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Scooby-Doo Mystery (Genesis)/RAM map: Difference between revisions
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{{rammap|game=Scooby-Doo Mystery (Genesis)}} | |||
{| border="1" class="prettytable" | {| border="1" class="prettytable" | ||
! | !Address||Description | ||
|- | |- | ||
| $00068e | | $00068e | ||
Line 10: | Line 11: | ||
* $00=Blake's Hotel | * $00=Blake's Hotel | ||
* $01=Ha Ha Carnival | * $01=Ha Ha Carnival | ||
|- | |- style="vertical-align:top;" | ||
|$0006ac | |$0006ac | ||
| Area ID: | | Area ID: | ||
---Blake's Hotel--- | ---Blake's Hotel--- | ||
Line 394: | Line 395: | ||
|- | |- | ||
|} | |} | ||
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}} |
Latest revision as of 12:22, 17 September 2024
The following article is a RAM map for Scooby-Doo Mystery (Genesis).
Address | Description |
---|---|
$00068e | In a level ?
|
$0006aa | Mastery:
|
$0006ac | Area ID:
---Blake's Hotel---
---Ha Ha Carnival---
|
$0006ae | Selected item on a level ? |
$0006b4 | Interacting Object ID? |
$0006b6 | Item iteract with ? |
$0006be | Action Type ID
|
$0006c0 | Action ID
|
$0006dc | Cursor PosX 16 bit |
$0006de | Cursor PosY 16 bit |
$000876 | Level state ?
|
$0009dc |
|
$0009dd |
|
$0009ea |
|
$0009ec | Debug mode:
|
$000a1e | Inventory item 1 - 16 bit:
|
$000a98 | Bumper Cars Health (Shaggy & Scoob)
|
$000a9a | Bumper Cars Health (Clown)
|
$000abe |
|
$000ac1 | Credits Scroll, Ha Ha Carnival 01>00 |
$000ad0 | Text Box Size |
$0011c2 | Shaggy X Coord |
$0011c6 | Shaggy Y Coord |
$0011d0 | Sound Test |
$0011d2 | Gardener's Room |
$001317 | level end ? |
$0015c9 | Fireplace state:
|
$0018ee | Snowman state:
|
$001908 | Snowmans shovel state:
|
$0019ec | The Gardener's Room door opened state from Hallway ?
|
$0019f8 | Doors puzzle state in The Hallway:
|
$001a6e | The Gardener's Room door opened state from room?
|
$001a7a | Decreasing timer 16 bit ? |
$001ae2 | Spring jumping timer 16 bit
|
$001b5e | 4bit obj on screen, scissors. |
$001bc6 | object on screen
|
$001d9a | Frozen bell left by snowman state:
|
$002a00 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a01 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a02 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a03 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a04 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a05 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a06 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a07 | Event Flag
Event Flag ---Blake's Hotel---
---Ha Ha Carnival---
|
$002a08 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a09 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a0a | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0b | Event Flag
---Ha Ha Carnival---
|
$002a0c | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0d | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0e | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0f | Doors closed bits, can move through - 0 - can move
---Blake's Hotel---
---Ha Ha Carnival--- |
Internal Data for Scooby-Doo Mystery (Genesis)
| |
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