Zelda II: The Adventure of Link/TBL: Difference between revisions

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(Zelda II ( 2 ) Text table info)
 
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Text in the ROM is scattered, but most of the diologe is at 00E390 to 00EFCC .
{{TBL|game=Zelda II: The Adventure of Link}}
 
Here's the table data. ( to make a table file, just copy the code to notepad,
YOU MUST SAVE AS TYPE "all files" AND name it "zelda2.tbl"  .
Many hex or text editors should be able to use it.
NOTE, because of how this page is displayed you might need to remove the spaces between the codes, but make sure each is on a new line or the table file wont work correctly. )
 
code;
 
 


Text in the ROM is scattered, but most of the dialog is at <tt>0xE390</tt> to <tt>0xEFCC</tt>.
<pre>
32=*
34=?
36=!
9C=,
CE=/
CE=/
CF=.
CF=.
D0=0
D0=0
D1=1
D1=1
D2=2
D2=2
D3=3
D3=3
D4=4
D4=4
D5=5
D5=5
D6=6
D6=6
D7=7
D7=7
D8=8
D8=8
D9=9
D9=9
DA=A
DA=A
DB=B
DB=B
DC=C
DC=C
DD=D
DD=D
DE=E
DE=E
DF=F
DF=F
E0=G
E0=G
E1=H
E1=H
E2=I
E2=I
E3=J
E3=J
E4=K
E4=K
E5=L
E5=L
E6=M
E6=M
E7=N
E7=N
E8=O
E8=O
E9=P
E9=P
EA=Q
EA=Q
EB=R
EB=R
EC=S
EC=S
ED=T
ED=T
EE=U
EE=U
EF=V
EF=V
F0=W
F0=W
F1=X
F1=X
F2=Y
F2=Y
F3=Z
F3=Z
F4=  
F4=  
F5=  
F5=  
F7=l
F7=l
F8=†
F8=†
F9=m
F9=m
FC=x
FC=x


FD=(next line)
FE=(delay next line)
FF=(end talk)
</pre>


*Remember, the codes need to be stacked on top of each other*
You dont have to include the last 3 for a table file.
There, have fun :)
{{Internal Data|game=Zelda II: The Adventure of Link}}

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a Text Table for Zelda II: The Adventure of Link.

Text in the ROM is scattered, but most of the dialog is at 0xE390 to 0xEFCC.

32=*
34=?
36=!
9C=,
CE=/
CF=.
D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4= 
F5= 
F7=l
F8=†
F9=m
FC=x

FD=(next line)
FE=(delay next line)
FF=(end talk)

You dont have to include the last 3 for a table file.