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Metroid Fusion/RAM map: Difference between revisions
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(added the last 2 besides 3C (seriously, I don't think it's even used)) |
mNo edit summary |
||
Line 234: | Line 234: | ||
* 15 Starting a wall-jump | * 15 Starting a wall-jump | ||
* 16 Wall-jumping | * 16 Wall-jumping | ||
* 17 Using elevator | * 17 Using an elevator | ||
* 18 Hanging | * 18 Hanging on a ledge | ||
* 19 Pulling yourself up from hanging | * 19 Pulling yourself up from hanging | ||
* 1A Pulling yourself forward from hanging | * 1A Pulling yourself forward from hanging | ||
Line 242: | Line 242: | ||
* 1E Screw-attacking | * 1E Screw-attacking | ||
* 1F Skidding | * 1F Skidding | ||
* 20 On save pad | * 20 On a save pad | ||
* 21 On recharge/security pad | * 21 On a recharge/security pad | ||
* 22 Turning around to be recharged | * 22 Turning around to be recharged | ||
* 23 Delay before shinesparking | * 23 Delay before shinesparking | ||
* 24 Shinesparking | * 24 Shinesparking | ||
* 25 Delay after shinesparking | * 25 Delay after shinesparking | ||
* 26 Hanging | * 26 Hanging from a vertical ladder | ||
* 27 Starting to hold your arm connon out on a vertical ladder | * 27 Starting to hold your arm connon out on a vertical ladder | ||
* 28 Holding your arm connon out on a vertical ladder | * 28 Holding your arm connon out on a vertical ladder | ||
Line 263: | Line 263: | ||
* 33 Frozen in morphball and falling | * 33 Frozen in morphball and falling | ||
* 34 Unlocking security | * 34 Unlocking security | ||
* 35 Saving game | * 35 Saving/loading game | ||
* 36 On navigation pad | * 36 On a navigation pad | ||
* 37 Downloading ability | * 37 Downloading an ability | ||
* 38 Being recharged | * 38 Being recharged | ||
* 39 Facing foreground | * 39 Facing the foreground | ||
* 3A Facing | * 3A Facing the background | ||
* 3B Unlocking habitations deck | * 3B Unlocking the habitations deck | ||
* 3D Being loaded by | * 3D Being loaded by the gunship | ||
* 3E Dying | * 3E Dying | ||
* 3F Hit by Omega Metroid | * 3F Hit by Omega Metroid |
Revision as of 18:01, 27 November 2007
Table
RAM | Information |
---|---|
203821D | Slot A area number |
203821E | Slot A room number |
203821E | Slot A door number |
203941D | Slot A area number back-up |
203941E | Slot A room number back-up |
203941F | Slot A door number back-up |
203A61D | Slot B area number |
203A61E | Slot B room number |
203A61F | Slot B door number |
203B81D | Slot B area number back-up |
203B81E | Slot B room number back-up |
203B81F | Slot B door number back-up |
203CA1D | Slot C area number |
203CA1E | Slot C room number |
203CA1F | Slot C door number |
203DC1D | Slot C area number back-up |
203DC1E | Slot C room number back-up |
203DC1F | Slot C door number back-up |
3000002 | Frame counter |
3000014 | Completed game map switch
|
300001B | Abilities counter |
300001C | Security door counter |
300002C | Area number |
300002D | Room number |
300002E | Door number |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
3000138 | In-game timer |
3000142 | Vertical enemy positioning |
3000144 | Horizontal enemy positioning |
3000154 | Enemy health |
3000172 | Enemy freeze timer |
300017A | Vertical enemy positioning |
300017C | Horizontal enemy positioning |
300018C | Enemy health |
30001AA | Enemy freeze timer |
30001B2 | Vertical enemy positioning |
30001B4 | Horizontal enemy positioning |
30001C4 | Enemy health |
30001E0 | Zazabi's jump counter |
30001E2 | Enemy freeze timer |
30001EA | Vertical enemy positioning |
30001EC | Horizontal enemy positioning |
30001FC | Enemy health |
300021A | Enemy freeze timer |
3000222 | Vertical enemy positioning |
