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Super Metroid: Difference between revisions
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* [http://sukamax.hp.infoseek.co.jp/hackrom.html Legacy] -Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid. | * [http://sukamax.hp.infoseek.co.jp/hackrom.html Legacy] -Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid. | ||
* Two major hacks are currently in the works: [http://jathys.zophar.net/index.html Alliance] by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid. | * Two major hacks are currently in the works: [http://jathys.zophar.net/index.html Alliance] by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid. | ||
* [http://www.freewebs.com/saturnsmovies/sneshacks.htm Metroid Impossible] -Metroid Impossible is not actually impossible, it just makes the game crazy hard. | * [http://www.freewebs.com/saturnsmovies/sneshacks.htm Metroid Impossible] -Metroid Impossible is not actually impossible, it just makes the game crazy hard. The first to find 100% in the game was P.JBoy. | ||
* There is a minor hack that does not change anything other than the player sprite, title color, and adds the words Justin Baily's to the title screen. The hack for the player sprite being the image of Samus without her suit. There are no known glitches, it can even be flashed to a blank cart and played on the real SNES. | * There is a minor hack that does not change anything other than the player sprite, title color, and adds the words Justin Baily's to the title screen. The hack for the player sprite being the image of Samus without her suit. There are no known glitches, it can even be flashed to a blank cart and played on the real SNES. | ||
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*[http://drewseph.zophar.net/Kejardon/ Kejardon's documents and notes for Super Metroid] | *[http://drewseph.zophar.net/Kejardon/ Kejardon's documents and notes for Super Metroid] | ||
[[Category:Super Nintendo games| | [[Category:Super Nintendo games|Category:Super Metroid|Metroid Series]] |
Revision as of 15:31, 13 September 2007
Super Metroid | |
Name | Super Metroid |
Company | Nintendo |
Header | SWC |
Bank | LoROM |
Interleaved | No |
SRAM | 64 KB |
Type | Normal + Battery |
ROM | 24 MB |
Country | Japan |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | Unknown |
Checksum | Good 0xF8DF |
CRC32 | D63ED5F8 |
Utilities
- SMILE is a work in progress by Jathys. It currently has support for editing rooms, item placement, enemy placement, enemy attributes, music selection, auto map, and more.
Hacks
There are currently three popular, complete hacks of Super Metroid.
- Super Metroid: Redesign is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally.
- Limit -Limit drastically changes the map and layout, and adds several twists and challenges. It's considered a very hard hack to beat.
- Legacy -Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid.
- Two major hacks are currently in the works: Alliance by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid.
- Metroid Impossible -Metroid Impossible is not actually impossible, it just makes the game crazy hard. The first to find 100% in the game was P.JBoy.
- There is a minor hack that does not change anything other than the player sprite, title color, and adds the words Justin Baily's to the title screen. The hack for the player sprite being the image of Samus without her suit. There are no known glitches, it can even be flashed to a blank cart and played on the real SNES.
Miscellaneous
There are only two versions released: NTSC and PAL. The PAL version has a number of discrepencies due to speed changes.
Known Dumps
- Super Metroid (E) [!]
- Super Metroid (JU) [!]