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Castlevania (NES, Famicom Disk System)/RAM map: Difference between revisions

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m (Cleaned up the chart a bit. Added Details column. Added decimal and hex displays.)
m (Added something I found while watching the RAM.)
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{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Function''' || '''Details''' ||
|'''RAM'''  || '''Function''' || '''Details''' ||
|-
|0x001E || Title Screen timer(time until attract mode) || Counts down from FF to 00.
|-
|-
|0x0042 || 1's and 10's place of Time in BCD ||
|0x0042 || 1's and 10's place of Time in BCD ||
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|0x0071 || Number of Hearts || $00 to $63(99).
|0x0071 || Number of Hearts || $00 to $63(99).
|-
|-
|0x002A || Number of Lives
|0x002A || Number of Lives ||
|-
|-
|0x0044 || Life Meter (Graphic) ||  2 bars = +$08, Max = $40(64)
|0x0044 || Life Meter (Graphic) ||  2 bars = +$08, Max = $40(64)

Revision as of 04:38, 20 October 2013

Chip tiny.png The following article is a RAM map for Castlevania (NES, Famicom Disk System).


RAM Function Details
0x001E Title Screen timer(time until attract mode) Counts down from FF to 00.
0x0042 1's and 10's place of Time in BCD
0x0043 100's and 1000's place of Time in BCD
0x0070 Whip length Set to $00, $01, or $02.
0x0071 Number of Hearts $00 to $63(99).
0x002A Number of Lives
0x0044 Life Meter (Graphic) 2 bars = +$08, Max = $40(64)
0x0045 Life Meter (Actual) 2 bars = +$08, Max = $40(64)


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?