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The Legend of Zelda/ROM map: Difference between revisions
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Dr. Floppy (talk | contribs) m (Added hyperlink to Text Pointer code list.) |
Dr. Floppy (talk | contribs) m (Added link to storyboard color database) |
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Line 1,219: | Line 1,219: | ||
|1A3FE || 1A81A || The storyboard text | |1A3FE || 1A81A || The storyboard text | ||
|- | |- | ||
|1A81B || 1A85D || Use of colours for the storyboard - every 2 bits sets the colour for a 2x2 block of text | |1A81B || 1A85D || [http://www.datacrystal.org/wiki/Legend_of_Zelda:Tutorials#Color_Codes Use of colours for the storyboard] - every 2 bits sets the colour for a 2x2 block of text | ||
|- | |- | ||
|1A85E || 1A868 || Starts with green before title for treasure list. | |1A85E || 1A868 || Starts with green before title for treasure list. |
Revision as of 00:40, 23 March 2008
The following article is a ROM map for The Legend of Zelda.
Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal).
From | To | Description |
---|---|---|
D60 | D84 | Assign blocks of music at different points in game. (see below) |
D60 | Overworld fragment | |
D61 | Ganon | |
D62 | Leave w/ Triforce | |
D63 | Major Item | |
D64 | Overworld fragment | |
D65 | Final Dungeon | |
D66 | D67 | Title fragment |
D68 | D6E | Overworld |
D6F | D70 | Dungeon Boss |
D71 | D78 | Ending Song |
D79 | D82 | Title Song |
D83 | Aquiring Triforce | |
D84 | Title fragment | |
1F90 | Square instrument for the entire game. Default is 90. | |
4000 | 404B | Pointer table for character text |
404C | 45A1 | Text spoken by characters. |
4DB4 | 5EB4 | Graphics for Title Screen. |
6B95 | Temporary "green"? 29 is Link's original color. Related to next two. | |
6B96 | Temporary "blue" assigned in dungeon to Link if he finds the blue ring there. | |
6B97 | Temporary "red" assigned in dungeon to Link if he finds the red ring there. | |
7596 | Attack Power of Wooden Sword (default is $10) | |
7597 | Attack Power of White Sword (default is $20) | |
7598 | Attack Power of Magic Sword (default is $40) | |
807F | 8F4F | Graphics for Link, items, text, status bar. |
929B | 94AC | "All of Treasures" inventory listing |
94AD | 94E6 | Pointer table [2-byte] for inventory listing (not sequential!) |
9562 | 9565 | Colors for the Link that holds up the "see manual" sign. |
9969 | 9B68 | Title Screen Color Morphing (Defaults to blue/black colors) |
9D48 | 9DDE | Registration/Elimination Mode text |
9EEB | 9EEF | The name needed to skip the first quest. (default is ZELDA) |
A287 | Link's original color (default to 29 for green) | |
A288 | Link's blue tunic color (default to 32 for light blue) | |
A289 | Link's red tunic color (default to 16 for red) | |
A959 | A97E | Text: "Thanks Link, you're the hero of Hyrule." |
AB07 | AB3B | Text: "Finally, peace returns to Hyrule. This ends the story." |
AC2E | AC44 | Pointer table [first halves of 2-byte pointers] for credits text |
AC45 | AC5B | Pointer table [second halves of 2-byte pointers] for credits text |
AC5C | ADF9 | Credits text |
C11B | EBCB | Graphics for dungeon and map, overworld, triforce collection, people, monsters |
10CC2 | The place where a statue hides a hidden item. (24) | |
10CB3 | 10CB8 | The six places where statues can hide secret stairways. |
10CC9 | H-placement of item hidden by statue. | |
10CBA | 10CBF | H-placement of stairs hidden by statues. (30 = 4th column) |
10D05 | Item code for the item hidden under a statue. (14 = power bracelet) | |
11834 | Start of Aquamentus(easy dragon)'s pointer table. | |
