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Spiritual Warfare (NES)/RAM map: Difference between revisions
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==Map Data== | ==Map Data== | ||
* $0033 - area (Park, Demon's Lair #, Warehouse, etc.) | * <tt>$0033</tt> - area (Park, Demon's Lair #, Warehouse, etc.) | ||
* $0034 - X map screen to display | * <tt>$0034</tt> - X map screen to display | ||
* $0035 - Y map screen to display | * <tt>$0035</tt> - Y map screen to display | ||
==Items and Status== | ==Items and Status== | ||
* $003B - Number of Vials in inventory | * <tt>$003B</tt> - Number of Vials in inventory | ||
* $0046 - Number of fruits available to throw | * <tt>$0046</tt> - Number of fruits available to throw | ||
* $0047 - Number of fruits currently on screen | * <tt>$0047</tt> - Number of fruits currently on screen | ||
* $0049 - Current item to use with B Button | * <tt>$0049</tt> - Current item to use with B Button | ||
* $0072 - Current amount of Health left | * <tt>$0072</tt> - Current amount of Health left | ||
* $0073 - Number of Heart Containers in inventory | * <tt>$0073</tt> - Number of Heart Containers in inventory | ||
* $05FA - Number of keys in inventory | * <tt>$05FA</tt> - Number of keys in inventory | ||
* $0651 - Vials in inventory | * <tt>$0651</tt> - Vials in inventory | ||
* $0652 - | * <tt>$0652</tt> - Armor of God in inventory (See Below) | ||
* $0653 - | * <tt>$0653</tt> - Special items in inventory (See Below) | ||
* $0708 - Spirit points | * <tt>$0708</tt> - Spirit points | ||
* $0709 - # of Pears in inventory as shown | * <tt>$0709</tt> - # of Pears in inventory as shown | ||
* $070A - # of Apples in inventory as shown | * <tt>$070A</tt> - # of Apples in inventory as shown | ||
* $070B - # of Bananas in intentory as shown | * <tt>$070B</tt> - # of Bananas in intentory as shown | ||
==Level Data== | ==Level Data== | ||
* $0054 - Y position of character | * <tt>$0054</tt> - Y position of character | ||
* $0055 - Palette of character | * <tt>$0055</tt> - Palette of character | ||
* $0056 - Graphic of character | * <tt>$0056</tt> - Graphic of character | ||
* $0057 - Animation of character | * <tt>$0057</tt> - Animation of character | ||
* $03B0 - | * <tt>$03B0 - $045F</tt> - Map layout for current screen | ||
* $0714 - In muck if 01, not if 00 | * <tt>$0714</tt> - In muck if 01, not if 00 | ||
* $0734 - ID for sprite 1 | * <tt>$0734</tt> - ID for sprite 1 | ||
* $0735 - ID for sprite 2 | * <tt>$0735</tt> - ID for sprite 2 | ||
* $0736 - ID for sprite 3 | * <tt>$0736</tt> - ID for sprite 3 | ||
* $0737 - ID for sprite 4 | * <tt>$0737</tt> - ID for sprite 4 | ||
* $0738 - ID for sprite 5 | * <tt>$0738</tt> - ID for sprite 5 | ||
* $0739 - ID for sprite 6 | * <tt>$0739</tt> - ID for sprite 6 | ||
* $073A - ID for sprite 7 | * <tt>$073A</tt> - ID for sprite 7 | ||
* $073B - ID for sprite 8 | * <tt>$073B</tt> - ID for sprite 8 | ||
* $073C - ID for sprite 9 | * <tt>$073C</tt> - ID for sprite 9 | ||
* $073D - ID for sprite 10 | * <tt>$073D</tt> - ID for sprite 10 | ||
* $073E - ID for sprite 11 | * <tt>$073E</tt> - ID for sprite 11 | ||
* $073F - ID for sprite 12 | * <tt>$073F</tt> - ID for sprite 12 | ||
* $0740 - X position for sprite 1 | * <tt>$0740</tt> - X position for sprite 1 | ||
* $0741 - X position for sprite 2 | * <tt>$0741</tt> - X position for sprite 2 | ||
* $0742 - X position for sprite 3 | * <tt>$0742</tt> - X position for sprite 3 | ||
