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Hudson's Adventure Island II (NES)/ROM map: Difference between revisions
Ice Ranger (talk | contribs) (Added beginning of TSA(?) and some music data) |
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{{rommap|game=Hudson's Adventure Island}} | {{rommap|game=Hudson's Adventure Island II}} | ||
=TSA= | =Set 1= | ||
0x00211F - ???????? | ==Level Data== | ||
<tt>0x000D25 - 0x000D53 </tt>- Level 1-2 | |||
==Screen Layouts== | |||
<tt>0x000E98 - 0x000ED7 </tt>- 00 | |||
<tt>0x000ED8 - 0x000F17 </tt>- 01 | |||
<tt>0x001258 - 0x001297 </tt>- 0F | |||
=Set 2= | |||
==TSA== | |||
<tt>0x00211F - ????????</tt> | |||
==Level Data== | |||
<tt>0x003226 - 0x003253 </tt>- Level 1-1 | |||
=Screen Layouts= | |||
<tt>0x003396 - 0x0033D5 </tt>- 02 | |||
<tt>0x0033D6 - 0x003415 </tt>- 03 | |||
<tt>0x003416 - 0x003455 </tt>- 04 | |||
<tt>0x003596 - 0x0035D5 </tt>- 0A | |||
<tt>0x003716 - 0x003795 </tt>- ??? | |||
=Preview Screen= | |||
==Background== | |||
<tt>0x00A73D - 0x00A79C </tt>- Island | |||
=Music= | =Music= | ||
0x0120A8 - 0x0120A9 - Overworld Pointer | <tt>0x0120A8 - 0x0120A9 </tt>- Overworld Pointer | ||
0x012096 - 0x012097 - Title Screen Pointer | <tt>0x012096 - 0x012097 </tt>- Title Screen Pointer | ||
==Pointers== | ==Pointers== | ||
0x012163 - 0x01216E - Pointers for Title Screen | <tt>0x012163 - 0x01216E </tt>- Pointers for Title Screen | ||
0x0121CF - 0x0121D7 - Pointers for Overworld | <tt>0x0121CF - 0x0121D7 </tt>- Pointers for Overworld | ||
==Overworld== | ==Overworld== | ||
0x013274 - 0x0132BB - Bass | <tt>0x013274 - 0x0132BB </tt>- Bass | ||
<tt>0x0132F3 - 0x013334 </tt>- Lead | |||
<tt>0x013335 - 0x01337B </tt>- Backup | |||
==Header for Level Preview== | |||
<tt>0x015C01 </tt>- Beginning | |||
<tt>0x015C1A </tt>- World 2-3 | |||
<tt>0x015C31 </tt>- World 2-2 | |||
=Sprites= | |||
<tt>0x01803E </tt>- ??? | |||
==Level Layout Pointers== | |||
<tt>0x01C061 </tt>- World 6-3 | |||
==Header for Level Preview== | |||
<tt>0x01C118 </tt>- World 6-3 | |||
==Level Headers== | |||
* byte 06 - Sprite Graphic Set? | |||
* byte 07 - Vertical Position on Screen to begin | |||
* byte 08 - Number of Horizonal Screens to finish | |||
* byte 10 - Screen to Begin on within Stage | |||
* byte 12 - Palette | |||
* byte 16 - Sprite Graphics | |||
* byte 17 - Sprite Graphics | |||
* byte 18 - Music | |||
40 - Opening Theme | |||
41 - Selection 1 | |||
42 - Selection 2 | |||
43 - Selection 3 | |||
44 - Selection 4 | |||
45 - Selection 5 | |||
46 - Selection 6 | |||
47 - Selection 7 | |||
48 - Bonus Theme | |||
49 - Overworld Theme | |||
4A - Invincibility Theme | |||
4B - Egg Plant Theme | |||
4C - Egg Chosen Riff | |||
4D - Boss Theme | |||
4E - Choose an Egg Theme | |||
4F - Death Riff | |||
50 - Game Over Riff | |||
51 - Credits Theme | |||
52 - Stage Complete Riff | |||
53 - ??? Riff | |||
... | |||
5A - Last Riff | |||
{{Internal Data}} | |||
Latest revision as of 20:52, 28 January 2024
The following article is a ROM map for Hudson's Adventure Island II (NES).
Set 1
Level Data
0x000D25 - 0x000D53 - Level 1-2
Screen Layouts
0x000E98 - 0x000ED7 - 00 0x000ED8 - 0x000F17 - 01
0x001258 - 0x001297 - 0F
Set 2
TSA
0x00211F - ????????
Level Data
0x003226 - 0x003253 - Level 1-1
Screen Layouts
0x003396 - 0x0033D5 - 02 0x0033D6 - 0x003415 - 03 0x003416 - 0x003455 - 04
0x003596 - 0x0035D5 - 0A
0x003716 - 0x003795 - ???
Preview Screen
Background
0x00A73D - 0x00A79C - Island
Music
0x0120A8 - 0x0120A9 - Overworld Pointer 0x012096 - 0x012097 - Title Screen Pointer
Pointers
0x012163 - 0x01216E - Pointers for Title Screen 0x0121CF - 0x0121D7 - Pointers for Overworld
Overworld
0x013274 - 0x0132BB - Bass
0x0132F3 - 0x013334 - Lead 0x013335 - 0x01337B - Backup
Header for Level Preview
0x015C01 - Beginning
0x015C1A - World 2-3
0x015C31 - World 2-2
Sprites
0x01803E - ???
Level Layout Pointers
0x01C061 - World 6-3
Header for Level Preview
0x01C118 - World 6-3
Level Headers
- byte 06 - Sprite Graphic Set?
- byte 07 - Vertical Position on Screen to begin
- byte 08 - Number of Horizonal Screens to finish
- byte 10 - Screen to Begin on within Stage
- byte 12 - Palette
- byte 16 - Sprite Graphics
- byte 17 - Sprite Graphics
- byte 18 - Music
40 - Opening Theme 41 - Selection 1 42 - Selection 2 43 - Selection 3 44 - Selection 4 45 - Selection 5 46 - Selection 6 47 - Selection 7 48 - Bonus Theme 49 - Overworld Theme 4A - Invincibility Theme 4B - Egg Plant Theme 4C - Egg Chosen Riff 4D - Boss Theme 4E - Choose an Egg Theme 4F - Death Riff 50 - Game Over Riff 51 - Credits Theme 52 - Stage Complete Riff 53 - ??? Riff ... 5A - Last Riff
Internal Data for Hudson's Adventure Island II (NES)
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