12809 | 1281A | Gleeok(Many-headed dragon)'s pointer table. |
12F67 | 12F69 | Ganon turns these colors if you don't kill him with arrow when it's time to. |
1416A | 14181 | The Triforce layout on the Start screen. |
14954 | The first room where Link can use the raft in the overworld (3F). This is embedded in code. | |
14958 | The second room where Link can use the raft in the overworld (55). | |
15418 | 15BD7 | Overworld screens. Each byte refers to 1 of 150 (256 addressible) columns. |
15BD8 | 15F9B | The 150 overworld columns. First bytes six are the first column. |
15FA0 | 15FED | Graphics pointers for dungeon walls. |
16012 | 1601D | Graphics pointers for unbombed wall. (East) |
1601E | 16029 | Graphics pointers for bombed wall. (East) |
1604E | 16059 | Graphics pointers for unbombed wall. (West) |
1605A | 16065 | Graphics pointers for bombed wall. (West) |
1608A | 16095 | Graphics pointers for unbombed wall. (South) |
16096 | 160A1 | Graphics pointers for bombed wall. (South) |
160C6 | 160D1 | Graphics pointers for unbombed wall. (North) |
160D2 | 160DD | Graphics pointers for bombed wall. (North) |
160DE | 162D5 | All 42 possible dungeon rooms. (use of vertical dungeon "macros".) |
1697C | 169B3 | Primary square table: squares specified as first of four tiles |
169B4 | 169F3 | Secondary square table: squares specified as series of four tiles |
16976 | 1697B | Secrets table: list of six squares to draw for 'secrets' squares (E5-EA in primary square table), such as a bombable rock wall or burnable bush |
1788A | Item code for the overworld heart container that requires the stepladder. | |
1788E | Horizontal positioning of the overworld heart container. | |
1789A | The screen where the overworld heart container is placed. | |
1813C | The screen to use in 2nd quest for A12. (1st quest's Level 5) default 7B | |
18141 | The screen to use in 2nd quest for D13. (1st quest's Level 2) default 7B | |
18146 | The screen to use in 2nd quest for H5. (1st quest's Level 3) default 5A | |
1815F | 18165 | 7 locations that change in 2nd quest (dungeon/cave entrance, non-border palette)
add 80 to change what enemies appear |
18167 | 1816C | Define what those 7 locations change to in 2nd quest. |
1816F | 2nd quest dungeon map info begins. (See below) | |
2nd Quest, Level 1 | ||
1816F | 18172 | The 4 item tiles |
18173 | Coordinate for drawn map data (shift left or right) | |
18174 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
18175 | Entrance room | |
18176 | Triforce room (for compass) | |
18179 | Level # value | |
1817A | Beginning of stairway list (of 8X16 grid) | |
18184 | Boss room | |
18185 | Drawn map data (16 columns) | |
18195 | Dungeon map display begins | |
2nd Quest, Level 3 | ||
181A8 | 181AB | The 4 item tiles |
181AC | Coordinate for drawn map data (shift left or right) | |
181AD | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
181AE | Entrance room | |
181AF | Triforce room (for compass) | |
181B2 | Level # value | |
181B3 | Beginning of stairway list (of 8X16 grid) | |
181BD | Boss room | |
181BE | Drawn map data (16 columns) | |
181CE | Dungeon map display begins | |
2nd Quest, Level 2 | ||
181DF | 181E2 | The 4 item tiles |
181E3 | Coordinate for drawn map data (shift left or right) | |
181E4 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
181E5 | Entrance room | |
181E6 | Triforce room (for compass) | |
181E9 | Level # value | |
181EA | Beginning of stairway list (of 8X16 grid) | |
181F4 | Boss room | |
181F5 | Drawn map data (16 columns) | |
18205 | Dungeon map display begins | |
2nd Quest, Level 5 | ||
1821C | 1821F | The 4 item tiles |
18220 | Coordinate for drawn map data (shift left or right) | |