* $0743 - X position for sprite 4 | * <tt>$0743</tt> - X position for sprite 4 | ||
* $0744 - X position for sprite 5 | * <tt>$0744</tt> - X position for sprite 5 | ||
* $0745 - X position for sprite 6 | * <tt>$0745</tt> - X position for sprite 6 | ||
* $0746 - X position for sprite 7 | * <tt>$0746</tt> - X position for sprite 7 | ||
* $0747 - X position for sprite 8 | * <tt>$0747</tt> - X position for sprite 8 | ||
* $0748 - X position for sprite 9 | * <tt>$0748</tt> - X position for sprite 9 | ||
* $0749 - X position for sprite 10 | * <tt>$0749</tt> - X position for sprite 10 | ||
* $074A - X position for sprite 11 | * <tt>$074A</tt> - X position for sprite 11 | ||
* $074B - X position for sprite 12 | * <tt>$074B</tt> - X position for sprite 12 | ||
* $074C - Y position for sprite 1 | * <tt>$074C</tt> - Y position for sprite 1 | ||
* $074D - Y position for sprite 2 | * <tt>$074D</tt> - Y position for sprite 2 | ||
* $074E - Y position for sprite 3 | * <tt>$074E</tt> - Y position for sprite 3 | ||
* $074F - Y position for sprite 4 | * <tt>$074F</tt> - Y position for sprite 4 | ||
* $0750 - Y position for sprite 5 | * <tt>$0750</tt> - Y position for sprite 5 | ||
* $0751 - Y position for sprite 6 | * <tt>$0751</tt> - Y position for sprite 6 | ||
* $0752 - Y position for sprite 7 | * <tt>$0752</tt> - Y position for sprite 7 | ||
* $0753 - X position for sprite 8 | * <tt>$0753</tt> - X position for sprite 8 | ||
* $0754 - X position for sprite 9 | * <tt>$0754</tt> - X position for sprite 9 | ||
* $0755 - X position for sprite 10 | * <tt>$0755</tt> - X position for sprite 10 | ||
* $0756 - X position for sprite 11 | * <tt>$0756</tt> - X position for sprite 11 | ||
* $0757 - X position for sprite 12 | * <tt>$0757</tt> - X position for sprite 12 | ||
* $0770 - Animation frame for sprite 1 | * <tt>$0770</tt> - Animation frame for sprite 1 | ||
* $0771 - Animation frame for sprite 2 | * <tt>$0771</tt> - Animation frame for sprite 2 | ||
* $0772 - Animation frame for sprite 3 | * <tt>$0772</tt> - Animation frame for sprite 3 | ||
* $0773 - Animation frame for sprite 4 | * <tt>$0773</tt> - Animation frame for sprite 4 | ||
* $0774 - Animation frame for sprite 5 | * <tt>$0774</tt> - Animation frame for sprite 5 | ||
* $0775 - Animation frame for sprite 6 | * <tt>$0775</tt> - Animation frame for sprite 6 | ||
* $0776 - Animation frame for sprite 7 | * <tt>$0776</tt> - Animation frame for sprite 7 | ||
* $0777 - Animation frame for sprite 8 | * <tt>$0777</tt> - Animation frame for sprite 8 | ||
* $0778 - Animation frame for sprite 9 | * <tt>$0778</tt> - Animation frame for sprite 9 | ||
* $0779 - Animation frame for sprite 10 | * <tt>$0779</tt> - Animation frame for sprite 10 | ||
* $077A - Animation frame for sprite 11 | * <tt>$077A</tt> - Animation frame for sprite 11 | ||
* $077B - Animation frame for sprite 12 | * <tt>$077B</tt> - Animation frame for sprite 12 | ||
==Armor of God in Inventory List== | |||
* 0000 0000 - nothing | |||
* 0000 0001 - Belt | |||
* 0000 0010 - Breast Plate | |||
* 0000 0100 - Boots | |||
* 0000 1000 - Shield | |||
* 0001 0000 - Helmet | |||
* 0010 0000 - Sword | |||
==Special Items List== | |||
* 0000 0000 - nothing | |||
* 0000 0001 - Torch | |||
* 0000 0010 - Jawbone | |||
* 0000 0100 - Raft | |||
* 0000 1000 - RailRoad Ticket | |||
{{Internal Data|game=Spiritual Warfare}} |
Latest revision as of 21:19, 28 January 2024
The following article is a RAM map for Spiritual Warfare (NES).
