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Metroid Zero Mission/RAM map: Difference between revisions
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(Added information, codes, and formatted into a table) |
(Added some save data) |
||
Line 10: | Line 10: | ||
|- | |- | ||
|2034000 || Mini-map decompressed data | |2034000 || Mini-map decompressed data | ||
|- | |||
|203809D || Slot A area number | |||
|- | |||
|203809E || Slot A room number | |||
|- | |||
|203809F || Slot A door number | |||
|- | |||
|20392BD || Slot B area number | |||
|- | |||
|20392BE || Slot B room number | |||
|- | |||
|20392BF || Slot B door number | |||
|- | |||
|203A4DE || Slot C area number | |||
|- | |||
|203A4DE || Slot C room number | |||
|- | |||
|203A4DF || Slot C door number | |||
|- | |||
|203B6FD || Slot A area number back-up | |||
|- | |||
|203B6FE || Slot A room number back-up | |||
|- | |||
|203B6FF || Slot A door number back-up | |||
|- | |||
|203C91D || Slot B area number back-up | |||
|- | |||
|203C91E || Slot B room number back-up | |||
|- | |||
|203C91F || Slot B door number back-up | |||
|- | |||
|203DB3D || Slot C area number back-up | |||
|- | |||
|203DB3E || Slot C room number back-up | |||
|- | |||
|203DB3F || Slot C door number back-up | |||
|- | |- | ||
|3000002 || Frame counter | |3000002 || Frame counter | ||
Line 18: | Line 54: | ||
|- | |- | ||
|3000014 || Gallery | |3000014 || Gallery | ||
* 1 for 4+ | * 1 for 4+ hours/easy ending | ||
* 2 for 2-4 | * 2 for 2-4 hours ending | ||
* 4 for 2- | * 4 for 2- hours ending | ||
* 8 for 100% 2+ | * 8 for 100% 2+ hours ending | ||
* 10 for 100% | * 10 for 100% normal 2- hours ending | ||
* 20 for 100% | * 20 for 100% hard 2- hours ending | ||
* 40 for 15-% | * 40 for 15-% normal ending | ||
* 80 for 15-% | * 80 for 15-% hard ending | ||
|- | |- | ||
|3000016 || Metroid Fusion gallery | |3000016 || Metroid Fusion gallery | ||
* 0 for Metroid Fusion | * 0 for Metroid Fusion link | ||
* 1 for Metroid Fusion | * 1 for Metroid Fusion gallery | ||
|- | |- | ||
|3000018 || Sound | |3000018 || Sound test + original Metroid | ||
* 1 for | * 1 for original Metroid | ||
* 64 for | * 64 for sound test | ||
|- | |- | ||
|3000020 || Translation switch | |3000020 || Translation switch | ||
Line 46: | Line 82: | ||
|- | |- | ||
|300002C || Difficulty switch | |300002C || Difficulty switch | ||
* 0 for | * 0 for easy | ||
* 1 for | * 1 for normal | ||
* 2 for | * 2 for hard | ||
|- | |- | ||
|300002D || Mothership doors switch | |300002D || Mothership doors switch | ||
Line 98: | Line 134: | ||
|300009C || Foreground controller | |300009C || Foreground controller | ||
|- | |- | ||
|3000150 || In- | |3000150 || In-game timer | ||
|- | |- | ||
|30001A8 || Alarm timer | |30001A8 || Alarm timer | ||
Line 150: | Line 186: | ||
|30013DA || Invincibility timer | |30013DA || Invincibility timer | ||
|- | |- | ||
|30013DB || Wall- | |30013DB || Wall-jump timer | ||
|- | |- | ||
|30013DC || Shinespark timer | |30013DC || Shinespark timer | ||
Line 172: | Line 208: | ||
|3001419 || Charge beam counter | |3001419 || Charge beam counter | ||
|- | |- | ||
|3001530 || Health | |3001530 || Health capacity | ||
|- | |- | ||
|3001532 || Missile | |3001532 || Missile capacity | ||
|- | |- | ||
|3001534 || Super | |3001534 || Super missile capacity | ||
|- | |- | ||
|3001535 || Power | |3001535 || Power bomb capacity | ||
|- | |- | ||
|3001536 || Health | |3001536 || Health status | ||
|- | |- | ||
|3001538 || Missile | |3001538 || Missile status | ||
|- | |- | ||
|300153A || Super | |300153A || Super missile status | ||
|- | |- | ||
|300153B || Power | |300153B || Power bomb status | ||
|- | |- | ||
|300153C || Beam + Bomb | |300153C || Beam + Bomb status | ||
* xx01 for Long | * xx01 for Long beam | ||
* xx02 for Ice | * xx02 for Ice beam | ||
* xx04 for Wave | * xx04 for Wave beam | ||