18221 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
18222 | Entrance room | |
18223 | Triforce room (for compass) | |
18226 | Level # value | |
18227 | Beginning of stairway list (of 8X16 grid) | |
18231 | Boss room | |
18232 | Drawn map data (16 columns) | |
18242 | Dungeon map display begins | |
2nd Quest, Level 4 | ||
18255 | 18258 | The 4 item tiles |
18259 | Coordinate for drawn map data (shift left or right) | |
1825A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1825B | Entrance room | |
1825C | Triforce room (for compass) | |
1825F | Level # value | |
18260 | Beginning of stairway list (of 8X16 grid) | |
1826A | Boss room | |
1826B | Drawn map data (16 columns) | |
1827B | Dungeon map display begins | |
2nd Quest, Level 6 | ||
18298 | 1829B | The 4 item tiles |
1829C | Coordinate for drawn map data (shift left or right) | |
1829D | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1829E | Entrance room | |
1829F | Triforce room (for compass) | |
182A2 | Level # value | |
182A3 | Beginning of stairway list (of 8X16 grid) | |
182AD | Boss room | |
182AE | Drawn map data (16 columns) | |
182BE | Dungeon map display begins | |
2nd Quest, Level 8 | ||
182D8 | 182DB | The 4 item tiles |
182DC | Coordinate for drawn map data (shift left or right) | |
182DD | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
182DE | Entrance room | |
182DF | Triforce room (for compass) | |
182E2 | Level # value | |
182E3 | Beginning of stairway list (of 8X16 grid) | |
182ED | Boss room | |
182EE | Drawn map data (16 columns) | |
182FE | Dungeon map display begins | |
2nd Quest, Level 7 | ||
18317 | 1831A | The 4 item tiles |
1831B | Coordinate for drawn map data (shift left or right) | |
1831C | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1831D | Entrance room | |
1831E | Triforce room (for compass) | |
18321 | Level # value | |
18322 | Beginning of stairway list (of 8X16 grid) | |
1832C | Boss room | |
1832D | Drawn map data (16 columns) | |
1833D | Dungeon map display begins | |
2nd Quest, Level 9 | ||
1835A | 1835D | The 4 item tiles |
1835E | Coordinate for drawn map data (shift left or right) | |
1835F | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
18360 | Entrance room | |
18361 | Triforce room (for compass) | |
18364 | Level # value | |
18365 | Beginning of stairway list (of 8X16 grid) | |
1836F | Boss room | |
18370 | Drawn map data (16 columns) | |
18380 | Dungeon map display begins | |
18400 | 1847F | Outer color borders for the overworld, Link's H-placement, Zoras, wave sfx. |
18444 | (Changing outer from brown makes caves white instead of dark brown.) | |
18480 | 184FF | Inner colors for the overworld and underground location assignment |
184C4 | (Changing inner from green changes the color of the caves' text.) | |
18500 | 1857F | Placement of monsters on the overworld. |
18580 | 185FF | Arrangement of 8 X 16 screens that make up the overworld. |
18600 | 1867F | Store prices, items sold, and item graphics used (see below). |
18603 | The 2nd bottle in bottle/heart-container pair. | |
18604 | The command that makes it a bottle/heart-container pair. (?) | |
18605 | The heart container in bottle/heart-container pair. | |
18627 | 18629 | Specifiy items sold in store A. |
1862A | 1862C | Specifiy items sold in store B. |
1862D | 1862F | Specifiy items sold in store C. |
18630 | 18632 | Specifiy items sold in store D. |
1865A | Price of blue medicine in store E. | |
1865C | Price of red medicine in store E. | |
18663 | 18665 | Prices for items in store A. |
18666 | 18668 | Prices for items in store B. |
18669 | 1866B | Prices for items in store C. |
