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Dragon Warrior/ROM map: Difference between revisions
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== Notes == | == Notes == | ||
1. Each header has five bytes | 1. Each header has five bytes | ||
01 = Pointer to Map | 01 = Pointer to Map | ||
02 = Pointer to Map | 02 = Pointer to Map | ||
03 = X | 03 = X | ||
04 = Y | 04 = Y | ||
05 = Border Tile | 05 = Border Tile | ||
2. Song bytes are in the same order as maps (byte 1 plays for map 1, byte 2 plays for map 2 etc.) | |||
00 = Nothing | |||
01 = Title Fanfare | |||
02 = Throne Room | |||
03 = Castle | |||
04 = Town | |||
05 = Overworld | |||
06 = Cave 1 | |||
07 = Cave 2 | |||
08 = Cave 3 | |||
09 = Cave 4 | |||
0A = Cave 5 | |||
0B = Cave 6 | |||
0C = Cave 7 | |||
0D = Cave 8 | |||
0E = Battle Music | |||
0F = Dragonlord | |||
10 = End Theme | |||
11 = Silver harp | |||
12 = Fairy flute | |||
13 = Rainbow drop | |||
14 = Death | |||
15 = Inn rest | |||
16 = Princess Gwaelin | |||
17 = Curse | |||
18 = Battle without intro | |||
19 = Battle victory | |||
1A = Level up |
Revision as of 21:59, 11 May 2007
The following article is a ROM map for Dragon Warrior.
0-F Rom Header
2A-C0 Map Headers (see 1)
Maps
Castles
C1-188 Charlock Castle
189-250 Hawksness Ruins
251-412 Tantagel Castle
413-444 Tantagel Throne Room
445-606 Dragonlord's Throne Room
Towns
607-726 Kol
727-8E8 Breconary
8E9-AAA Cantlin
AAB-B72 Garinham
B73-D34 Rimuldar
Shrines
D35-D66 Sunlight Shrine
D67-D98 Rain Shrine
D99-DCA Rainbow Shrine
Dragonlord Cavern
DCB-E92 Dragonlord Cavern B1
E93-EC4 Dragonlord Cavern B2
EC5-EF6 Dragonlord Cavern B3
EF7-F28 Dragonlord Cavern B4
F29-F5A Dragonlord Cavern B5
F5B-F8C Dragonlord Cavern B6
Other Caves
F8D-FE6 Rimuldar Passage
FE7-1048 Cave west of Tangerel B1
1049-10AA Cave west of Tangerel B2
10AB-1172 Garin's Grave B1
1173-123A Garin's Grave B3
123B-136C Garin's Grave B4
126D-12C0 Garin's Grave B2
12C1-12F2 Eldrick's Cave B1
12F3-1324 Eldrick's Cave B2
Music
31BE-31DB What music plays on what map (Note 2)
Other
- 1C9F-1D62 - Graphic layout data for the overworld fight background.
- 3F30-3FB8 - Title screen data.
- 549F-58D9 - Ending text.
- 6FC7-752B - Menu text.
- 7AC0-7EAD - Item, enemy, and spell menu text.
- 8039-BCBA - Dialogue text.
Notes
1. Each header has five bytes
01 = Pointer to Map
02 = Pointer to Map
03 = X
04 = Y
05 = Border Tile
2. Song bytes are in the same order as maps (byte 1 plays for map 1, byte 2 plays for map 2 etc.) 00 = Nothing
01 = Title Fanfare
02 = Throne Room
03 = Castle
04 = Town
05 = Overworld
06 = Cave 1
07 = Cave 2
08 = Cave 3
09 = Cave 4
0A = Cave 5
0B = Cave 6
0C = Cave 7
0D = Cave 8
0E = Battle Music
0F = Dragonlord
10 = End Theme
11 = Silver harp
12 = Fairy flute
13 = Rainbow drop
14 = Death
15 = Inn rest
16 = Princess Gwaelin
17 = Curse
18 = Battle without intro
19 = Battle victory
1A = Level up