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Pac-Man (Arcade)/RAM map: Difference between revisions
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---- ---- ----------- | ---- ---- ----------- | ||
4C0C 1 Current fruit graphic | 4C0C 1 Current fruit graphic | ||
* 00 - Cherry | * 00 - Cherry (Pac-Man)/Cola Can (Pac-Man Plus) | ||
* 01 - Strawberry | * 01 - Strawberry (Pac-Man)/Cocktail (Pac-Man Plus) | ||
* 02 - Orange | * 02 - Orange (Pac-Man)/Pea Pod (Pac-Man Plus) | ||
* 03 - Bell | * 03 - Bell (Pac-Man)/Bread (Pac-Man Plus) | ||
* 04 - Apple | * 04 - Apple | ||
* 05 - Melon | * 05 - Melon (Pac-Man)/Grapes (Pac-Man Plus) | ||
* 06 - Galaxian Flagship | * 06 - Galaxian Flagship | ||
* 07 - Key | * 07 - Key (Pac-Man)/Pancakes (Pac-Man Plus) | ||
4C0D 1 Current fruit palette | 4C0D 1 Current fruit palette | ||
4DD4 1 Current fruit points | 4DD4 1 Current fruit points | ||
Line 22: | Line 22: | ||
* 0C - 3000 | * 0C - 3000 | ||
* 0D - 5000 | * 0D - 5000 | ||
4E06 1 Super Pac-Man (from intermission) toggle | 4E06 1 Super Pac-Man (from intermission) toggle (will also hide all ghosts except for Blinky) | ||
* 00 - Off | * 00 - Off | ||
* 05+ - On | * 05+ - On | ||
Line 62: | Line 62: | ||
4ECD 1 Music set (Bass) | 4ECD 1 Music set (Bass) | ||
* 01 - Start jingle (Bass) | * 01 - Start jingle (Bass) | ||
* 02 - Coffee break/ | * 02 - Coffee break/Intermission (Bass) | ||
4EDD 1 Music set (Main melody) | 4EDD 1 Music set (Main melody) | ||
* 01 - Start jingle (Main melody) | * 01 - Start jingle (Main melody) | ||
* 02 - Coffee break/ | * 02 - Coffee break/Intermission (Main melody) | ||
{{Internal Data}} | {{Internal Data}} |
Latest revision as of 06:06, 12 November 2024
The following article is a RAM map for Pac-Man (Arcade).
Addr Size Description ---- ---- ----------- 4C0C 1 Current fruit graphic * 00 - Cherry (Pac-Man)/Cola Can (Pac-Man Plus) * 01 - Strawberry (Pac-Man)/Cocktail (Pac-Man Plus) * 02 - Orange (Pac-Man)/Pea Pod (Pac-Man Plus) * 03 - Bell (Pac-Man)/Bread (Pac-Man Plus) * 04 - Apple * 05 - Melon (Pac-Man)/Grapes (Pac-Man Plus) * 06 - Galaxian Flagship * 07 - Key (Pac-Man)/Pancakes (Pac-Man Plus) 4C0D 1 Current fruit palette 4DD4 1 Current fruit points * 06 - 100 * 07 - 300 * 08 - 500 * 09 - 700 * 0A - 1000 * 0B - 2000 * 0C - 3000 * 0D - 5000 4E06 1 Super Pac-Man (from intermission) toggle (will also hide all ghosts except for Blinky) * 00 - Off * 05+ - On 4E0E 1 Number of dots eaten 4E13 1 Current level 4E14 1 Lives 4E15 1 Lives (Display) 4E34 1 Current level(?) 4E66 1 Last state coin inputs shifted left by 1 4E6B 1 How many coins needed to be inserted before a credit is registered (default: 01) 4E6C 1 How many coins have been inserted (will register as a credit and go back to 0 when equal to 4E6B) 4E6D 1 How many credits per coin (default: 01) 4E6E 1 Credits (FF displays "Free Play") 4E6F 1 How many lives you start each game with (default based on DIP switch) 4E70 1 Number of players * 00 - 1 player * 01 or above - 2 player 4E80 4 P1 score 4E84 4 P2 score 4E88 4 High score 4E9D 1 Sounds set #1 * 01 - Extra life * 02 - Coin inserted 4EAD 1 Sounds set #2 * 01 - Ghost moving 1 * 02 - Ghost moving 2 * 04 - Ghost moving 3 * 08 - Ghost moving 4 * 10 - Ghost moving 5 * 20 - Vulnerable ghost * 40 - Ghost retreat 4EBD 1 Sounds set #3 * 01 - Eat dot 1 * 02 - Eat dot 2 * 04 - Eat fruit * 08 - Eat vulnerable ghost * 10 - Death sound part 1 * 20 - Death sound part 2 4ECD 1 Music set (Bass) * 01 - Start jingle (Bass) * 02 - Coffee break/Intermission (Bass) 4EDD 1 Music set (Main melody) * 01 - Start jingle (Main melody) * 02 - Coffee break/Intermission (Main melody)
Internal Data for Pac-Man (Arcade)
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