1866C | 1866E | Prices for items in store D. |
18670 | Number of rupees given by moblin. (default is 30) | |
18673 | Number of rupees given by moblin. (default is 100) | |
18676 | Number of rupees given by moblin. (default is 10) | |
18680 | 186FF | Overworld: stair placement, quest secrets, Link's V placement, monster entry. |
1st Quest Dungeons: | ||
18700 | 1877F | N / S & outer color for Levels 1 through 6. (see below) |
18771 | For entrance to Level 4. | |
18773 | For entrance to Level 1. | |
18776 | For entrance to Level 5. | |
18779 | For entrance to Level 6. | |
1877C | For entrance to Level 3. | |
1877D | For entrance to Level 2. | |
18780 | 187FF | E / W & inner color for Levels 1 through 6. (see below) |
187F1 | For entrance to Level 4. | |
187F3 | For entrance to Level 1. | |
187F6 | For entrance to Level 5. | |
187F9 | For entrance to Level 6. | |
187FC | For entrance to Level 3. | |
187FD | For entrance to Level 2. | |
18800 | 1887F | Monsters for Levels 1 through 6. (see below) |
18871 | For entrance to Level 4. | |
18873 | For entrance to Level 1. | |
18876 | For entrance to Level 5. | |
18879 | For entrance to Level 6. | |
1887C | For entrance to Level 3. | |
1887D | For entrance to Level 2. | |
18880 | 188FF | Types of rooms used for Levels 1 through 6. (see below) |
188F1 | For entrance to Level 4. | |
188F3 | For entrance to Level 1. | |
188F6 | For entrance to Level 5. | |
188F9 | For entrance to Level 6. | |
188FC | For entrance to Level 3. | |
188FD | For entrance to Level 2. | |
18900 | 1897F | Floor items in Levels 1 through 6. (see below) |
18971 | For entrance to Level 4. | |
18973 | For entrance to Level 1. | |
18976 | For entrance to Level 5. | |
18979 | For entrance to Level 6. | |
1897C | For entrance to Level 3. | |
1897D | For entrance to Level 2. | |
18980 | 189FF | Special floor items in Levels 1 through 6. (see below) |
189F1 | For entrance to Level 4. | |
189F3 | For entrance to Level 1. | |
189F6 | For entrance to Level 5. | |
189F9 | For entrance to Level 6. | |
189FC | For entrance to Level 3. | |
189FD | For entrance to Level 2. | |
18A00 | 18A7F | N / S & outer color for Levels 7 through 9. (see below) |
18A76 | For entrance to Level 9. | |
18A79 | For entrance to Level 7. | |
18A7E | For entrance to Level 8. | |
18A80 | 18AFF | E / W & inner color for Levels 7 through 9. (see below) |
18AF6 | For entrance to Level 9. | |
18AF9 | For entrance to Level 7. | |
18AFE | For entrance to Level 8. | |
18B00 | 18B7F | Monsters for Levels 7 through 9. (see below) |
18B76 | For entrance to Level 9. | |
18B79 | For entrance to Level 7. | |
18B7E | For entrance to Level 8. | |
18B80 | 18BFF | Types of rooms used for Levels 7 through 9. (see below) |
18BF6 | For entrance to Level 9. | |
18BF9 | For entrance to Level 7. | |
18BFE | For entrance to Level 8. | |
18C00 | 18C7F | Floor items in Levels 7 through 9. (see below) |
18C76 | For entrance to Level 9. | |
18C79 | For entrance to Level 7. | |
18C7E | For entrance to Level 8. | |
18C80 | 18CFF | Special floor items in Levels 7 through 9. (see below) |
18CF6 | For entrance to Level 9. | |
18CF9 | For entrance to Level 7. | |
18CFE | For entrance to Level 8. | |
2nd Quest Dungeons: | ||
18D00 | 18D7F | N / S & outer color for Levels 1 through 6. (see below) |
18D72 | For entrance to Level 5. | |
18D74 | For entrance to Level 6. | |
18D75 | For entrance to Level 3. | |
18D77 | For entrance to Level 1. | |
18D79 | For entrance to Level 2. | |
18D7D | For entrance to Level 4. | |
18D80 | 18DFF | E / W & inner color for Levels 1 through 6. (see below) |
18DF2 | For entrance to Level 5. | |
18DF4 | For entrance to Level 6. | |
18DF5 | For entrance to Level 3. | |
