Arkanoid (NES)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Made a chart. Documented an address duplicate. Added Stub footer.)
(Solved the mystery of variable 0x0037.)
Line 1: Line 1:
{{rammap|game=Arkanoid}}
{{rammap|game=Arkanoid}}
<br>
'''Note:'''There seems to be a duplicate in the information 0x0037 is listed twice. Please distinguish that address correctly. I have highlighted them in bold. -- [[User:Rycona|Rycona]] 14:21, 18 January 2008 (EST)
<br>
<br>
<br>
{| border="1" cellpadding="1"  
{| border="1" cellpadding="1"  
|'''RAM Address'''  || '''Function''' || '''Details'''
|'''RAM'''  || '''Function''' || '''Details'''
|-
|-
| 0x0000 || Player 1 button state ||
| 0x0000 || Player 1 button state ||
Line 29: Line 26:
| 0x000D || Number of remaining lives ||
| 0x000D || Number of remaining lives ||
|-
|-
| '''0x0037?''' || Vertical position of ball ||
| 0x0037 || Vertical position of ball ||
|-
|-
| '''0x0037?''' || Horizontal position of ball ||
| 0x0038 || Horizontal position of ball ||
|-
|-
| 0x0138 || Timer until ball shoots itself ||
| 0x0138 || Timer until ball shoots itself ||

Revision as of 14:35, 24 January 2008

Chip tiny.png The following article is a RAM map for Arkanoid (NES).


RAM Function Details
0x0000 Player 1 button state
0x0001 Previous player 1 button state
0x0002 Player 2 button state
0x0003 Previous player 2 button state
0x0004 Player 1 button state
0x0005 Previous player 1 button state
0x0006 Player 2 button state
0x0007 Previous player 2 button state
0x0008 Arkanoid paddle position
0x0009 Previous arkanoid paddle position
0x000D Number of remaining lives
0x0037 Vertical position of ball
0x0038 Horizontal position of ball
0x0138 Timer until ball shoots itself


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?