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Dragon Warrior III (NES)/RAM map: Difference between revisions
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* Vitality: 0x710 | * Vitality: 0x710 | ||
* Luck: 0x714 | * Luck: 0x714 | ||
* Job Class/Sex: 0x718 | * Job Class/Sex: 0x718 (See table below) | ||
===16-bit values=== | ===16-bit values=== | ||
Line 24: | Line 24: | ||
Addresses for first party member. Add 3*Ally Number for other characters. Little endian byte order. | Addresses for first party member. Add 3*Ally Number for other characters. Little endian byte order. | ||
*Exp: 0x744 | *Exp: 0x744 | ||
*Return Destinations: 0x750 | *Return Destinations: 0x750 (See list below) | ||
===8-byte values=== | ===8-byte values=== | ||
Line 30: | Line 30: | ||
*Name: 0x75C | *Name: 0x75C | ||
*Inventory: 0x77C | *Inventory: 0x77C | ||
*Magic spells known: 0x79C | *Magic spells known: 0x79C (See list below) | ||
===Gold pieces=== | ===Gold pieces=== | ||
Line 83: | Line 83: | ||
==Items== | ==Items== | ||
First character's inventory starts at 0x77C, add 8 * ally number for other characters. | |||
*00 - Cypress stick | *00 - Cypress stick | ||
*01 - Club | *01 - Club | ||
Line 214: | Line 214: | ||
*80-FE - Equipped versions of items | *80-FE - Equipped versions of items | ||
*FF - Nothing | *FF - Nothing | ||
==Spell List== | |||
First character's magic list begins at 0x79C. Add 8 * ally number for other characters. | |||
*Byte 0-2: Wizard Spells (in battle) | |||
*Byte 3: Wizard Spells (field) | |||
*Byte 4-6: Pilgrim Spells (in battle) | |||
*Byte 7: Pilgrim Spells (field) | |||
Note: Hero uses location of Wizard spells. | |||
Wizard Battle Spells: | |||
Byte 0 | |||
* Blaze | |||
* Upper | |||
* IceBolt | |||
* Increase | |||
* Firebal | |||
* Return | |||
* Bang | |||
* Slow | |||
Byte 1 | |||
* Blazemore | |||
* RobMagic | |||
* Snowblast | |||
* IceSpears | |||
* Firebane | |||
* Bikill | |||
* Boom | |||
* Bounce | |||
Byte 2 | |||
* Blazemost | |||
* Chaos | |||
* Snowstorm | |||
* BeDragon | |||
* Firevolt | |||
* Transform | |||
* Explodet | |||
* Chance | |||
Wizard Field Spells: | |||
Byte 3 | |||
* Outside | |||
* Return | |||
* X-Ray | |||
* StepGuard | |||
* Day-Night | |||
* CurseOff | |||
* Invisible | |||
* Open | |||
Pilgrim Battle Spells: | |||
Byte 4 | |||
* Sap | |||
* Heal | |||
* Expel | |||
* Antidote | |||
* Infernos | |||
* SpeedUP | |||
* Surround | |||
* Sleep | |||
Byte 5 | |||
* Defence | |||
* Healmore | |||
* Beat | |||
* NumbOff | |||
* Infermore | |||
* StopSpell | |||
* Limbo | |||
* Awake | |||
Byte 6 | |||
* Barrier | |||
* Healall | |||
* Defeat | |||
* Healus | |||
* Infermost | |||
* Vivify | |||
* Sacrifice | |||
* Revive | |||
Pilgrim Field Spells | |||
Byte 7 | |||
* Heal | |||
* Antidote | |||
* Healmore | |||
* NumbOff | |||
* Vivify | |||
* Healall | |||
* Healus | |||
* Revive |
Revision as of 13:26, 9 August 2007
Useful information: http://www.getcheat.com/code_743853.html
Character Stats
These are base addresses for the first character in the party. They are sorted by the size of the data in bytes.
8-bit values
These are addresses for the first party member. Add 1*the ally number to the address for other characters.
- Level: 0x700
- Strength: 0x704
- Agility: 0x708
- Intelligence: 0x70C
- Vitality: 0x710
- Luck: 0x714
- Job Class/Sex: 0x718 (See table below)
16-bit values
Addresses for first party member. Add 2*Ally Number for other characters. Little endian byte order.
- HP: 0x71C
- Max HP: 0x724
- MP: 0x72C
- Max MP: 0x734
- 'Status': 0x73C
24-bit values
Addresses for first party member. Add 3*Ally Number for other characters. Little endian byte order.
- Exp: 0x744
- Return Destinations: 0x750 (See list below)
8-byte values
Addresses for first party member. Add 8*Ally number for other characters.
- Name: 0x75C
- Inventory: 0x77C
- Magic spells known: 0x79C (See list below)
Gold pieces
Address for player's gold (24-bit)
- GP: 0x7BC
Character Classes
This is located at 0x718 + character number.
....x... = 0 if male, 1 if female .....xxx = Character Class
- 0 = Hero
- 1 = Wizard
- 2 = Pilgrim
- 3 = Sage
- 4 = Soldier
- 5 = Merchant
- 6 = Fighter
- 7 = Goof-off
Return Destinations
This is located at 0x750 + character number * 3.
The 3 bytes of Return Destinations store one bit per location visited. The upper 4 bits of the third byte are not used.
These go from least significant bit to most significant bit.
Byte 0:
- Aliahan
- Reeve
- Romally
- Kanave
- Noaniels
- Assaram
- Isis
- Portoga
Byte 1:
- Baharata
- Dhama
- Lancel
- Jipang
- Eginbear
- Samano
- Soo
- Tantegel
Byte 2:
- Hauksness
- Cantlin
- Kol
- Rimuldar
Items
First character's inventory starts at 0x77C, add 8 * ally number for other characters.