18DF7 | For entrance to Level 1. | |
18DF9 | For entrance to Level 2. | |
18DFD | For entrance to Level 4. | |
18E00 | 18E7F | Monsters for Levels 1 through 6. (see below) |
18E72 | For entrance to Level 5. | |
18E74 | For entrance to Level 6. | |
18E75 | For entrance to Level 3. | |
18E77 | For entrance to Level 1. | |
18E79 | For entrance to Level 2. | |
18E7D | For entrance to Level 4. | |
18E80 | 18EFF | Types of rooms used for Levels 1 through 6. (see below) |
18EF2 | For entrance to Level 5. | |
18EF4 | For entrance to Level 6. | |
18EF5 | For entrance to Level 3. | |
18EF7 | For entrance to Level 1. | |
18EF9 | For entrance to Level 2. | |
18EFD | For entrance to Level 4. | |
18F00 | 18F7F | Floor items in Levels 1 through 6. (see below) |
18F72 | For entrance to Level 5. | |
18F74 | For entrance to Level 6. | |
18F75 | For entrance to Level 3. | |
18F77 | For entrance to Level 1. | |
18F79 | For entrance to Level 2. | |
18F7D | For entrance to Level 4. | |
18F80 | 18FFF | Special floor items in Levels 1 through 6. (see below) |
18FF2 | For entrance to Level 5. | |
18FF4 | For entrance to Level 6. | |
18FF5 | For entrance to Level 3. | |
18FF7 | For entrance to Level 1. | |
18FF9 | For entrance to Level 2. | |
18FFD | For entrance to Level 4. | |
19000 | 1907F | N / S & outer color for Levels 7 through 9. (see below) |
19074 | For entrance to Level 9. | |
19079 | For entrance to Level 7. | |
1907F | For entrance to Level 8. | |
19080 | 190FF | E / W & inner color for Levels 7 through 9. (see below) |
190F4 | For entrance to Level 9. | |
190F9 | For entrance to Level 7. | |
190FF | For entrance to Level 8. | |
19100 | 1917F | Monsters for Levels 7 through 9. (see below) |
19174 | For entrance to Level 9. | |
19179 | For entrance to Level 7. | |
1917F | For entrance to Level 8. | |
19180 | 191FF | Types of rooms used for Levels 7 through 9. (see below) |
191F4 | For entrance to Level 9. | |
191F9 | For entrance to Level 7. | |
191FF | For entrance to Level 8. | |
19200 | 1927F | Floor items in Levels 7 through 9. (see below) |
19274 | For entrance to Level 9. | |
19279 | For entrance to Level 7. | |
1927F | For entrance to Level 8. | |
19280 | 192FF | Special floor items in Levels 7 through 9. (see below) |
192F4 | For entrance to Level 9. | |
192F9 | For entrance to Level 7. | |
192FF | For entrance to Level 8. | |
Overworld Colors | ||
Offset | Value | Description |
19300 | 3F | unstable coloring |
19301 | 00 | unstable coloring |
19302 | 20 | unstable coloring |
19303 | 0F | unstable coloring |
19304 | 30 | Color of mountains & trees for 'grey palette' and menu |
19305 | 00 | Color of path for 'grey palette' and menu |
19306 | 12 | Color of water for 'grey palette' and menu |
19307 | 0F | unknown |
19308 | 16 | Color of mountains & trees for 'red palette' |
19309 | 27 | Color of path for 'red palette' |
1930A | 36 | Color of water for 'red palette' |
1930B | 0F | unknown |
1930C | 1A | Color of mountains & trees for 'green palette' |
1930D | 37 | Color of path for 'green palette' |
1930E | 12 | Color of water for 'green palette' |
1930F | 0F | unknown |
19310 | 17 | Color of mountains & trees for 'brown palette' |
19311 | 37 | Color of path for 'brown palette' |
19312 | 12 | Color of water for 'brown palette' |
19313 | 0F | Color 'black'. |
19314 | 29 | Placeholder for the correct color of Link's clothes. |
19315 | 27 | Color for Link's face and for parts of certain items. |
19316 | 17 | Color 'brown' for Link and for parts of certain items. |
19317 | 0F | transparency |
19318 | 02 | Color 'blue' for items and monsters. |
19319 | 22 | Color 'lt. blue' for items and monsters. |
