The current URL is datacrystal.tcrf.net.
Talk:Data Crystal: Difference between revisions
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In all honesty, I like the idea of using the 0x format for the addresses and the $Hex(Dec) format for value listings. | In all honesty, I like the idea of using the 0x format for the addresses and the $Hex(Dec) format for value listings. | ||
Ex: 0x0015 - Lolo's X position - Always equal to 0x006D plus $0C(12). Not directly changeable. | Ex: <br> | ||
<code>0x0015 -- Lolo's X position -- Always equal to 0x006D plus $0C(12). Not directly changeable.</code> | |||
Of course, it'd look much nicer in the chart; This is about the format of displaying values. Any feedback or comments on this would be greatly appreciated. Being | Of course, it'd look much nicer in the chart; This is about the format of displaying values. Any feedback or comments on this would be greatly appreciated. Being an occasional organization zealot, I'm gung-ho to set a format in place and go to some of the other, less kempt pages and correct them. ^_^ |
Revision as of 21:34, 17 January 2008
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This helpful tool brought to by the PJCL (working title) project. Please join this group or create your own! --Cat Lover 18:46, 23 April 2007 (EDT)
Updates?
Is the main page ever going to be updated?
It seems to be a shame that very few people seem to care about this site. It has been almost a year since the main page has been updated. I think that more people would contribute to this site if there was any sign of life from a moderator or owner or whatever.
Dutch Allies...
Why don't we ever link to Magic Stone, our dutch(?) ally? Also, we got anymore alternate languages? --Cat Lover 18:08, 7 May 2007 (EDT)
Maybe because noone here knows Dutch ;) But actually there is a link on the left... I'll assume it was added after your post.
Update!
I have just updated all the game systems on the left, plus Xbox, to be indexed by hacked-ness. See Help
ROM Hacks Classification
I think it would be a good idea to add a kind of code for ROM Hacks, according to what is actually modified in the hack compared to the original game. Text, graphics, levels, sound, gameplay, etc. And integrate this code as a taxobox item. What do you think? -- Trax 17:20, 3 July 2007 (EDT)
Super Mario World for NES
There is a really strange and cool homebrew version of SMW for the old NES. I didn't really want to start a whole new page for it here but if you modify RAM address $037F, that is the level that you will go to from any spot on the map. The game is unfinished and ends early so you can see more of the levels (and even BOWSER!) if you try bigger numbers in that address.
That ROM is incredibly hard to find but it's possible - I found it somehow.
IRC Channel
There are no chat rooms on IRC. And noone's ever in the channel either. Oh well.
Value display formats
I think there should be a format for displaying values, namely Hexadecimal and Decimal.
I know with some of the work I do, I like to see both right next to each other. Not only is it helpful if your math isn't so great, but it increases the readability for any newcomers to hacking. With some of the RAM maps I've been modifying, I've generally used $Hex(Dec), though I've been working with the 0x[HEX] as well. I'm not sure which one should be used, but that can be discussed.
In all honesty, I like the idea of using the 0x format for the addresses and the $Hex(Dec) format for value listings.
Ex:
0x0015 -- Lolo's X position -- Always equal to 0x006D plus $0C(12). Not directly changeable.
Of course, it'd look much nicer in the chart; This is about the format of displaying values. Any feedback or comments on this would be greatly appreciated. Being an occasional organization zealot, I'm gung-ho to set a format in place and go to some of the other, less kempt pages and correct them. ^_^