- 00 - Cypress stick
- 01 - Club
- 02 - Copper sword
- 03 - Magic Knife
- 04 - Iron Spear
- 05 - Battle Axe
- 06 - Broad Sword
- 07 - Wizard's Wand
- 08 - Poison Needle
- 09 - Iron Claw
- 0A - Thorn Whip
- 0B - Giant Shears
- 0C - Chain Sickle
- 0D - Thor's Sword
- 0E - Snowblast Sword
- 0F - Demon Axe
- 10 - Staff of Rain
- 11 - Sword of Gaia
- 12 - Staff of Reflection
- 13 - Sword of Destruction
- 14 - Multi-Edge Sword
- 15 - Staff of Force
- 16 - Sword of Illusion
- 17 - Zombie Slasher
- 18 - Falcon Sword
- 19 - Sledge Hammer
- 1A - Thunder Sword
- 1B - Staff of Thunder
- 1C - Sword of Kings
- 1D - Orochi Sword
- 1E - Dragon Killer
- 1F - Staff of Judgement
- 20 - Clothes
- 21 - Training Suit
- 22 - Leather Armor
- 23 - Flashy Clothes
- 24 - Half Plate Armor
- 25 - Full Plate Armor
- 26 - Magic Armor
- 27 - Cloak of Evasion
- 28 - Armor of Radiance
- 29 - Iron Apron
- 2A - Animal Suit
- 2B - Fightting Suit
- 2C - Sacred Robe
- 2D - Armor of Hades
- 2E - Water Flying Cloth
- 2F - Chain Mail
- 30 - Wayfarers Clothes
- 31 - Revealing Swimsuit
- 32 - Magic Bikini
- 33 - Shell Armor
- 34 - Armor of Terrafirma
- 35 - Dragon Mail
- 36 - Swordedge Armor
- 37 - Angel's Robe
- 38 - Leather Shield
- 39 - Iron Shield
- 3A - Shield of Strength
- 3B - Shield of Heroes
- 3C - Shield of Sorrow
- 3D - Bronze Shield
- 3E - Silver Shield
- 3F - Golden Crown
- 40 - Iron Helmet
- 41 - Mysterious Hat
- 42 - Unlucky Helmet
- 43 - Turban
- 44 - Noh Mask
- 45 - Leather Helmet
- 46 - Iron Mask
- 47 - Sacred Amulet
- 48 - Ring of Life
- 49 - Shoes of Happiness
- 4A - Golden Claw
- 4B - Meteorite Armband
- 4C - Book of Satori
- 4D - ' '
- 4E - Wizard's Ring
- 4F - Black Pepper
- 50 - Sage's Stone
- 51 - Mirror of Ra
- 52 - Vase of Draught
- 53 - Lamp of Darkness
- 54 - Staff of Change
- 55 - Stone of Life
- 56 - Invisibility Herb
- 57 - Magic Ball
- 58 - Thief's Key
- 59 - Magic Key
- 5A - Final Key
- 5B - Dream Ruby
- 5C - Wake-up Powder
- 5D - Royal Scroll
- 5E - Oricon
- 5F - Strength Seed
- 60 - Agility Seed
- 61 - Vitality Seed
- 62 - Luck Seed
- 63 - Intelligence Seed
- 64 - Acorns of Life
- 65 - Medical Herb
- 66 - Antidote Herb
- 67 - Fairy Water
- 68 - Wing of Wyvern
- 69 - Leaf of the World Tree
- 6A - ' '
- 6B - Locket of Love
- 6C - Full Moon Herb
- 6D - Water Blaster
- 6E - Sailors Thigh Bone
- 6F - Echoing Flute
- 70 - Fairy Flute
- 71 - Silver Harp
- 72 - Sphere of Light
- 73 - Poison Moth Powder
- 74 - Spiders Web
- 75 - Stone of Sunlight
- 76 - Rainbow Drop
- 77 - Silver Orb
- 78 - Red Orb
- 79 - Yellow Orb
- 7A - Purple Orb
- 7B - Blue Orb
- 7C - Green Orb
- 7D - Stick Slime
- 7E - Black Raven
- 7F - Sword Horned
- 80-FE - Equipped versions of items
- FF - Nothing
Spell List
First character's magic list begins at 0x79C. Add 8 * ally number for other characters.
- Byte 0-2: Wizard Spells (in battle)
- Byte 3: Wizard Spells (field)
- Byte 4-6: Pilgrim Spells (in battle)
- Byte 7: Pilgrim Spells (field)
Note: Hero uses location of Wizard spells.
Wizard Battle Spells:
Byte 0
- Blaze
- Upper
- IceBolt
- Increase
- Firebal
- Return
- Bang
- Slow
Byte 1
- Blazemore
- RobMagic
- Snowblast
- IceSpears
- Firebane
- Bikill
- Boom
- Bounce
Byte 2
- Blazemost
- Chaos
- Snowstorm
- BeDragon
- Firevolt
- Transform
- Explodet
- Chance
Wizard Field Spells:
Byte 3
- Outside
- Return
- X-Ray
- StepGuard
- Day-Night
- CurseOff
- Invisible
- Open
Pilgrim Battle Spells:
Byte 4
- Sap
- Heal
- Expel
- Antidote
- Infernos
- SpeedUP
- Surround
- Sleep
Byte 5
- Defence
- Healmore
- Beat
- NumbOff
- Infermore
- StopSpell
- Limbo
- Awake
Byte 6
- Barrier
- Healall
- Defeat
- Healus
- Infermost
- Vivify
- Sacrifice
- Revive
Pilgrim Field Spells
Byte 7
- Heal
- Antidote
- Healmore
- NumbOff
- Vivify
- Healall
- Healus
- Revive