3000224 | Horizontal enemy positioning |
3000234 | Enemy health |
3000252 | Enemy freeze timer |
300025A | Vertical enemy positioning |
300025C | Horizontal enemy positioning |
300026C | Enemy health |
300028A | Enemy freeze timer |
3000292 | Vertical enemy positioning |
3000294 | Horizontal enemy positioning |
30002A4 | Enemy health |
30002C2 | Enemy freeze timer |
30002CA | Vertical enemy positioning |
30002CC | Horizontal enemy positioning |
30002DC | Enemy health |
30002FA | Enemy freeze timer |
3000302 | Vertical enemy positioning |
3000304 | Horizontal enemy positioning |
3000314 | Enemy health |
3000332 | Enemy freeze timer |
300033A | Vertical enemy positioning |
300033C | Horizontal enemy positioning |
300034C | Enemy health |
300036A | Enemy freeze timer |
3000372 | Vertical enemy positioning |
3000374 | Horizontal enemy positioning |
3000384 | Enemy health |
30003A2 | Enemy freeze timer |
30003AA | Vertical enemy positioning |
30003AC | Horizontal enemy positioning |
30003BC | Enemy health |
30003DA | Enemy freeze timer |
30003E2 | Vertical enemy positioning |
30003E4 | Horizontal enemy positioning |
30003F4 | Enemy health |
3000412 | Enemy freeze timer |
300087E | Bomb timer |
30008D9 | Escape timer |
3000B84 | Menu status
|
3000B87 | Event counter |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce switch
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting echo animation |
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124D | Projectile type
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning |
300125C | Vertical positioning |
300125E | Horizontal momentum |
3001260 | Vertical momentum |
3001262 | Current slope type
|
30012DC | Shinespark timer |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300151E | Final percentage |
3001608 | 2nd menu arrow horizontal position |
300160A | 2nd menu arrow vertical position |
300160E | Copy data selector animation |
300160F | Copy data selector animation counter |
300161C | 2nd menu box animation |
3001628 | Menu box type |
3001638 | Copy menu box animation switch |
3001640 | 1st menu arrow horizontal position |
3001642 | 1st menu arrow vertical position |
3001645 | Menu arrow switch |
3001646 | Menu arrow animation |
3001647 | Menu arrow animation counter |
3001654 | Menu arrow type |
3001660 | Menu box animation |
3001670 | 1st menu box animation |
30016B2 | Save file selector position |
30016F1 | Mono to stereo switch |
3001704 | Mono to stereo selector position |
300170A | Mono to stereo animation |
300170B | Mono to stereo animation counter |
300445E/4474 | Electrified pain SFX |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | Door type |
3004DED | Door animation |
3004DEE | Door horizontal positioning |
3004DEF | Door vertical positioning |
3004DF0 | Door type |
3004DF1 | Door animation |
3004DF2 | Door horizontal positioning |
3004DF3 | Door vertical positioning |
3004DF4 | Door type |
3004DF5 | Door animation |
3004DF6 | Door horizontal positioning |
3004DF7 | Door vertical positioning |
3004DF8 | Door type |
3004DF9 | Door animation |
3004DFA | Door horizontal positioning |
3004DFB | Door vertical positioning |
3004DFC | Door type |
3004DFD | Door animation |
3004DFE | Door horizontal positioning |
3004DFF | Door vertical positioning |
3004E00 | Door type |
3004E01 | Door animation |
3004E02 | Door horizontal positioning |
3004E03 | Door vertical positioning |
3004E04 | Door type |
3004E05 | Door animation |
3004E06 | Door horizontal positioning |
3004E07 | Door vertical positioning |
3004E08 | Door type |
3004E09 | Door animation |
3004E0A | Door horizontal positioning |
3004E0B | Door vertical positioning |
3007D94 | Projectile vertical positioning |
3007D98 | Projectile horizontal positioning |