Vagrant Story/Main exe: Difference between revisions

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Vagrant Story [NTSC-U] [SLUS-01040]
Vagrant Story [NTSC-U] [SLUS-01040]


233EC graphics (?) $800 bytes, W/H(32,32)
233eC graphics (?) $800 bytes, 32*32, font
30a10 ? table x4 bytes
30a10 ? table x4 bytes
31214 ? table x1 bytes
31214 ? table x1 bytes
31418 ? table x2 bytes
31418 ? table x2 bytes
31598 ? table x2 bytes
31598 ? table x2 bytes
39984 graphics "NOW LOADING" $1380 bytes, W/H(126,20)  
39954 graphics "NOW LOADING" $1380 bytes, W/H(126,20)  
3ad30 LBA 400 files folders SOUND, MUSIC(except WAVE0200.DAT),
3ad30 LBA 400 files: folders SOUND, MUSIC(except WAVE0200.DAT), SE(except EFFECT00/1.DAT)
                  SE(except EFFECT00/1.DAT)
(8 files missing (102-109) in MUSIC folder, their values point to 100)
                  (8 files missing (102-109) in MUSIC folder, their
3b370 size of the above files
                  values in the list point to 100)
3b9b0 pointers to positions in the above table (WAVE files)
3b370 size of the above files
3c1dc 256*[[Vagrant Story:skills|skills]]
3c1dc 256x[[Vagrant_Story:skills|skills]]
3f6cc 32*[[Vagrant Story:status effects list|status effects list]]; Format: [[Vagrant Story:status_effects|status_effects]]
3f8cc ? list of rooms (zone/map) why?
3f8cc ? list of rooms (zone/map) why?
3fc0c ? table 2x96 bytes
3fc0c ? table 2x96 bytes
3fccc ZND files list (LBA & rounded up size)
3fccc ZND files list (LBA & rounded up size) $800 bytes
  404cc ?
405E4 Break Arts kills requirements table
40688 table for enemies (indicates if has special effect)
  4 BA levels * 10 weapon categories, 2 bytes each value
40688 ?*1 table for enemies (indicates if has special effect)


[[Category:Vagrant_Story]]
[[Category:Vagrant_Story]]

Revision as of 10:41, 25 November 2007

This data is based on the US version Vagrant Story [NTSC-U] [SLUS-01040]

233eC	graphics (?) $800 bytes, 32*32, font
30a10	? table x4 bytes
31214	? table x1 bytes
31418	? table x2 bytes
31598	? table x2 bytes
39954	graphics "NOW LOADING" $1380 bytes, W/H(126,20) 
3ad30	LBA 400 files: folders SOUND, MUSIC(except WAVE0200.DAT), SE(except EFFECT00/1.DAT)
	(8 files missing (102-109) in MUSIC folder, their values point to 100)
3b370	size of the above files
3b9b0	pointers to positions in the above table (WAVE files)
3c1dc	256*skills
3f6cc	32*status effects list; Format: status_effects
3f8cc	? list of rooms (zone/map) why?
3fc0c	? table 2x96 bytes
3fccc	ZND files list (LBA & rounded up size) $800 bytes
405E4	Break Arts kills requirements table
	4 BA levels * 10 weapon categories, 2 bytes each value
40688	?*1	table for enemies (indicates if has special effect)