* xx08 for Plasma | * xx08 for Plasma beam | ||
* xx10 for Charge | * xx10 for Charge beam | ||
* xx80 for Bombs | * xx80 for Bombs | ||
* 01xx for Long | * 01xx for Long beam activated | ||
* 02xx for Ice | * 02xx for Ice beam activated | ||
* 04xx for Wave | * 04xx for Wave beam activated | ||
* 08xx for Plasma | * 08xx for Plasma beam activated | ||
* 10xx for Charge | * 10xx for Charge beam activated | ||
* 80xx for Bombs activated | * 80xx for Bombs activated | ||
|- | |- | ||
|300153E || Suit + Misc. Status | |300153E || Suit + Misc. Status | ||
* xx01 for Hi- | * xx01 for Hi-jump | ||
* xx02 for Speed | * xx02 for Speed booster | ||
* xx04 for Space | * xx04 for Space jump | ||
* xx08 for Screw | * xx08 for Screw attack | ||
* xx10 for Varia | * xx10 for Varia suit | ||
* xx20 for Gravity | * xx20 for Gravity suit | ||
* xx40 for Morph | * xx40 for Morph ball | ||
* xx80 for Power | * xx80 for Power grip | ||
* 01xx for Hi- | * 01xx for Hi-jump activated | ||
* 02xx for Speed | * 02xx for Speed booster activated | ||
* 04xx for Space | * 04xx for Space jump activated | ||
* 08xx for Screw | * 08xx for Screw attack activated | ||
* 10xx for Varia | * 10xx for Varia suit activated | ||
* 20xx for Gravity | * 20xx for Gravity suit activated | ||
* 40xx for Morph | * 40xx for Morph ball activated | ||
* 80xx for Power | * 80xx for Power grip activated | ||
|- | |- | ||
|3001540 || Scanned | |3001540 || Scanned map status | ||
* 1 for Brinstar | * 1 for Brinstar | ||
* 2 for Kraid | * 2 for Kraid |
Revision as of 21:53, 19 October 2007
Table
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
203809D | Slot A area number |
203809E | Slot A room number |
203809F | Slot A door number |
20392BD | Slot B area number |
20392BE | Slot B room number |
20392BF | Slot B door number |
203A4DE | Slot C area number |
203A4DE | Slot C room number |
203A4DF | Slot C door number |
203B6FD | Slot A area number back-up |
203B6FE | Slot A room number back-up |
203B6FF | Slot A door number back-up |
203C91D | Slot B area number back-up |
203C91E | Slot B room number back-up |
203C91F | Slot B door number back-up |
203DB3D | Slot C area number back-up |
203DB3E | Slot C room number back-up |
203DB3F | Slot C door number back-up |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound test + original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
3000150 | In-game timer |
30001A8 | Alarm timer |
30001AE | Boss's vertical position |
30001B0 | Boss's horizontal position |
30001BE | Ridley's fireball shooting timer |
30004BE | Position of Kraid's nails |
300095E | Escape timer |
3000A3F | Bomb timer |
3000BF0 | Which menu you're on
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
30013B8 | Horizontal background 0 positioning |
30013BA | Vertical background 0 positioning |
30013BC | Horizontal background 1 positioning |
30013BE | Vertical background 1 positioning |
30013C0 | Horizontal background 2 positioning |
30013C2 | Vertical background 2 positioning |
30013C4 | Horizontal background 3 positioning |
30013C6 | Vertical background 3 positioning |
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-jump timer |
30013DC | Shinespark timer |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E6 | Your horizontal position |
30013E8 | Your vertical position |
30013EA | Your horizontal momentum |
30013EC | Your vertical momentum |
3001416 | Missile switch |
3001418 | The delay before you can shoot again |
3001419 | Charge beam counter |
3001530 | Health capacity |
3001532 | Missile capacity |
3001534 | Super missile capacity |
3001535 | Power bomb capacity |
3001536 | Health status |
3001538 | Missile status |
300153A | Super missile status |
300153B | Power bomb status |
300153C | Beam + Bomb status
|
300153E | Suit + Misc. Status
|
3001540 | Scanned map status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
300175D | Final percentage |