1931A | 30 | Color 'white' for items and monsters. |
1931B | 0F | transparency |
1931C | 16 | Color 'red' for items and monsters. |
1931D | 27 | Color 'orange' for items and monsters. |
1931E | 30 | Color 'white' for items and monsters. |
1931F | 0F | Color, for what? |
19320 | 0F | Color, for what? |
19321 | 1C | Color, for what? |
19322 | 2C | Color, for what? |
From | To | Description |
19324 | 19327 | Number of monsters to use at each setting. |
19328 | Link's starting V position for the overworld. (default 8D) | |
1932F | 00 to 7F used to decide where Link starts in Hyrule. (default 77) | |
19333 | The "Level #" for the overworld. Default is 00 (or, no label) | |
19334 | 19337 | The four shortcuts on the overworld. (defaults are 1D, 23, 49, 79) |
Level 1 | ||
19407 | Normal colors | |
1940B | Liquid colors | |
19411 | Link's colors | |
1941B | Normal colors (for blocks and certain enemies) | |
19425 | 19428 | The 4 item tiles |
19429 | Coordinate for drawn map data (shift left or right) | |
1942A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1942B | Entrance room | |
1942C | Triforce room (for compass) | |
1942F | Level # value | |
19430 | Beginning of stairway list (of 8X16 grid) | |
1943A | Boss room | |
1943B | 1944A | Drawn map data (16 columns) |
1944B | Dungeon map display begins | |
19478 | All normal and liquid colors (for stairway lighting) | |
194B8 | Normal colors (for candle light shading) | |
194BC | Liquid colors (for candle light shading) | |
194C0 | Normal colors, light beginning to dim | |
194C4 | Liquid colors, light beginning to dim | |
194C8 | Normal colors, partial light | |
194CC | Liquid colors, partial light | |
194D0 | Normal colors, no candle lit | |
194D4 | Liquid colors, no candle lit | |
Level 2 | ||
19503 | Normal colors | |
19507 | Liquid colors | |
1950D | Link's colors | |
19517 | Normal colors (for blocks and certain enemies) | |
19521 | 19524 | The 4 item tiles |
19525 | Coordinate for drawn map data (shift left or right) | |
19526 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19527 | Entrance room | |
19528 | Triforce room (for compass) | |
1952B | Level # value | |
1952C | Beginning of stairway list (of 8X16 grid) | |
19536 | Boss room | |
19537 | 19546 | Drawn map data (16 columns) |
19547 | 19573 | Dungeon map of Level 2 |
19574 | All normal and liquid colors (for stairway lighting) | |
195B4 | Normal colors (for candle light shading) | |
195B8 | Liquid colors (for candle light shading) | |
195BC | Normal colors, light beginning to dim | |
195C0 | Liquid colors, light beginning to dim | |
195C4 | Normal colors, partial light | |
195C8 | Liquid colors, partial light | |
195CC | Normal colors, no candle lit | |
195D0 | Liquid colors, no candle lit | |
Level 3 | ||
195FF | Normal colors | |
19603 | Liquid colors | |
19609 | Link's colors | |
19613 | Normal colors (for blocks and certain enemies) | |
1961D | The 4 item tiles | |
19621 | Coordinate for drawn map data (shift left or right) | |
19622 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19623 | Entrance room | |
19624 | Triforce room (for compass) | |
19627 | Level # value | |
19628 | Beginning of stairway list (of 8X16 grid) | |
19632 | Boss room | |
19633 | 19642 | Drawn map data (16 columns) |
19643 | Dungeon map begins for Level 3 | |
19670 | All normal and liquid colors (for stairway lighting) | |
196B0 | Normal colors (for candle light shading) | |
196B4 | Liquid colors (for candle light shading) | |
196B8 | Normal colors, light beginning to dim | |
196BC | Liquid colors, light beginning to dim | |
196C0 | Normal colors, partial light | |
196C4 | Liquid colors, partial light | |
