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Super Mario Bros. 2 (NES)/Tile Values: Difference between revisions
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Note about these addressed, they correspond with the [[Super Mario Bros. 2:Combos of four 8x8 PPU tiles|Combos of four 8x8 PPU tiles]] data (some need tweaking to change properties to act normal, eg. some tiles make object solid): | Note about these addressed, they correspond with the [[Super Mario Bros. 2:Combos of four 8x8 PPU tiles|Combos of four 8x8 PPU tiles]] data (some need tweaking to change properties to act normal, eg. some tiles make object solid): | ||
Latest revision as of 21:23, 28 January 2024
This is a sub-page of Super Mario Bros. 2 (NES).
Note about these addressed, they correspond with the Combos of four 8x8 PPU tiles data (some need tweaking to change properties to act normal, eg. some tiles make object solid):
01 - Tile for large cloud (left) (Color #1)
02 - Tile for large cloud (right) (Color #1)
03 - Tile for small cloud (Color #1)
04 - Tile for Waterfall (top) (Color #1)
05 - Tile for Waterfall (bottom) (Color #1)
07 - Tile for Chain (Color #1)
08 - Tile for Water (top) (Color #1)
09 - Tile for left side of World 7 hill (Color #1)
0A - Tile for Water (bottom) (Color #1)
0B - Tile for center of World 7 hill (Color #1)
0C - Tile for water under objects in World 4 (Color #1)
0D - Tile for right side of World 7 hill (Color #1)
11 - Tile for under Whale's tail (Color #1)
12 - Tile for X-block (passable) (Color #1)
13 - Tile for Walking Cloud (left side) (Color #1)
14 - Tile for Walking Cloud (middle) (Color #1)
15 - Tile for Walking Cloud (right side) (Color #1)
18 - Tile for Boss's room brick (Color #1)
1A - Tile for Spike (Color #1)
23 - Tile for sky (Color #1)
24 - Tile for mushroom 1 (not interactive) (Color #1)
25 - Tile for mushroom 2 (not interactive) (Color #1)
26 - Tile for Coin root (not in subspace) (Color #1)
27 - Tile for Large Vegetable root (Color #1)
28 - Tile for Small Vegetable root (Color #1)
29 - Tile for Rocket root (Color #1)
2A - Tile for Shell root (Color #1)
2B - Tile for Bomb root (Color #1)
2C - Tile for Potion root (Color #1)
2D - Tile for 1-up root (Color #1)
2E - Tile for POW root (Color #1)
2F - Tile for Bob Omb root (Color #1)
31 - Tile for Cherry (Color #1)
32 - Tile for Red Door's top (Color #1)
33 - Tile for Lock on Red Door's bottom (Color #1)
34 - Tile for Red Door's bottom (Color #1)
35 - Tile for White Door (top and bottom) (Color #1)
36 - Tile for Light Angle from door (top and bottom) (Color #1)
37 - Tile for Light from door (Color #1)
3B - Tile for chain from Wart's castle (Color #1)
3C - Tile for Whale's body (not top) (Color #1)
3D - Tile for Whale's eye (Color #1)
3E - Tile for decorative Phanto (Color #1)
40 - Tile for sky (Color #2)
41 - Tile for mushroom 1 (not interactive) (Color #2)
42 - Tile for mushroom 2 (not interactive) (Color #2)
43 - Tile for Coin root (not in subspace) (Color #2)
44 - Tile for Large Vegetable root (Color #2)
45 - Tile for Small Vegetable root (Color #2)
46 - Tile for Rocket root (Color #2)
47 - Tile for Shell root (Color #2)
48 - Tile for Bomb root (Color #2)
49 - Tile for Potion root (Color #2)
4A - Tile for 1-up root (Color #2)
4B - Tile for POW root (Color #2)
4C - Tile for Bob Omb root (Color #2)
4E - Tile for Cherry (Color #2)
4F - Tile for Red Door's top (Color #2)
50 - Tile for Lock on Red Door's bottom
51 - Tile for Red Door's bottom (Color #2)
52 - Tile for White Door (normal) (Color #2)
53 - Tile for Light Angle to left from door (top and bottom (Color #2)
54 - Tile for Light from door (Color #2)
55 - Tile for Light Angle to right from door (top and bottom) (Color #2)
56 - Tile for White Door (Goes to Bonus) (Color #2)
57 - Tile for Lock on Red Door's bottom (Color #2)
58 - Tile for chain from Wart's castle
5B - Tile for decorative Phanto (Color #2)
64 - Tile for Wart's room blocks (Color #2)
65 - Tile for Bridge (Color #2)
67 - Tile for Conveyer moving left (Color #2)
68 - Tile for Conveyer moving right (Color #2)
69 - Tile for Mushroom Block (Color #2)
6C - Tile for POW (Color #2)
6E - Tile for Bricks (Color #2)
6F - Tile for top of vase type 1 (Color #2)
70 - Tile for vase (middle) (Color #2)
71 - Tile for vase (bottom) (Color #2)
72 - Tile for vases shyguys come out (Color #2)
73 - Tile for top of vase type 2 (glitch?) (Color #2)
7D - Tile for Log/Bone (left side) (Color #2)
7E - Tile for Log/Bone (middle) (Color #2)
7F - Tile for Log/Bone (right side) (Color #2)
80 - Tile for Ladder (Color #3)
81 - Tile for Ladder underground (Color #3)
83 - Tile for Black Door (Color #3)
88 - Tile for speck of star in sky (Color #3)
89 - Tile for star in sky (Color #3)
8A - Tile for slow quick sand (Color #3)
8B - Tile for fast quick sand (Color #3)
8C - Tile for Left side of a bell of the Dream Machine (Color #3)
8D - Tile for Right side of a bell of the Dream Machine (Color #3)
8E - Tile for Left side of a tube of the Dream Machine (Color #3)
8F - Tile for Right side of a tube of the Dream Machine (Color #3)
91 - Tile for Dirt/Sand (Color #3)
93 - Tile for Digging Sand (Color #3)
99 - Tile for Dirt/Sand (Color #3)
9C - Tile for World 7 Outside Bricks (Color #3)
9D - Tile for Bombable Blocks (Color #3)
A3 - Tile for Bricks (Color #3)
A9 - Tile for window arch in World 7 (Color #3)
AA - Tile for Top of a column (Color #3)
AB - Tile for Middle of a column (Color #3)
AC - Tile for Top of a column (Color #3)
B7 - Tile for Top for left side of World 7 hill (Color #3)
B9 - Tile for Top for center of World 7 hill (Color #3)
BB - Tile for Top for right side of World 7 hill (Color #3)
C0 - Tile for Top of a column (Color #4)
C2 - Tile for Vine (Color #4)
CB - Tile for Top for left side of World 7 hill (Color #4)
CD - Tile for Top for center of World 7 hill (Color #4)
CF - Tile for Top for center of World 7 hill (Color #4)
D7 - Tile for Outside Brick (Color #4)