Medarot 3/RAM map: Difference between revisions

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(Created page with "* C116 = PLAYX (Player's X position) * C117 = PLAYY (Player's Y position) * C480-C483? = State machine * C620 = Map ID high byte * C621 = Map ID low byte * C62A = MAPX (Horizontal scroll position) * C62B = MAPY (Vertical scroll position) * C670-C671 = Money (Big endian) * C7A5 = Current shop")
 
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{{rammap}}
* C116 = PLAYX (Player's X position)
* C116 = PLAYX (Player's X position)
* C117 = PLAYY (Player's Y position)
* C117 = PLAYY (Player's Y position)
Line 13: Line 14:


* C7A5 = Current shop
* C7A5 = Current shop
* 5:D150 = Name of first medal
==SRAM==
*0:A000-A00F = ASCII string, used to determine if save exists
*0:A000-BFEF = Checksum region
*0:BFFD = Save file present
*0:BFEE-BFEF = 16-bit big endian checksum
{{Internal Data|game=Medarot 3}}

Latest revision as of 03:51, 24 October 2024

Chip tiny.png The following article is a RAM map for Medarot 3.

  • C116 = PLAYX (Player's X position)
  • C117 = PLAYY (Player's Y position)
  • C480-C483? = State machine
  • C620 = Map ID high byte
  • C621 = Map ID low byte
  • C62A = MAPX (Horizontal scroll position)
  • C62B = MAPY (Vertical scroll position)
  • C670-C671 = Money (Big endian)
  • C7A5 = Current shop
  • 5:D150 = Name of first medal

SRAM

  • 0:A000-A00F = ASCII string, used to determine if save exists
  • 0:A000-BFEF = Checksum region
  • 0:BFFD = Save file present
  • 0:BFEE-BFEF = 16-bit big endian checksum