196C8 | Normal colors, no candle lit | |
196CC | Liquid colors, no candle lit | |
Level 4 | ||
196FB | Normal colors | |
196FF | Liquid colors | |
19705 | Link's colors | |
1970F | Normal colors (for blocks and certain enemies) | |
19719 | The 4 item tiles | |
1971D | Coordinate for drawn map data (shift left or right) | |
1971E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1971F | Entrance room | |
19720 | Triforce room (for compass) | |
19723 | Level # value | |
19724 | Beginning of stairway list (of 8X16 grid) | |
1972E | Boss room | |
1972F | 1973E | Drawn map data (16 columns) |
1973F | Dungeon map begins for Level 4 | |
1976C | All normal and liquid colors (for stairway lighting) | |
197AC | Normal colors (for candle light shading) | |
197B0 | Liquid colors (for candle light shading) | |
197B4 | Normal colors, light beginning to dim | |
197B8 | Liquid colors, light beginning to dim | |
197BC | Normal colors, partial light | |
197C0 | Liquid colors, partial light | |
197C4 | Normal colors, no candle lit | |
197C8 | Liquid colors, no candle lit | |
Level 5 | ||
197F7 | Normal colors | |
197FB | Liquid colors | |
19801 | Link's colors | |
1980B | Normal colors (for blocks and certain enemies) | |
19815 | The 4 item tiles | |
19819 | Coordinate for drawn map data (shift left or right) | |
1981A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
1981B | Entrance room | |
1981C | Triforce room (for compass) | |
1981F | Level # value | |
19820 | Beginning of stairway list (of 8X16 grid) | |
1982A | Boss room | |
1982B | 1983A | Drawn map data (16 columns) |
1983B | Dungeon map begins for Level 5 | |
19868 | All normal and liquid colors (for stairway lighting) | |
198A8 | Normal colors (for candle light shading) | |
198AC | Liquid colors (for candle light shading) | |
198B0 | Normal colors, light beginning to dim | |
198B4 | Liquid colors, light beginning to dim | |
198B8 | Normal colors, partial light | |
198BC | Liquid colors, partial light | |
198C0 | Normal colors, no candle lit | |
198C4 | Liquid colors, no candle lit | |
Level 6 | ||
198F3 | Normal colors | |
198F7 | Liquid colors | |
198FD | Link's colors | |
19907 | Normal colors (for blocks and certain enemies) | |
19911 | The 4 item tiles | |
19915 | Coordinate for drawn map data (shift left or right) | |
19916 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19917 | Entrance room | |
19918 | Triforce room (for compass) | |
1991B | Level # value | |
1991C | Beginning of stairway list (of 8X16 grid) | |
19926 | Boss room | |
19927 | 19936 | Drawn map data (16 columns) |
19937 | Dungeon map begins for Level 6 | |
19964 | All normal and liquid colors (for stairway lighting) | |
199A4 | Normal colors (for candle light shading) | |
199A8 | Liquid colors (for candle light shading) | |
199AC | Normal colors, light beginning to dim | |
199B0 | Liquid colors, light beginning to dim | |
199B4 | Normal colors, partial light | |
199B8 | Liquid colors, partial light | |
199BC | Normal colors, no candle lit | |
199C0 | Liquid colors, no candle lit | |
Level 7 | ||
199EF | Normal colors | |
199F3 | Liquid colors | |
199F9 | Link's colors | |
19A03 | Normal colors (for blocks and certain enemies) | |
19A0D | The 4 item tiles | |
19A11 | Coordinate for drawn map data (shift left or right) | |
19A12 | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19A13 | Entrance room | |
19A14 | Triforce room (for compass) | |
19A17 | Level # value | |
19A18 | Beginning of stairway list (of 8X16 grid) | |
19A22 | Boss room | |
19A23 | 19A32 | Drawn map data (16 columns) |
19A33 | Dungeon map begins for Level 7 | |
19A60 | All normal and liquid colors (for stairway lighting) | |
