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Strike Witches: Silver Wing/TBL: Difference between revisions
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===Text Format=== | ===Text Format=== | ||
Mostly found in '''/media/data/ | '''/media/data/sc_scenario.bin''' is potentially unused, but contains a copy of all the text in the game? | ||
Mostly found in '''/media/data/event/[GGXARCHIVE].bin'''. | |||
* <code>ADV</code> - ADVENTURE | |||
* <code>BA[x]</code> - BASE[x] | |||
* <code>ST[x]</code> - STORY[x] | |||
* 19 and 20 seem to be unused | |||
Inside GGXArchives are relevant DDS textures for that scene and a textbin. Textbin uses non-standard formatting: | |||
* LE UTF-16 | * LE UTF-16 | ||
* Seems to be a small virtual machine with instructions to do various things? (Dubbed "MiniVN") | |||
* Message length possibly releated to CrLf count? Can insert bytes without modifying "instructions" but overwriting CrLf hard freezes | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 12: | Line 23: | ||
! Entry !! Data | ! Entry !! Data | ||
|- | |- | ||
| Header | | Header/Length field || 4 bytes, indicates length in DWORDs of next segment<sup>(LE)</sup> | ||
|- | |- | ||
| Unknown Table || | | Unknown Table/Commands?/Instructions? || Collection of DWORDs<sup>(LE)</sup>. '''VERY COMPLICATED''' | ||
DWORD 4 is always number of CrLf in file | |||
|- | |- | ||
| Raw Text || Text Data | | Raw Text || Text Data | ||
Line 20: | Line 32: | ||
Does not have any breaks. '''0x0D 0x00 0x0A 0x00''' (CrLf) is newline | Does not have any breaks. '''0x0D 0x00 0x0A 0x00''' (CrLf) is newline | ||
|- | |- | ||
| | | Internal References || UTF-16<sup>(LE)</sup>, used by executable | ||
|} | |||
{| class="wikitable" | |||
|+ Command/Instruction Behavior? | |||
|- | |||
! Command/Instruction? !! Behavior | |||
|- | |||
| 0x02 0x13 || Clear textbox, reset cursor position to 0 | |||
|- | |||
| 0x02 0x29 [arg1]|| Always appears at end of command data? arg1 is always the sum of lines + internal references, possibly unload? | |||
|- | |||
| 0x03 0x10 [arg1]|| Write line to textbox, arg1 is line number | |||
|- | |||
| 0x03 0x27 [arg1] || Related to tarot card mini-game. arg1 is boolean, '''0x27 0x00''' = no tarot, '''0x27 0x01''' = tarot, always draws "The Fool"? | |||
|- | |||
| 0x04 [arg1] [arg2] [arg3]|| Load? | |||
|- | |||
| 0x04 0x1D [arg1] [arg2]|| Audio play, arg1 is audio ID, arg2 is probably volume percent (most use 0x64/100%) | |||
|} | |} | ||
*Note: Commands are DWORDs but have been shorted to single bytes here for simplicity | |||
===Text Table=== | ===Text Table=== |
Latest revision as of 18:12, 7 May 2024
The following article is a Text Table for Strike Witches: Silver Wing.
Text Format
/media/data/sc_scenario.bin is potentially unused, but contains a copy of all the text in the game?
Mostly found in /media/data/event/[GGXARCHIVE].bin.
ADV
- ADVENTUREBA[x]
- BASE[x]ST[x]
- STORY[x]- 19 and 20 seem to be unused
Inside GGXArchives are relevant DDS textures for that scene and a textbin. Textbin uses non-standard formatting:
- LE UTF-16
- Seems to be a small virtual machine with instructions to do various things? (Dubbed "MiniVN")
- Message length possibly releated to CrLf count? Can insert bytes without modifying "instructions" but overwriting CrLf hard freezes
Entry | Data |
---|---|
Header/Length field | 4 bytes, indicates length in DWORDs of next segment(LE) |
Unknown Table/Commands?/Instructions? | Collection of DWORDs(LE). VERY COMPLICATED
DWORD 4 is always number of CrLf in file |
Raw Text | Text Data
Does not have any breaks. 0x0D 0x00 0x0A 0x00 (CrLf) is newline |
Internal References | UTF-16(LE), used by executable |
Command/Instruction? | Behavior |
---|---|
0x02 0x13 | Clear textbox, reset cursor position to 0 |
0x02 0x29 [arg1] | Always appears at end of command data? arg1 is always the sum of lines + internal references, possibly unload? |
0x03 0x10 [arg1] | Write line to textbox, arg1 is line number |
0x03 0x27 [arg1] | Related to tarot card mini-game. arg1 is boolean, 0x27 0x00 = no tarot, 0x27 0x01 = tarot, always draws "The Fool"? |
0x04 [arg1] [arg2] [arg3] | Load? |
0x04 0x1D [arg1] [arg2] | Audio play, arg1 is audio ID, arg2 is probably volume percent (most use 0x64/100%) |
- Note: Commands are DWORDs but have been shorted to single bytes here for simplicity
Text Table
30A3=ィ 30A4=イ 30A6=ウ 30AF=ク 30B9=ス 30BA=ズ 30C1=チ 30C3=ッ 30C8=ト 30E9=ラ 30FC=ー FF10=0 FF11=1 FF12=2 FF13=3 FF14=4 FF15=5 FF16=6 FF17=7 FF18=8 FF19=9
Internal Data for Strike Witches: Silver Wing
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