Street Fighter Alpha 3 (CPS2)/RAM map: Difference between revisions

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Line 1: Line 1:
{{rammap}}
=Main Memory=
=Main Memory=
*Global State 0 = 0xff8000
*Global State 0 = 0xff8000
Line 34: Line 35:
**Player3 = 0xff8c00
**Player3 = 0xff8c00
**Player4 = 0xff9000
**Player4 = 0xff9000
{{Internal Data}}

Latest revision as of 03:48, 24 October 2024

Chip tiny.png The following article is a RAM map for Street Fighter Alpha 3 (CPS2).

Main Memory

  • Global State 0 = 0xff8000
  • Global State 1 = 0xff8004
  • Global State 2 = 0xff8008
  • Global State 3 = 0xff800c
  • Pointers for GPU
    • Tilemap 8x8 pointer = 0xff8018
    • Tilemap 16x16 pointer = 0xff801a
    • Tilemap 32x32 pointer = 0xff801c
    • Raster Effect Pointer = 0xff801e
    • Palette Pointer = 0xff8020
  • Input first copy
    • P1 Input = 0xff8058
    • P1 Repeat Input = 0xff805a
    • P2 Input = 0xff805c
    • P2 Repeat Input = 0xff805e
  • Debug Mode = 0xff8085
  • Network Enable = 0xff8086
  • Active Players = 0xff80a8
  • Random Number Generator = 0xff80ae; 2 Bytes
  • Frame Timer = 0xff80b0
  • Stage Id = 0xff8100
  • Player Memory slots
    • Player1 = 0xff8400
    • Player2 = 0xff8800
    • Player3 = 0xff8c00
    • Player4 = 0xff9000