19AA0 | Normal colors (for candle light shading) | |
19AA4 | Liquid colors (for candle light shading) | |
19AA8 | Normal colors, light beginning to dim | |
19AAC | Liquid colors, light beginning to dim | |
19AB0 | Normal colors, partial light | |
19AB4 | Liquid colors, partial light | |
19AB8 | Normal colors, no candle lit | |
19ABC | Liquid colors, no candle lit | |
Level 8 | ||
19AEB | Normal colors | |
19AEF | Liquid colors | |
19AF5 | Link's colors | |
19AFF | Normal colors (for blocks and certain enemies) | |
19B09 | The 4 item tiles | |
19B0D | Coordinate for drawn map data (shift left or right) | |
19B0E | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19B0F | Entrance room | |
19B10 | Triforce room (for compass) | |
19B13 | Level # value | |
19B14 | Beginning of stairway list (of 8X16 grid) | |
19B1E | Boss room | |
19B1F | 19B2E | Drawn map data (16 columns) |
19B2F | Dungeon map begins for Level 8 | |
19B5C | All normal and liquid colors (for stairway lighting) | |
19B9C | Normal colors (for candle light shading) | |
19BA0 | Liquid colors (for candle light shading) | |
19BA4 | Normal colors, light beginning to dim | |
19BA8 | Liquid colors, light beginning to dim | |
19BAC | Normal colors, partial light | |
19BB0 | Liquid colors, partial light | |
19BB4 | Normal colors, no candle lit | |
19BB8 | Liquid colors, no candle lit | |
Level 9 | ||
19BE7 | Normal colors | |
19BEB | Liquid colors | |
19BF1 | Link's colors | |
19BFB | Normal colors (for blocks and certain enemies) | |
19C05 | The 4 item tiles | |
19C09 | Coordinate for drawn map data (shift left or right) | |
19C0A | Coordinate for item map cursor (shift left or right) (+ or - 8) | |
19C0B | Entrance room | |
19C0C | Triforce room (for compass) | |
19C0F | Level # value | |
19C10 | Beginning of stairway list (of 8X16 grid) | |
19C1A | Boss room | |
19C1B | 19C2A | Drawn map data (16 columns) |
19C2B | Dungeon map begins for Level 9 | |
19C58 | All normal and liquid colors (for stairway lighting) | |
19C98 | Normal colors (for candle light shading) | |
19C9C | Liquid colors (for candle light shading) | |
19CA0 | Normal colors, light beginning to dim | |
19CA4 | Liquid colors, light beginning to dim | |
19CA8 | Normal colors, partial light | |
19CAC | Liquid colors, partial light | |
19CB0 | Normal colors, no candle lit | |
19CB4 | Liquid colors, no candle lit | |
19D04 | 19D0D | Text: "Level" |
19D0F | 19D2E | Column directory pointer table: 16-bit pointers to the start of each of 16 column tables. |
19D5B | 19D65 | Text: "Triforce" |
19D3A | The frame of the Triforce on the Start screen. | |
1A116 | 1A201 | Main menu ("- S E L E C T -", etc.) |
1A20E | 1A210 | Ending's text: light blue / grey font colors |
1A212 | 1A214 | Ending's text: light green / grey font colors |
1A281 | 1A284 | Overworld enemy color palette for black, sea blue, red. |
1A289 | 1A28C | Colors for many-headed dragons. |
1A292 | 1A294 | Colors for the easy dragon boss. |
1A2B8 | 1A2D2 | Text: Continue, Save, Retry |
1A2F0 | 1A2F3 | Text: Life |
1A316 | 1A387 | Subscreen text |
1A3D6 | 1A3E2 | Text: "Game Over " |
1A3FE | 1A81A | The storyboard text |
1A81B | 1A85D | Use of colours for the storyboard - every 2 bits sets the colour for a 2x2 block of text |
1A85E | 1A868 | Starts with green before title for treasure list. |
1A869 | 1AC85 | Title Screen's use of graphics. (avoid certain values!) |
1AC86 | 1ACC8 | Title Screen's use of colors.
(Title: In 01AC90 to 01AC9F, 00's = grey, 55's = gold, AA = green) |
1EF66 | 1EF70 | The eleven places where the recorder unveils secrets. |
1F20D | 1F212 | The six places where stepladder is enabled. |
1FFFF | ROM ends |