Super Mario Bros. 2 (NES)/Tile Values: Difference between revisions

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(added a link for the PPU tiles since these correspond directly with them)
 
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Note about these addressed, they correspond with the [[Super Mario Bros. 2:Combos of four 8x8 PPU tiles|Combos of four 8x8 PPU tiles]] data (some need tweaking to change properties to act normal, eg. some tiles make object solid):
Note about these addressed, they correspond with the [[Super Mario Bros. 2:Combos of four 8x8 PPU tiles|Combos of four 8x8 PPU tiles]] data (some need tweaking to change properties to act normal, eg. some tiles make object solid):



Latest revision as of 21:23, 28 January 2024

This is a sub-page of Super Mario Bros. 2 (NES).

Note about these addressed, they correspond with the Combos of four 8x8 PPU tiles data (some need tweaking to change properties to act normal, eg. some tiles make object solid):

01 - Tile for large cloud (left) (Color #1)

02 - Tile for large cloud (right) (Color #1)

03 - Tile for small cloud (Color #1)

04 - Tile for Waterfall (top) (Color #1)

05 - Tile for Waterfall (bottom) (Color #1)

07 - Tile for Chain (Color #1)

08 - Tile for Water (top) (Color #1)

09 - Tile for left side of World 7 hill (Color #1)

0A - Tile for Water (bottom) (Color #1)

0B - Tile for center of World 7 hill (Color #1)

0C - Tile for water under objects in World 4 (Color #1)

0D - Tile for right side of World 7 hill (Color #1)

11 - Tile for under Whale's tail (Color #1)

12 - Tile for X-block (passable) (Color #1)

13 - Tile for Walking Cloud (left side) (Color #1)

14 - Tile for Walking Cloud (middle) (Color #1)

15 - Tile for Walking Cloud (right side) (Color #1)

18 - Tile for Boss's room brick (Color #1)

1A - Tile for Spike (Color #1)

23 - Tile for sky (Color #1)

24 - Tile for mushroom 1 (not interactive) (Color #1)

25 - Tile for mushroom 2 (not interactive) (Color #1)

26 - Tile for Coin root (not in subspace) (Color #1)

27 - Tile for Large Vegetable root (Color #1)

28 - Tile for Small Vegetable root (Color #1)

29 - Tile for Rocket root (Color #1)

2A - Tile for Shell root (Color #1)

2B - Tile for Bomb root (Color #1)

2C - Tile for Potion root (Color #1)

2D - Tile for 1-up root (Color #1)

2E - Tile for POW root (Color #1)

2F - Tile for Bob Omb root (Color #1)

31 - Tile for Cherry (Color #1)

32 - Tile for Red Door's top (Color #1)

33 - Tile for Lock on Red Door's bottom (Color #1)

34 - Tile for Red Door's bottom (Color #1)

35 - Tile for White Door (top and bottom) (Color #1)

36 - Tile for Light Angle from door (top and bottom) (Color #1)

37 - Tile for Light from door (Color #1)

3B - Tile for chain from Wart's castle (Color #1)

3C - Tile for Whale's body (not top) (Color #1)

3D - Tile for Whale's eye (Color #1)

3E - Tile for decorative Phanto (Color #1)


40 - Tile for sky (Color #2)

41 - Tile for mushroom 1 (not interactive) (Color #2)

42 - Tile for mushroom 2 (not interactive) (Color #2)

43 - Tile for Coin root (not in subspace) (Color #2)

44 - Tile for Large Vegetable root (Color #2)

45 - Tile for Small Vegetable root (Color #2)

46 - Tile for Rocket root (Color #2)

47 - Tile for Shell root (Color #2)

48 - Tile for Bomb root (Color #2)

49 - Tile for Potion root (Color #2)

4A - Tile for 1-up root (Color #2)

4B - Tile for POW root (Color #2)

4C - Tile for Bob Omb root (Color #2)


4E - Tile for Cherry (Color #2)

4F - Tile for Red Door's top (Color #2)

50 - Tile for Lock on Red Door's bottom

51 - Tile for Red Door's bottom (Color #2)

52 - Tile for White Door (normal) (Color #2)

53 - Tile for Light Angle to left from door (top and bottom (Color #2)

54 - Tile for Light from door (Color #2)

55 - Tile for Light Angle to right from door (top and bottom) (Color #2)

56 - Tile for White Door (Goes to Bonus) (Color #2)

57 - Tile for Lock on Red Door's bottom (Color #2)

58 - Tile for chain from Wart's castle


5B - Tile for decorative Phanto (Color #2)


64 - Tile for Wart's room blocks (Color #2)

65 - Tile for Bridge (Color #2)

67 - Tile for Conveyer moving left (Color #2)

68 - Tile for Conveyer moving right (Color #2)

69 - Tile for Mushroom Block (Color #2)

6C - Tile for POW (Color #2)


6E - Tile for Bricks (Color #2)

6F - Tile for top of vase type 1 (Color #2)

70 - Tile for vase (middle) (Color #2)

71 - Tile for vase (bottom) (Color #2)

72 - Tile for vases shyguys come out (Color #2)

73 - Tile for top of vase type 2 (glitch?) (Color #2)

7D - Tile for Log/Bone (left side) (Color #2)

7E - Tile for Log/Bone (middle) (Color #2)

7F - Tile for Log/Bone (right side) (Color #2)

80 - Tile for Ladder (Color #3)

81 - Tile for Ladder underground (Color #3)


83 - Tile for Black Door (Color #3)


88 - Tile for speck of star in sky (Color #3)

89 - Tile for star in sky (Color #3)

8A - Tile for slow quick sand (Color #3)

8B - Tile for fast quick sand (Color #3)

8C - Tile for Left side of a bell of the Dream Machine (Color #3)

8D - Tile for Right side of a bell of the Dream Machine (Color #3)

8E - Tile for Left side of a tube of the Dream Machine (Color #3)

8F - Tile for Right side of a tube of the Dream Machine (Color #3)


91 - Tile for Dirt/Sand (Color #3)


93 - Tile for Digging Sand (Color #3)


99 - Tile for Dirt/Sand (Color #3)


9C - Tile for World 7 Outside Bricks (Color #3)

9D - Tile for Bombable Blocks (Color #3)


A3 - Tile for Bricks (Color #3)


A9 - Tile for window arch in World 7 (Color #3)

AA - Tile for Top of a column (Color #3)

AB - Tile for Middle of a column (Color #3)

AC - Tile for Top of a column (Color #3)


B7 - Tile for Top for left side of World 7 hill (Color #3)

B9 - Tile for Top for center of World 7 hill (Color #3)

BB - Tile for Top for right side of World 7 hill (Color #3)


C0 - Tile for Top of a column (Color #4)

C2 - Tile for Vine (Color #4)


CB - Tile for Top for left side of World 7 hill (Color #4)

CD - Tile for Top for center of World 7 hill (Color #4)

CF - Tile for Top for center of World 7 hill (Color #4)


D7 - Tile for Outside Brick (Color #4)