Scooby-Doo Mystery (Genesis)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 11: Line 11:
* $00=Blake's Hotel
* $00=Blake's Hotel
* $01=Ha Ha Carnival
* $01=Ha Ha Carnival
|-
|- style="vertical-align:top;"
|$0006ac
|$0006ac  
| Area ID:
| Area ID:
---Blake's Hotel---
---Blake's Hotel---
Line 395: Line 395:
|-
|-
|}
|}
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}}

Latest revision as of 12:22, 17 September 2024

Chip tiny.png The following article is a RAM map for Scooby-Doo Mystery (Genesis).

Address Description
$00068e In a level ?
  • $0f - in a level
$0006aa Mastery:
  • $00=Blake's Hotel
  • $01=Ha Ha Carnival
$0006ac Area ID:

---Blake's Hotel---

  • $01 - Unused?
  • $02 - The Basement
  • $03 - The Mystery Machine
  • $04 - The Dungeon
  • $05 - The Dungeon
  • $06 - The Mine
  • $07 - The Maze
  • $08 - The Maze
  • $09 - The Hallway
  • $0A - Outside the Hotel
  • $0B - Outside the Hotel
  • $0C - Outside the Hotel
  • $0D - The Cafe
  • $0E - The Gardener's Room
  • $0F - The Kitchen
  • $10 - The Lobby
  • $11 - The Office
  • $12 - The Shaft
  • $13 - The Pond
  • $14 - The Tomb
  • $15 - Across the River
  • $16 - The Lobby

---Ha Ha Carnival---

  • $01 - Unused?
  • $02 - The Ferris Wheel
  • $03 - The Front Lot
  • $04 - Madame Zelda
  • $05 - The Bumper Cars
  • $06 - The Bumper Cars
  • $07 - The Bumper Cars
  • $08 - The Roller Coaster
  • $09 - The Hall of Mirrors
  • $0A - The Pond
  • $0B - The Front Office
  • $0C - The Front Lot
  • $0D - The Back Lot
  • $0E - The Boathouse
  • $0F - The Bungee Jump
  • $10 - The Hammer Game
  • $11 - Dressing Room
  • $12 - The Diving Bell
  • $13 - The Game Tent
  • $14 - The Diving Bell
  • $15 - The Haunted House
  • $16 - The Bungee Jump
  • $17 - The Fun House
  • $18 - The Boardwalk
  • $19 - Orbit
  • $1A - The Mystery Machine
  • $1B - The Ferris Wheel
  • $1C - The Pond
  • $1D - ZOINKS! Evil Clown!
  • $1E - The Roller Coaster
  • $1F - Crane Game
$0006ae Selected item on a level ?
$0006b4 Interacting Object ID?
$0006b6 Item iteract with ?
$0006be Action Type ID
  • $00=None
  • $01=Pull
  • $02=Take
  • $03=Open
  • $04=Shut
  • $05=Use
  • $06=Give
  • $07=Push
  • $08=Talk
  • $09=Eat
  • $0A=Look
  • $0B=None
$0006c0 Action ID
  • $00=None
  • $01=Pull
  • $02=Take
  • $03=Open
  • $04=Shut
  • $05=Use
  • $06=Give
  • $07=Push
  • $08=Talk
  • $09=Eat
  • $0A=Look
$0006dc Cursor PosX 16 bit
$0006de Cursor PosY 16 bit
$000876 Level state ?
  • $c0 - in progress
  • $80 - level end
$0009dc
  • Bit 3 - Text Box Active/Shaggy Frozen?
$0009dd
  • Bit 6 - In-Game?
  • Bit 7 - Text Box Active/Shaggy Frozen?
$0009ea
  • Bit 1 - Pause/Title Screen?
$0009ec Debug mode:
  • Bit 1 - Debug menu ON
  • Bit 0 - On a level ?
$000a1e Inventory item 1 - 16 bit:
  • $ffff - None
  • $5c - Scissors
  • $60 - Heater
  • $52 - Air Freshener
  • $64 - Chili
  • $45 - Shovel
  • $57 - Bed Spring
  • $79 - Pot
  • $78 - Pot o' Water
$000a98 Bumper Cars Health (Shaggy & Scoob)
  • $3F = Max
$000a9a Bumper Cars Health (Clown)
  • $3F = Max
$000abe
  • Bit 0 - Shaggy invisible ?
$000ac1 Credits Scroll, Ha Ha Carnival 01>00
$000ad0 Text Box Size
$0011c2 Shaggy X Coord
$0011c6 Shaggy Y Coord
$0011d0 Sound Test
$0011d2 Gardener's Room
$001317 level end ?
$0015c9 Fireplace state:
  • $10 - with fire
  • $00 - without fire
$0018ee Snowman state:
  • $0c - exists
  • $00 - nope
$001908 Snowmans shovel state:
  • $0c - with shovel
  • $01 - without shovel
$0019ec The Gardener's Room door opened state from Hallway ?
  • $3f - opened
$0019f8 Doors puzzle state in The Hallway:
  • bit0...bit5 - doors opened state
$001a6e The Gardener's Room door opened state from room?
  • $7a - opened
$001a7a Decreasing timer 16 bit ?
$001ae2 Spring jumping timer 16 bit
  • $258 - max
$001b5e 4bit obj on screen, scissors.
$001bc6 object on screen
  • Bit 4 - heather
$001d9a Frozen bell left by snowman state:
  • $0c - frozen bell is left after snowman breaking
  • $01 - frozen bell picked up
$002a00 Event Flag

