaved = | ||
|sram = 8 Kb | |sram = 8 Kb | ||
|type = Rom + Ram Batt | |type = Rom + Ram Batt |
Revision as of 06:52, 11 April 2008
Lagoon | |
Name | Lagoon |
Company | Kemco |
Header | |
Bank | LoROM |
Interleaved | |
SRAM | 8 Kb |
Type | Rom + Ram Batt |
ROM | |
Country | USA |
Video | NTSC |
ROM Speed | |
Revision | Unknown |
Checksum | |
CRC32 |
Miscellaneous
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.
Much of the graphics are stored using using a table method of compression. However, some graphics are uncompressed.