Map Data
- $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
- $0034 - X map screen to display
- $0035 - Y map screen to display
Items and Status
- $003B - Number of Vials in inventory
- $0046 - Number of fruits available to throw
- $0047 - Number of fruits currently on screen
- $0049 - Current item to use with B Button
- $0072 - Current amount of Health left
- $0073 - Number of Heart Containers in inventory
- $05FA - Number of keys in inventory
- $0651 - Vials in inventory
- $0652 - Armor of God in inventory (See Below)
- $0653 - Special items in inventory (See Below)
- $0708 - Spirit points
- $0709 - # of Pears in inventory as shown
- $070A - # of Apples in inventory as shown
- $070B - # of Bananas in intentory as shown
Level Data
- $0054 - Y position of character
- $0055 - Palette of character
- $0056 - Graphic of character
- $0057 - Animation of character
- $03B0 - $045F - Map layout for current screen
- $0714 - In muck if 01, not if 00
- $0734 - ID for sprite 1
- $0735 - ID for sprite 2
- $0736 - ID for sprite 3
- $0737 - ID for sprite 4
- $0738 - ID for sprite 5
- $0739 - ID for sprite 6
- $073A - ID for sprite 7
- $073B - ID for sprite 8
- $073C - ID for sprite 9
- $073D - ID for sprite 10
- $073E - ID for sprite 11
- $073F - ID for sprite 12
- $0740 - X position for sprite 1
- $0741 - X position for sprite 2
- $0742 - X position for sprite 3
- $0743 - X position for sprite 4
- $0744 - X position for sprite 5
- $0745 - X position for sprite 6
- $0746 - X position for sprite 7
- $0747 - X position for sprite 8
- $0748 - X position for sprite 9
- $0749 - X position for sprite 10
- $074A - X position for sprite 11
- $074B - X position for sprite 12
- $074C - Y position for sprite 1
- $074D - Y position for sprite 2
- $074E - Y position for sprite 3
- $074F - Y position for sprite 4
- $0750 - Y position for sprite 5
- $0751 - Y position for sprite 6
- $0752 - Y position for sprite 7
- $0753 - X position for sprite 8
- $0754 - X position for sprite 9
- $0755 - X position for sprite 10
- $0756 - X position for sprite 11
- $0757 - X position for sprite 12
- $0770 - Animation frame for sprite 1
- $0771 - Animation frame for sprite 2
- $0772 - Animation frame for sprite 3
- $0773 - Animation frame for sprite 4
- $0774 - Animation frame for sprite 5
- $0775 - Animation frame for sprite 6
- $0776 - Animation frame for sprite 7
- $0777 - Animation frame for sprite 8
- $0778 - Animation frame for sprite 9
- $0779 - Animation frame for sprite 10
- $077A - Animation frame for sprite 11
- $077B - Animation frame for sprite 12
Armor of God in Inventory List
- 0000 0000 - nothing
- 0000 0001 - Belt
- 0000 0010 - Breast Plate
- 0000 0100 - Boots
- 0000 1000 - Shield
- 0001 0000 - Helmet
- 0010 0000 - Sword
Special Items List
- 0000 0000 - nothing
- 0000 0001 - Torch
- 0000 0010 - Jawbone
- 0000 0100 - Raft
- 0000 1000 - RailRoad Ticket
Internal Data for Spiritual Warfare
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