---Blake's Hotel---

  • Bit 0 - Bellhop Gave Goblet

---Ha Ha Carnival---

  • Bit 0 - Took Dart
  • Bit 3 - Took Paint Brush
  • Bit 7 - Took Spark Plug
$002a01 Event Flag

---Blake's Hotel---

  • Bit 1 - Baited Hook With Medallion

---Ha Ha Carnival---

  • Bit 1 - Sent Clown to His Gruesome Fate
  • Bit 7 - Defeated Clown in Bumper Cars
$002a02 Event Flag

---Blake's Hotel---

  • Bit 0 - Vent Cover Removed
  • Bit 2 - Took Soda Tab
  • Bit 7 - Got Key

---Ha Ha Carnival---

  • Bit 2 - Took Water Pistol
  • Bit 7 - Got Bolts
$002a03 Event Flag

---Blake's Hotel---

  • Bit 0 - Took Scissors
  • Bit 1 - Took Heater
  • Bit 2 - Used Heater in Extension Cord
  • Bit 7 - Chili Can Filled With Termites

---Ha Ha Carnival---

  • Bit 0 - Took Magnet
  • Bit 1 - Gave Balancing Bear the Teddy Bear
  • Bit 2 - Took Ball
  • Bit 5 - Took Inky
  • Bit 6 - Took Treasure
  • Bit 7 - Took Coupon
$002a04 Event Flag

---Blake's Hotel---

  • Bit 1 - Removed Snow From Boards
  • Bit 6 - Took Poison Oak
  • Bit 7 - Took Snowman's Shovel?

---Ha Ha Carnival---

  • Bit 1 - Took Mummy Bandages
  • Bit 2 - Rescued the Gang
  • Bit 3 - Ending?
  • Bit 5 - Lured Clown to Cage
$002a05 Event Flag

---Blake's Hotel---

  • Bit 1 - Took Bottle of Oil
  • Bit 2 - Took Battery
  • Bit 3 - Took Screwdriver
  • Bit 4 - Opened Secret Passage
  • Bit 6 - Took Medallion
  • Bit 7 - Took Rope

---Ha Ha Carnival---

  • Bit 0 - Took Sign
  • Bit 2 - Planted Modified Sign
  • Bit 3 - Took Taffy
  • Bit 7 - Took Bottle
$002a06 Event Flag

---Blake's Hotel---

  • Bit 0 - Took Frozen Bell

---Ha Ha Carnival---

  • Bit 0 - Activated Bumper Car Engine
  • Bit 1 - Repaired Bumper Car Engine
  • Bit 5 - Beat Hammer Game
  • Bit 6 - Scared Clown in House of Mirrors
$002a07 Event Flag

Event Flag ---Blake's Hotel---

  • Bit 0 - Killed Snowman
  • Bit 3 - Fished Up Doll

---Ha Ha Carnival---

  • Bit 1 - Saw Evil Clown Thru Game Tent Window
  • Bit 2 - Killed Madame Zelda
  • Bit 5 - Saw The Gang Thru Game Tent Window
$002a08 Event Flag

---Blake's Hotel---

  • Bit 0 - spring jumping ?
  • Bit 1 - Finished Intro
  • Bit 2 - Uncle Blake is Gone!

---Ha Ha Carnival---

  • Bit 0 - Won Water Pistol
  • Bit 4 - Rescued Carnival Manager
$002a09 Event Flag

---Blake's Hotel---

  • Bit 3 - Extension Cord Plugged In

---Ha Ha Carnival---

  • Bit 2 - Roller Coaster Track Damaged (Bit Drops Upon Repair)
  • Bit 5 - Won Dart Game
$002a0a Event Flag

---Blake's Hotel---

  • Bit 0 - Tomb Opened
  • Bit 2 - Eavesdropped on Meeting
  • Bit 3 - Gardener's Room Unlocked

---Ha Ha Carnival---

$002a0b Event Flag

---Ha Ha Carnival---

  • Bit 5 - Finished Intro?
$002a0c Event Flag

---Blake's Hotel---

  • Bit 2 - Snipped Rope

---Ha Ha Carnival---

$002a0d Event Flag

---Blake's Hotel---

  • Bit 5 - Rescued Uncle Blake

---Ha Ha Carnival---

$002a0e Event Flag

---Blake's Hotel---

  • Bit 2 - Woke Bear Up
  • Bit 5 - Gave Bear the Itches

---Ha Ha Carnival---

$002a0f Doors closed bits, can move through - 0 - can move

---Blake's Hotel---

  • Bit 0 - The Office from the Hall
  • Bit 1 - Outside the Hotel
  • Bit 2 - The Gardener's Room
  • Bit 3 - Left Drawer in the Gardener's Room
  • Bit 4 - Right Drawer in the Gardener's Room

---Ha Ha Carnival---