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Deadly Towers/ROM map: Difference between revisions
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* 0x01DFBB - Misc Text, in ASCII as well | * 0x01DFBB - Misc Text, in ASCII as well | ||
* 0x01E294 - More Text, ASCII | * 0x01E294 - More Text, ASCII | ||
* 0x01EDB6 - Credit Text, ASCII | |||
* 0x01F1D6 - Looks like Area Names, ASCII | * 0x01F1D6 - Looks like Area Names, ASCII |
Revision as of 18:08, 28 November 2007
Beginning Stats
- 0x000133 - Beginning HP on start
- 0x00013B - Beginning Lunder amount
- 0x002765 - Beginning Max HP amount
- 0x00276A - Beginning 1st item in defense
- 0x00276B - Beginning 2nd item in defense
- 0x00276C - Beginning 3rd item in defense
- 0x00276D - Beginning 1st item in attack
- 0x00276E - Beginning 2nd item in attack
- 0x00276F - Beginning 3rd item in attack
- 0x002770 - Beginning 1st item in inventory
- 0x002771 - Beginning 2nd item in inventory
- 0x002772 - Beginning 3rd item in inventory
- 0x002773 - Beginning 4th item in inventory
- 0x002774 - Beginning 5th item in inventory
- 0x002775 - Beginning 6th item in inventory
- 0x002776 - Beginning 7th item in inventory
- 0x002777 - Beginning 8th item in inventory
- 0x002778 - Beginning 9th item in inventory
Title Screen
- 0x00233F - 0x0023C6 - Text on the titlescreen.
- 0x002495 - 0x002567 - Titlescreen Data.
- 0x0022A9 ~ 0x0022C8 - Palettes used for Title Screen
Palettes used
- 0x0022A9 - Black, unsure of what
- 0x0022AA - Inner Blue part of Deadly Towers on Title Screen
- 0x0022AB - Orange Part of Deadly Towers on Title Screen
- 0x0022AC - Purple Part of Deadly Towers on Title Screen
- 0x0022AD - Black, unsure of what
- 0x0022AE - Blue, but nothing changes on title screen
- 0x0022AF - Orange, but nothing seems to change on title screen
- 0x0022B0 - Purple, but doesnt change anything on title screen
- 0x0022B1 - 0x0022B8 - Unknown, not bothering with them....
- 0x0022B9 - Background Color.
- 0x0022BA - 0x0022C8 - Unknown, not bothering with them right now
Item effects
- 0x006CC7 - Speed given by Gloves
- 0x006CD4 - Speed given by Normal Gloves
- 0x006CDF - Speed given by Gauntlets
- 0x006D14 - Blue Necklace effect on Sword
- 0x006D31 - Powerup of Normal Sword [two times] (40)
- 0x006D3E - Powerup of Dragon Slayer [three times] (80)
- 0x006D49 - Powerup of Splendor! [four times] (C0)
- 0x006CEC - Change what Double Shot does (modifier)
- 0x006CF9 - Change what Parallel Shot does (modifier)
- 0x006D04 - Green Crystal effect on Sword
- 0x006D0C - Green Crystal timer starting number
- 0x006D19 - Blue Necklace timer starting number
- 0x006D91 - Amount of HP to regain from Green Drink
- 0x006D96 - Amount of HP to regain from Orange Drink
- 0x006D9B - Amount of HP to regain from Red Drink
- 0x006DF0 - Amount of Lunder to have after "Cursed" Cup
- 0x006DF5 - Amount of Lunder to have after Cup
- 0x006E14 - Modify Magic Mace timer starting number
- 0x006E24 - Modify Green Necklace timer starting number
- 0x006E4E - Modify Green Scroll location warp
- 0x006E5A - Modify Orange Scroll location warp
- 0x006EBC - Time for Crystal to have effect
- 0x006FFE - Modify what the "Cursed" Shield does
- 0x00709C - Damage to reduce with Chain Helmet
- 0x0070AC - Damage to reduce with Iron Helmet
- 0x0070BC - Damage to reduce with Hyper Helmet
- 0x007136 - Start of Item Text, in ASCII
Level Data
Death Bear
- 0x00A38D - 0x00A4CC - Level Data Ext. right of DB
- 0x00A98D - 0x00AA8C - Level Data Ext. Death Bear Tower
- 0x00AA8D - 0x00???? - Level Data Int. right of DB
- 0x00B08D - 0x00B18C - Level Data Int. Death Bear Tower
- 0x00B30D - 0x00B34C - Level Data Death Bear's Room
- 0x00B34D - 0x00B54C - Level Data Before Towers
Main Tower
- 0x00BFCD - 0x00C10C - Level Data Outside
- 0x00C10D - 0x00C30C - Level Data Room 1
- 0x00C30D - 0x00C50C - Level Data Room 2
- 0x00C50D - 0x00C70C - Level Data Room 3
- 0x00C70D - 0x00C90C - Level Data Room 4
- 0x00C98D - 0x00C9CC - Level Data for Dungeon Room 1
- 0x00C9CD - 0x00CA0C - Level Data for Dungeon Room 2
- 0x00CA0D - 0x00CA4C - Level Data for Dungeon Room 3
- 0x00CA4D - 0x00CA8C - Level Data for Dungeon Room 4
- 0x00CA8D - 0x00CACC - Level Data for Dungeon Room 5
- 0x00CACD - 0x00CB0C - Level Data for Dungeon Room 6
- 0x00CB0D - 0x00CB4C - Level Data for Dungeon Room 7
- 0x00CB8D - 0x00CBCC - Level Data for Shops
Palettes
- 0x00E478 - 0x00E487 - Area before Towers
- 0x00E488 - 0x00E497 - Outside
- 0x00E508 - 0x00E517 - Ext. Tower (Death Bear)
- 0x00E578 - 0x00E587 - Int. Tower (Death Bear)
- 0x00E5E8 - 0x00E5F7 - Death Bear's Room
- 0x00E5F8 - 0x00E607 - 1st/5th level of Castle
- 0x00E608 - 0x00E617 - 2nd/6th level of Castle
- 0x00E618 - 0x00E627 - 3rd/7th level of Castle
- 0x00E628 - 0x00E637 - 4th/8th level of Castle
Graphics
0x010584 - 0x0148A3 - Graphics
Text
- 0x00233F - Title Screen Text + Misc other Text, ASCII
- 0x0065DB - 3 Words(Give up, Used, Throw Away), in ASCII
- 0x007136 - Item Names maybe?, ASCII
- 0x01DFBB - Misc Text, in ASCII as well
- 0x01E294 - More Text, ASCII
- 0x01EDB6 - Credit Text, ASCII
- 0x01F1D6 - Looks like Area Names, ASCII