ActRaiser/Map Data: Difference between revisions

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Actraiser city map data is located at 0x50200 to 0x519FF. It's  
{{subpage|game=ActRaiser}}
Actraiser city map data is located at 0x50000 to 0x517FF. It's  
stored in 0x100 byte quadrants, four to a map, resulting in six  
stored in 0x100 byte quadrants, four to a map, resulting in six  
0x400 byte maps.
0x400 byte maps.
Line 17: Line 18:
caused by events (like the Marahna earthquake).
caused by events (like the Marahna earthquake).


The overworld is one 128x128 map, located at 0x33541 to 0x37541.
The overworld is one 128x128 map, located at 0x3333F to 0x37340.
It doesn't make use of quadrants like the city maps do.
It doesn't make use of quadrants like the city maps do.


==References==
==References==
* [http://starmen.net/pkhack/misc/actraiser/actraiser_mapdata.txt A file] concerning map data
* [http://starmen.net/pkhack/misc/actraiser/actraiser_mapdata.txt A file] concerning map data

Latest revision as of 02:41, 24 January 2024

This is a sub-page of ActRaiser.

Actraiser city map data is located at 0x50000 to 0x517FF. It's stored in 0x100 byte quadrants, four to a map, resulting in six 0x400 byte maps.

The quadrants are ordered as follows: top left, top right, bottom left, bottom right.

 a...b g...h
 c...d i...j
 e...f k...l
 m...n s...t
 o...p u...v
 q...r w...x

More map data appears to follow this data, to handle map changes caused by events (like the Marahna earthquake).

The overworld is one 128x128 map, located at 0x3333F to 0x37340. It doesn't make use of quadrants like the city maps do.

References